polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2022-01-02 12:44 pm

Got the morbs.

POLYMYTHOS: VICTORIA'S SECRET

VICTORIA'S SECRET


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.

Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.

2. Please remember to mark threads appropriately with Content Warnings when necessary.

3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.

4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.

5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Have fun!



Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.

You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.

Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.

Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”

Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.

You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.

Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.

2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.

3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.



Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.

It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.

Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.

Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.

You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.

What will you do?

Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.

2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.

3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!



Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.

And you’ve got a shovel.

Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!

The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.

Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!

Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.

Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.

Sometimes I can still hear his voice...


Network · Logs · OOC · Memes · Plurk

neverwither: (Oh sh!t)

[personal profile] neverwither 2022-02-03 05:42 pm (UTC)(link)
Chloe just blinks at him a moment. No, it doesn't look good. It doesn't look good at all. This amount of blood loss... This severe a wound...

But they could possibly do something, couldn't they? There's a chance, no matter how slim? The sheer amount of blood they're covered in and what all scans say aside, there could be a chance, couldn't there?

...But that isn't what he means, is it?

Slowly, it dawns on her. Her jaw goes slack, eyes wide at the implication. It's obvious she didn't have anything to do with this, isn't it? From a purely logical standpoint, wouldn't it be reckless to not only commit this act but then stay with the body? She may not contaminate the scene with the same DNA evidence a human would but even so. It would be a brazen move, would it not?

The police would know that, wouldn't they?

"I was walking," she tells him quietly. Lowly. "There was a man. He was running away. I could hear her... I found her. I didn't... I didn't want her to be alone."
lickstheevidence: (Default)

[personal profile] lickstheevidence 2022-02-06 02:08 am (UTC)(link)
Connor is nodding, listening while slowly easing her to her feet. Keep her talking, keep her distracted. They need to get out of here before the police arrived. Connor doesn't even care about investigating the scene- Chloe's safety is more important, and if they don't get out of here he can't guarantee that either of them will be safe once the police arrive.

Thankfully, they're on an island that seems to be from an era before DNA or forensics, possibly even fingerprints. Fortunately for the both of them, being androids they have none of those things to leave behind as trace evidence. Because Chloe is wrong, so very, very wrong. In the absence of real evidence, they'll work on assumptions, and the very first assumption they'll make is that Chloe- and now Connor -are guilty by association with the body. So he's getting her to her feet, walking slowly with her while he wipes her bloodied hands with the inside of his jacket.

"I think I came across that man. He ran into me and almost knocked me down. I could probably give the police a description." His eyes go to hers again. "Your instincts were good, Chloe. She wasn't alone. She'd only been dead for a few moments before I arrived. She wasn't alone, you were there with her."

The woman had probably been unconscious the entire time, not even realizing Chloe was there- but at least she didn't die alone.
neverwither: (Oh sh!t)

[personal profile] neverwither 2022-02-06 06:39 pm (UTC)(link)
"Wait... Wait...!" Chloe tugs them to a stop, looking over her shoulder at the body still sprawled out, though she doesn't try to drag him back towards it. "We can't just go. We can't just leave her in the street like that..."

An imploring gaze returns to Connor. It's disrespectful to abandon her. Act like she's now nothing but a skin-sack of meat and organs and bones. Yes, she's dead now but...

She's dead and she won't know. Whoever the woman was, she isn't in there any more. What lays in the street is a mutilated corpse. An arrangement of parts that no longer work and never will again.

This woman will never breathe again. Her heart will never beat. She will never do anything ever again.

"...I wasn't quick enough. I just stood there. I just stood there! What kind of a person does that?" A weak one. The kind that just kneels there, too. The kind that flees and leaves a body in the street because the police are surely on their way and they shouldn't be here.

She starts to walk with him again, teeth digging into her bottom lip.
lickstheevidence: (Default)

[personal profile] lickstheevidence 2022-02-07 12:29 am (UTC)(link)
They really need to go. He reaches a hand up to her cheek, gently swiveling her head away from the body, trying to make her look at him as he begs her to listen. He can almost read her mind, see the cogs turning and what she's thinking. "We're not. We're not just leaving her. The police are on their way, they'll be here any minute. They'll take care of her, she won't be alone." Real talk time. "Chloe, she's beyond caring. We need to get out of here, okay? I care about you, and we need to leave before the police arrive."

She's still resisting his pull, but he won't drag her away. She needs to process the scene for herself, come to some sort of understanding on her own. He adjusts the gain of his auditory biocomponents to their maximum setting, so sensitive it's almost painful, because he needs to know how far away the police are, how much longer they have until it's too late for them so slip away.

Now both of his hands are encircling her head, holding her face cupped between them. "No, Chloe, no. There wasn't anything you could have done, please believe me. I scanned her. Her injuries were too grave, she was going to die no matter what. Even in Detroit, with the best of modern human medicine, she wouldn't have survived. You did everything you could, and you stayed with her. She wasn't alone, do you hear me? She wasn't alone."

He presses a kiss to her forehead, taking a moment to pull her close before releasing her and reaching for her hands again, once more trying to lead them away. He breathes a sigh of relief that this time she's ready to walk with him. He's not sure where they're headed, probably back to their dank and dingy rooms in the temple. Anywhere away from here is preferable to this.

"What were you doing out here alone, anyway?"