Got the morbs.

✖ VICTORIA'S SECRET
Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!
Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.
Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.
You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!
The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Sometimes I can still hear his voice...
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.
2. Please remember to mark threads appropriately with Content Warnings when necessary.
3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.
4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.
5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
6. Have fun!
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.

Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.
2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.
3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.

You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.
2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.
3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.

The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.
Questions, comments, concerns?
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Hawks | BNHA | OTA
B; SEANCE TW: mentions of child abuse
C; THE RIPPER TW: MURDER, BLOOD
D; WILDCARD
A
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A
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C
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Chloe Decker | Lucifer | OTA
The era-appropriate dress she feels obligated to put on is much less uncomfortable than she would've anticipated, but that doesn't mean she's not still incredibly awkward in it, and misses her jeans and sensible shoes almost immediately.
"I don't suppose anyone in the city would sell me a pair of pants?" she mutters, almost to herself, as she adjusts the skirts again.
In another part of the temple, she might be found staring almost absently at a beautiful stained glass window. It appears to depict - well, a demon, or devil of some sort. He's red, he's got wings, horns, a tail. Chloe frowns, almost scowling at it, oblivious for the moment to the rest of her surroundings.
II. Seance (cw: grief, trauma)
Even a couple of years ago, Chloe would've said this sort of thing is all bunk. She still mostly thinks that, but that doesn't mean she's not a little bit curious about it. Especially here. After all, in these strange worlds they keep being brought to, just about anything is possible, right?
She was only intending to be a spectator, not a participant. So when a question is addressed to her - what haunts you? - she's somewhat taken aback.
"What? I don't -"
"Mommy, tell me Daddy's going to get better. Tell me he's coming home."
A child's voice rings from the medium's throat, and Chloe looks stricken.
"I'm sorry," she says, her voice shaking. "I'm so sorry."
"He's dead! He's dead and it's your fault!"
III. Ripper (cw: blood/gore)
Chloe isn't really a fan of walking around this city alone, especially at night, but for whatever reason, here she is. It's dark, foggy and creepy, and the streets and alleys are narrow and winding - it's really nothing like LA, and she's starting to get worried she'll get lost when she hears it - something like a scream, cut off abruptly.
"Hello?" she calls, and turns down a dark alley, all alert for any signs of trouble. If she has to, she'll rip her dress up to fight or run. "Hello?"
There's a choking sort of gurgle, and Chloe turns toward it, only seeing the person as she's about to step in the blood trailing from the wound in her neck. "Oh my god -"
A shadowy figure darts down the alley, and she yells, "Hey!" after him, but she doesn't go chasing him. His victim is still alive, if only for a few moments, and even if she's going to die, Chloe would never leave someone to bleed out alone in a dark alley. She kneels, putting her hands over the wound, doing what she can to staunch the bleeding. "Help!" she yells. "Help! I need medical help!"
IV. wildcard
[ Got any other ideas? Toss me a starter or shoot me a plurk at
III.
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II
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Malcolm Bright | Prodigal Son
III. THE RIPPER
IV. RESURRECTION MEN
V. WILDCARD
iv
tw: dismemberment
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iv.
tw: dismemberment
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iii
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i've been sick, i'm so sorry this took so long!
that's okay!
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III.
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Sephiroth | OTA
[Sephiroth is, at least, no longer carrying around the Masamune everywhere he goes. He doesn't love leaving his sword at the Temple, but there are private rooms and he feels reasonably confident that most of his fellow Travellers know better than to touch his weapon.
Then again, being out of doors is decidedly unpleasant. He doesn't change into the 'era-appropriate' garb, but he does take the extremely unusual measure of braiding his hair and tucking it into his coat. It's an incomplete solution. He's sure he can feel the soot settling into his hair, slowly turning it a darker grey.
Which is why you may, ultimately, encounter him in the vicinity of a hat shop, considering this serious conundrum. Must he hide the hair completely for the sake of protecting it?]
II. Magic Practice
[Is it sacrilegious to set up empty crates near the altar for the sake of target practice? Oh well. The temple's main chamber is the largest available space for this, and at least he isn't throwing spells at the altar itself.
His focus remains, for now, on elemental magic: fire, ice, lightning, air. Just working on achieving a familiar level of control and speed of casting. A consistency in the basics before he moves on to more advanced spells.
A shame there aren't actual monsters to practice on, though...]
III. Haunted
((CW: potential references to child abuse, human experiments))
[Sephiroth isn't familiar with seances, but given his expanding understanding of the nature of magic, contacting the dead seems far from implausible. He isn't clear on how long it takes a spirit to return to the Lifestream, nor is he ever sure the inhabitants are fully human, so... maybe. Call it a professional curiosity that takes him to Price's home.
The amount of theatre involved quickly rouses his skepticism, and when Price asks him, his answer is 'no one.' How could anyone be haunting him when he's in an entirely different dimension from the people he's killed? Apparently the 'spirits' aren't satisfied with that. Whoever or whatever is behind it, the Ouija board gets as far as spelling out H-O-J before Sephiroth abruptly stands, knocks the indicator off the table, and storms out of the house.
Maybe you're present to witness this, or maybe you encounter him afterwards, once his ghostly new friend has begun its harrassment. The first couple times random street trash is thrown his way, he attributes it to nearby children, though an outside observer can easily see they had nothing to do with it. But then the poltergeist tugs on his hair, and he knows no one was close enough for that.
Sephiroth whirls and unleashes a fireball in the direction of the offending spirit... but it fails to affect its intended target. Hopefully you didn't get singed instead.]
((As always, I'm available at
iii
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II
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Carter Ghazikhanian| Marvel 616 (adult au) | OTA
CW: murder, gore
One of the many annoying things about telepaths is their ability to be vague and cryptic when something bad is about to happen and Carter is no exception.
The streets are already dark and dense with fog and he wants nothing more than to get back to the Temple where it's warm and well light but something makes him stop suddenly, a cold feeling that has nothing to do with the damp weather around him. His eyes become unfocused and he tilts his head to one side, much like a dog listening for its master's voice.
"Something's wrong."
A second later there's a scream, shrill and full of panic and Carter takes off running towards it, easily tracking the source due to the powerful feeling of fear in the air. When he rounds the corner he instantly sees the body on the ground and he dashes over to it, dropping to his knees and immediately going into nurse mode. He pulls out a handkerchief and presses it to the wound in an attempt to stop the bleeding and when he looks up it's only then that he sees the shadowy figure that is making an escape.
"Fuck! HEY! STOP!"
Ⅳ. RESURRECTION MEN:
CW: death, gore, gross body horror
I'm doing this to help fellow medical students...I'm doing this to help fellow medical students...
This is what is going through Carter's mind as he digs down into the earth with his shovel, his face set and determined.
Maybe if he keeps repeating it he'll eventually believe it.
I'm doing this to help fellow medical students...I'm...
His thoughts stop when he finally hits the casket, the top of his shovel making a hollow thunk noise that chills his blood, and he suddenly has second thoughts about this whole thing. But he's started it so he might as well finish it and carefully he takes off the top of the casket and stares.
".......fuck." Carter says in a weak voice because the corpse inside is of one Alex Summers, aka Havoc, superhero and X-man.
The man who he had thought was going to be his father.
"Hey.....little....buddy." It croaks and Carter screams.
IV
cw: gore, death, body horror stuff
cw: gore, death, body horror stuff
cw: gore, death, body horror stuff
cw: gore, death, body horror stuff
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III
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i always think of this as my Xavier 'to me my X-men' icon.....
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Roxy Spaulding| Gen13 | OTA
CW: murder, gore, violence against women.
There are some things that have just been ingrained into Roxy through years of training and being in the superhero business, so when she hears a scream echo in the night she doesn't think she just reacts. It takes two seconds for her to notice the body and then the figure fleeing the scene and knowing that the poor woman is beyond help she sets her sights on bringing the asshole who killed her down.
However she didn't really take into consideration the trouble she would have running in the era-appropriate garb she put on at the Temple earlier that day and she mentally curses whoever decided that huge skirts and layers was the "in" thing during this era.
"Fuck this." She says and uses her powers to float herself up off the ground and yet the killer still manages to slip around a corner faster than her. She curses and lands, looking around to see which way he could have gone when suddenly someone is grabbing her by her hair and slamming her back against a brick wall. Roxy cries out in pain, her head suddenly filled with stars and when she opens her eyes she sees a shadowy figure looming over her.
One hand locks on her throat while the other one slowly rises into view and she struggles to scream, because in that other hand is a large, wickedly sharp knife.
"Such pretty eyes..." Her attacker whispers to her, bringing the knife up towards her wide violet eyes. "Surely you won't mind...if I keep them as a souvenir?"
Uh...help?
V. WILDCARD:
[Feel free to throw anything else Roxy's way, prose or brackets, whatever is cool with you man.]
III
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Jean-Paul Beaubier/Northstar | Marvel !616 | OTA
Jean-Paul looks good.
He puts on his new Victorian duds, navigating the layers effortlessly, and looks the very picture of a well-to-do gentleman. Cleaner, really, than most of the people on the streets, which just serves to make him look all the better.
"Oscar Wilde would LOVE to suck my--" he says as he admires his own reflection in a shop window. He is cut off by the clatter of a taxi carriage going by and he moves quickly to avoid being splashed with mud. What he hopes is mud. What really isn't just mud.
He looks up and down the street. "What we need," he says, presumably talking to you and not just himself, "is absinthe. Non?"
II: SEANCE
Jean-Paul sits grumpily at the table, visibly rolling his eyes. It's not the sort of thing he'd enjoy under any circumstances, and the fact that the stuffy little room smells of incense and Victorian B.O. is not improving his temperament any.
When Mary Price looks at him, however, something changes.
"What haunts you?"
A: TURN OF THE SCREW
[CW: suggestive language]
Jean-Paul scoffs. "Nothing," he says, irritated. "I don't have any stupid what ifs, and I don't DO regrets."
The medium's mouth falls open and a cheerful voice, distinctly male, issues forth:
"You sure about that, JP? You don't ever think, hey, maaaaayyyybe if I'd pushed a little I coulda touched his dick?"
Jean-Paul freezes and then does something so rare that most people wouldn't believe it possible: he blushes. Not much, but it's unmistakable.
LOST HEARTS
[CW: talk of murder]
Or, when the medium's mouth falls open instead the voice that issues forth is older, softer.
"That's not true, Jean-Paul Martin. There are things you think of nearly every day, and I wish with all my heart you would not."
Jean-Paul jerks as if an unseen blow has been delivered, and his eyes widen. "Non," he murmurs. "It cannot be. I. I don't think of you that often, not anymore."
He looks around the séance table, eyes stricken. "This must be a hoax," he all but pleads.
A: eheheheheeeeee
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i.
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II: SEANCE: B
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IIA
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Chloe | Detroit: Become Human
⭕ II. BANG BANG (MY BABY SHOT ME DOWN)
CW: emotional abuse, trauma, gun use
⭕ III. RED RIGHT HAND
CW: murder, gore, violence
⭕ WILDCARD
[ Want to choose your own adventure? Catch me at
iii
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II
cw: mention of gun use
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iii
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loki odinson | mcu
( ii. seance )
( iv. resurrection men )
( iv. wildcard )
iv
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cw:
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i
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iv
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i.
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Logan / Wolverine | Marvel 616 | ota
Most would say it's a far cry less comfortable here than the mall. It certainly doesn't smell better. But places like this, Logan knows how to navigate. He knows what use he is here. And that's enough to stave off the looming sense of uselessness he's felt shrouded in since taking some divine advice to try avoiding violence.
The clothes feel familiar too. He fits as well into suspenders and a flat cap as he does the Docklands. There the work there keeps him busy and leaves enough money in his pocket to eat and drink and smoke what he likes when he likes.
Find him all month working the docks, frequenting the pubs and indulging in a little sportful pugilism.
II. SEANCE
That curious little card turned up in his pocket and Logan knew he'd be following the address on the back just as soon as he realized he didn't know who slipped it there without him noticing. There aren't a lot of people sneaky enough for that.
The creaky old house reminds him of his family home and that's reason enough to be suspicious about this beyond the promise of hocus pocus.
He's busy counting the familiar faces here. It seems a noteworthy thing that so many other travellers have been led here along with him when their hostess speaks to him.
“What haunts you?” She asks.
Logan glances around before he offers her a chilly shrug.
"Plenty."
"The spirit will name them for you."
"Lady, that could take all week."
When she speaks again her voice isn't her own. Instead her accent lilts Irish "You were so frail and scared when we came here. I could hardly have imagined what you'd become."
For a voice so soft it seems to hit Logan sharply. He narrows his eyes at their host. "Lady. Don't open my head and I won't open yours."
Ⅲ. RIPPER A. CW: stabbing
You stab one guy in self defence and suddenly maybe you're the Ripper.
It wasn't so many nights ago that he popped his claws when a couple of brutes tried to rough him up for a days pay. Maybe he wouldn't have been so hasty if he hadn't had so much to drink. But they'd seen the claws in his hands before the scurried off and now Logan finds himself looking at a crudely drawn likeness of himself nailed to a doorway next to the headline RIPPER?
"Fuck... how many of these are floatin' around?"
Ⅲ. RIPPER B. CW: death, murder, slashing.
He can't recall how many bodies there were by now. How many victims had turned up eviscerated the same way as that first lady. Enough to make it impossible to ignore the sound of a scream in the streets of Whitechapel.
Still somehow he's not fast enough. No one's ever fast enough to catch more than a shadow leaving the scene. He only resists the urge to follow when a weak grip clings to his sleeve.
He packs the wound but there's no first aid he knows to really fix this. He could catch the man. He's sure of it with the scent still fresh. But he's not cold enough to pull away from a dying woman's hand.
Even if the blood she tracks on his clothes leaves a guilty picture of him there in the quiet of that alley.
I. ARRIVAL
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Ripper A
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Quentin Quire | Marvel 616 | ota
There's a pervasive stink about this place and Quentin tries not to think about it. He knows it's some disgusting combination of industrial era air quality, livestock and inadequate sewerage but when he thinks about that too long it becomes increasingly difficult to touch anything.
"A historic tour of the cholera epidemic. Great."
The rickety little bed he's been set up on creaks and cracks with every shift. This won't do. Not if they're here for the unforeseeable future. But hey. Capitalism is popping off around here. Surely, he can hustle himself into something better than this Dickensian hotel.
This month, find him selling snake oil, complaining about how bad old-timey candy is and generally irritable about the lax standard of hygiene around here.
IV. RESURRECTION MEN
CW: grave robbing, corpses
Not only could he earn a buck moving a body, but unlike other body snatchers he can do it without getting his hands dirty.
The first one was maybe a little crude. A little ostentatious. That giant pink claw machine that could be seen at highgate cemetery drew a small crowd of onlookers quickly, but since then he's been stealthy about it.
And even if you don't know what he does for a living, the sharp, albeit eclectic, way he's dressing lately doesn't hide the fact that he's got some amount of money for a young man his age.
IV
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IV
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I
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Daenerys Targaryen | Game of Thrones | OTA (newbie)
[Everything is a bit of haze from the ferry ride, the explanation of matters and the shock of such a starkly different city than the ones she knew. Daenerys had followed the few others that she saw enter the temple and gathered her bearings (as much as she could.) It wasn't until she emerged from her room in the clothes provided her that everything was sinking in.
Stolen from one ship to another, expected to atone for...something? It was a bit much to wrap her head around.
Not even understanding what this place was normally for, she took a seat in one of the pews and pressed her fingers to her eyes. There were the rush of questions, but none of them significant to voice aloud. The 'how', 'why', 'where' of it all.
Instead, it seemed better to just reinforce herself rather than stagnate.]
Finish this quickly, return home.
II. Seance
[She'd been trying to find a different lodging house, one that would have comfier beds and a bit more privacy. So many had been coming and going from this place, she simply assumed it was another place that took renters.
It...was certainly not that.
The moment she set foot in, she was ushered to a table with others and bore witness to a number of magic tricks. Not nearly as impressive as others she had seen in Qarth, but amusing, apparently. The speaking to the dead was perplexing, as many others thought it was possible. She was willing to overlook it and keep her thoughts to herself, if only to not spoil the experience.
But then the question was asked: "What haunts you?"
How else does a queen answer?]
Nothing. [She glanced around the room with mild amusement.] I have no family.
[The planchet started to wiggle and Daenerys wanted to reach out and stop it, but it was quick to swing to a "V"]
What is this?
III. Wildcard
[I'll probably add another prompt later below, but this seems like a good place to begin. If you have any ideas or just want to say "hi", feel free to add me.
I. Arrival (ps: welcome! :)
Thank you, thank you! <3
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I
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Another I.
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Jon Snow ✥ Game of Thrones ✥ OTA ✥ will match formats
Temple (cw passing mention of rabbit death)
Jon is not sure whether or not this is a relief.
After the carnival and the mall, both places that were loud and crowded and not what he would wish, it's disheartening to find himself in a noisy, cramped city. The air is foul and the people are too many.
But the windows here remind him of the little sept that had been at Winterfell for Lady Stark, and the beds are simple and better than hard ground. In all, it's not familiar, but it's closer to what he knows than the last two places had been.
He had tried to keep Ghost out of the way in the mall, but now, he's well underfoot: a great white wolf, red-eyed, on or under the benches out in the main chamber, or on a bed in the sleeping quarters, or in the kitchen, eating something it would probably be best not to look at too closely if you are fond of rabbits. (Did you see Jon come in with a live one earlier?)
If you've never met, he might say, "Everywhere we go, some people seem to know what sort of place we're in. None of these places other than that first castle has been anything like what I know. Do you know what this is? It's not like Carcosa."
Or he might say, "Don't mind Ghost. He won't trouble you."
On the other hand, if you have met, he will acknowledge you, perhaps even with a slight smile. Then he is like to say the same things.
Seance
Jon has been quiet, subdued, since coming into the parlor. The single candle casts shadows on his face, and as the seance goes on, he looks more and more troubled. Occasionally, he glances at the black curtain. The dart of his dark eyes is subtle and easy to miss.
When Miss Price asks him what haunts him, he sinks down in his chair a little, crossing his arms and lowering his chin.
"That's my own business."
The truth is that he is not in the mood for a witch's tricks.
The truth is that he wouldn't know where to begin.
[OOC Note: In this prompt, you can have: Ygritte, Ned Stark, Rickon Stark. If you don't specify, I'll choose (and if I'm in the mood, I may choose Jon himself). If you hit it off, he is likely to talk about Melisandre afterwards.]
Ripper (appropriate content warnings apply here)
A strangled shriek rips through the air, and someone darts past you, hiding their face, bumping into your shoulder and cursing before dodging away. Jon runs up to you then, all frantic. He may barrel into you just as you're finding your balance again. He may even seize you by the shoulders or the lapels: this is urgent.
"Can you help the girl? Can you stanch the bleeding? Did you see which way he went?"
Rotten Row
Jon cannot let Ghost roam the city, but Ghost is still a direwolf. Ghost still requires grass and air and meat. He is well enough in the temple, it's true, but sometimes he paces, or scratches at the floor. He does not like the leather lead Jon purchased for him in the mall, he does not like to walk to it, but when they're in the street, it seems prudent to show that he's not a fully wild animal.
He takes Ghost to small fields within the city limits, when he can find them -- something complicated by all the horses in the streets and the way they shy away from wolves. They are right to do it, he thinks, but it doesn't make this any easier. He does not fear the darkness, but even so, enough thieves and killers are about at night that it seems better to go in the day. So he goes in the morning, when the air is clearer and less foul, and he can see about as far as he thinks it's possible to see in this place.
At first, he tries the grassy squares that he finds with great manses facing them on every side. It is doubtless a part of the city held by the highborn. But the greens seem to be occupied almost solely by nurses and their young charges, and he finds that he doesn't wish to make women and children shriek in fear.
Eventually he comes across a great parkland, not so far from what looks like a palace. It's not hard to tell that it's the sort of place where people walk about to be seen walking about, but at least there's space and air in it, and not so many children at this time of day. Some other people even have large dogs on leads -- sometimes the familiar sort of hound he knows from the North, and sometimes sleeker hounds, the sort southrons take on a hunt.
He can be found on the path, walking an enormous white wolf on a black leather lead, citizens of this city all around him. Or he can be found a little off the path, in an open space, tossing a stick for the wolf who is no longer on a lead.
[OOC: This prompt is really for Daenerys, but there's no reason to close it to her! Rotten Row is the "see and be seen" part of Hyde Park in the 19th century; an equivalent location is about the only place other than Hampstead Heath that I could think of to reasonably give a direwolf some exercise. There is probably also someone off in a corner yelling about socialism.]
Wildcard
[Set something up and I'll hop in. Maybe try to convince him to go grave-robbing?]
Temple
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Ripper
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You know which
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Temple
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Temple
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Peter Parker | The Amazing Spider-Man/MCU | OTA
I. Temple Time
II. Some Séance
I. Temple Time
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