Got the morbs.

✖ VICTORIA'S SECRET
Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!
Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.
Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.
You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!
The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Sometimes I can still hear his voice...
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.
2. Please remember to mark threads appropriately with Content Warnings when necessary.
3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.
4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.
5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
6. Have fun!
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.
2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.
3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.
2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.
3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store! The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.

Hawks | BNHA | OTA
B; SEANCE TW: mentions of child abuse
C; THE RIPPER TW: MURDER, BLOOD
D; WILDCARD
A
But hey, food is always good. Though he wasn't expecting to approach it and hear a familiar voice sharing his own opinions. David had to huff in amusement at that.
"See, I'd expected it in about another two islands, but the whole thing decided to change paths from advancing through Earth history, so no clue. Which frustrates me. At least with a more tech island I might be able to learn some new things for all our sakes by interfacing with the tech."
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"That's kinda what I was thinkin' too, but we had the jazz age before the carnival thing, so I dunno. You missed that one, I think. But the tech level there was on par with the carnival. So I didn't think we'd go backwards, I guess? I was really hoping after the mall we'd get, I dunno. Computers? At least?"
He sighs, overdramatic just for the sake of it. He's not that put out about it, but he's still definitely not a fan of this whole place just yet.
"Your quirk, uh...power...is by touching stuff, right?" He's still not entirely sure he understands what David's power set is. Much more involved than his own. He just wants tech because he's tired of going without.
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But the overdramatic sigh makes him smile. He actually thought it was an appropriate level of reaction.
"Not quite, not inherently. Back home I have only one power, which is the psychomimetry, a telepathic gift. But I've been changed by the adventures I've gone on. So there's the energy projection you saw and then there's the touch stuff. There's my original power, changed to be something like a touch based power and it's way weaker now, and psychometry, which is a whole other thing. And, of course, there's the touch-based technopathy now. Which is why I really want to get to another world."
But he supposed it was about time for them to have less fun.
"Can you imagine what that was like when I lacked control? Here's me, a guy that always expressed affection and support and kindness through touch, and it was at a point where touch itself was a sort of suffering to me, because there was just too much."
IT had been brutal, and heartbreaking at the sort of isolation it served to be.
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He remembers hearing some about the psychomimetry thing, and that David got other powers the last place he was, but some of this is new information for Hawks, too. He's glad to have it, because he likes to know about his friends, and because despite his kind of lazy dude attitude, Hawks is always paying attention. He keeps tabs on things like this out of habit. He's always hated being a spy, and he's only ever done that because he had to. He's not duplicitous by nature; he hates lying and all of that crap. But he's inquisitive and observant by nature, sure.
"I can't imagine, man. That sounds horrific, actually. But you seen okay with the touch thing now, right?"
Mostly he's just double-checking, largely because he's touched David quite a bit up to now. He'll back off if that's going to cause some terrible feelings somehow.
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Now that David was thinking about his other powers he definitely was going to use one, generating a glowing orb of psionic energy, knowing it would cast a little light in their circumstances.
"Yeah, pretty okay with it. I got better at control. It used to be I couldn't touch another person without accidentally invading their mind, and if I had more than ten different skin-to-skin touches in an hour, the worst migraines ever. You can imagine how much that would hamper a guy who shows affection through contact's life. Hell, my boyfriend and I, we had a really awkward time being affectionate when we had to be careful with counting."
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His gaze drifts to the sphere of energy, giving them more light in the fog.
"Guess there's downsides to all powers," he says. He has weaknesses of his own, of course. He's incredibly susceptible to fire, which is ironic considering how often he teams up with a man whose power is entirely about fire. His feathers don't grow back instantaneously, either, though he's only had to use a couple on the islands, so he's not really the worse for wear.
"You seemed to do okay about it back on that carnival ride, at least," he goes on, offering David a familiar lopsided grin. They haven't talked about that. Hawks is a talker, but not a talker. It just kind of comes out.
no subject
With the orb of light in hand David tilts his head toward the direction the temple is in, offering a walk back in company. He hadn't had a chance to explore in that direction yet and he could use the clothes. Not that he wanted to abandon his turtle neck and leather coat mind.
"Tons of downsides to all powers. Psychometry nearly drove me mad when I acquired it."
But then there's the other thing. Carter's voice was there in David's head, telling him he shouldn't assume that a tunnel of love compulsion had meant there was nothing behind it. So that's... That's something he needs to do.
"Yeah, I did. I have control these days. It's part training, and it may also be part that my powers are stabilized away from the original source," he started, a bit softer, offering a tentative smile. "But, uh, about that ride... I just wanted to make sure you were okay after it. I realized I never checked in on it. I know the other person that I rode with, the ride was more... compelling their behavior toward me. It was awkward with them for a bit after until I made it clear that I really respect that they are aro and I'm not going to chase something a ride forced on them. I just wanted to make sure you weren't, you know, upset with me over what happened that night. I know it probably wasn't something you would have wanted, even if you can joke about it."
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He's surprised by David's answer, the frankness of it, the concern. Hawks hadn't really been concerned about it, which now that he thinks about it, does that make him an asshole? He's so good with people on a superficial level, but his actual social skills are questionable at best. He didn't actually spend much time with people as a kid, having a childhood in literal isolation, then nothing but Commission approved training. He learned to read people and adapt to them, but…that's not exactly the same thing.
"Aro? I don't think I know that one."
He knows asexual, but not aro.
He fluffs his feathers out and considers. "There's no complications, man. I mean, it was a terrible pick up line, but I refuse to apologise for that." He grins a little, because he knows it's true. But he's serious enough when he continues, "But what is there to be upset about? I wouldn't have jumped right into make out land without the whole under the influence thing, but I'm not sorry it happened, and I'd do it again on my own terms. If you wanted. Or not, if you didn't. We're cool."
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If there was ever a statement better suited to make David trip while walking through a foggy night and stepping onto an uneven bit of pavement, it hadn't been spoken under those exact circumstances. The whole circumstance indeed made David trip and it distracted him enough that the orb flickered out as he worked to balance himself. Shit.
Lack of focus meant a lack of sustained projections for him. Still sucked.
Once he balanced himself he looked to Hawks with the same bewilderment that he had given Carter when the other had suggested Hawks might feel that way.
"W-why? I mean, not why not apologize or why not be upset. Just, why would you want to do that again? I'm literally just a hot mess. And you're this hot guy that actually has real valuable skills and a calming presence and all that stuff and could absolutely get someone who wasn't a mess to kiss you with no effort because, well, you're you."
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Hawks looks just as surprised as David does, listening to that rambling.
"Dude, do you not look in mirrors or something? This isn't deep. You're a hot guy, too."
He rubs the back of his neck, slightly embarrassed. For all of his cool guy persona, this isn't actually something he does. He spends all his time being a hero or a spy, letting people do that weird parasocial relationship thing via social media, make whatever conclusions they want. He's never had an actual boyfriend or girlfriend or any of that.
"You're too hard on yourself, David. I like being around you. You get what the hero gig is like. You're funny, you're smart. Like I said, it's not deep. It's just kissing. What happens after that, I guess I dunno. I'm kinda new at that part."
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they're such dorks smh
Dorks? David being counted among dorks? Surely you jest /s
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A
His perusal of the kitchen is systematic, but he pauses when Hawks addresses him. He isn't entirely sure where they stand, given neither of them was quite in their right mind when they met.
"...at least the mall was clean," he agrees, experimentally. Not that it was pristine, but it certainly seems that way by comparison.
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Unlike Sephiroth, he's fairly easygoing (or at least he's very convincing at it, which isn't entirely the same thing, but it's close enough). He knows they started out in kind of a weird place back on carnival island. But he's also used to annoying the shit out of a stoic dude all the time, so he's really not bothered if Sephiroth doesn't think highly of him just yet.
He offers a smile, friendly and genuine.
"Yeah, you got me there. This place looks like the hardest place to keep clean we've been to yet. Especially you, man. You're gonna need a real nice bath wherever we go next, huh?"
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The suggestion that Sephiroth in particular will require a bath after this island seems vaguely insulting, but he doesn't think it's meant to be. His hair does require effort.
He nods towards Hawks' wings. "Won't it be difficult for you as well?"
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He ruffles his feathers a little bit.
"Yeah, I'm not looking forward to wet wings for as long as we're here, gotta say," he says, taking that question in stride. "Maybe the weather will change, but these islands seem kinda static, don't they? At least the ones so far haven't seemed very likely to change much while we're here. I don't know if that's by design or if we're lucky. Or if we're the cause."
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"...it seems to me by the Ancient's design. We're meant to change, but these islands we visit aren't, apparently."
To Sephiroth, it's more proof of the disingenuous nature of her purported goal. He wonders what reasoning she might give for it.
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"I wonder what these islands really are. I mean, the mall thing was gimmicky. Are these people trapped here somehow and don't know it? Do they know it? I haven't figured that part out yet. And we're supposed to change via some kind of introspection but the guidelines are still unclear." He'd seen that picture of the booklet from Kyle, the colours the watches could change to, but it's still all fishy as hell.
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"I would posit the guidelines are unclear because we're meant to distract ourselves trying to figure out what's wanted of us, rather than pay attention to the rest." He shakes his head. "These islands feel... incomplete, almost unreal. How can any of them sustain themselves? The last one we visited with a harbor, the ships were unmanned and disused. If the Ancient provides for them, was there a time when she didn't?"
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But the people on these islands are harder to care about than people at home in Japan. They don't really interact with anyone on the boat. When they do it's kind of a mixed bag, too.
He follows Sephiroth's theories, nods, and offers his own take. It's not necessarily what he believes. He's just spitballing.
"You're not from Earth, but there's some kind of mythology on Earth where some boat can lead to the underworld," he says. "So I guess one theory is that this is the underworld and everyone is already dead, but I don't really buy that, either. This does feel kind of unreal, though. D'you think maybe the Ancient just made all this up? These places could be totally constructed. How would we know the difference in the end?"
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"But for all of this to be constructed, nothing but an illusion... I don't know. The Ancient may be powerful, but that level of power strains credulity. This feels off, yes, but also steady. Surely it would be less effort to manipulate an existing population than to create all this and maintain it."
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C
"I'll do what I can," he promises, quickly running back out into the street and yelling for the police. He's able to flag one down after not too much time searching, and leads them back to to the alley and the dead body. Once it's clear that they'll take over from here, he takes off in the direction the wing-guy flew, leapfrogging up a street lamp to climb to the roofs of the nearby buildings. He's at a bit of a disadvantage without his web shooters or any skyscrapers, but he can still run and jump from roof to roof to try to catch up to where the action is.
no subject
Or he could, if this place played by the rules and the killer wasn't some eldritch horror able to do things even Hawks can't anticipate. Hawks is used to quirks, obviously. He has no idea if this guy is a human, has any special powers, or is something else. All he knows is the guy murdered someone and then ran. Down the street as the killer turns the corner, Hawks catches sight of something…slithery…where the dude's feet should be.
Well, that's not too weird yet so he registers it but keeps on going.
Peter catches up on the rooftops. Hawks sees him there, noting that Peter does not move the way a guy without a quirk would. Hawks has gotten kind of used to people here not having quirks at all, so the fact that Peter does have some kind of ability is refreshing. He comes down closer to the rooftop.
"I think there's something weird about this guy," he calls out, "But we've almost got him."
He's away again after that, diving down for the killer below them on the street. The man(?) is still running, but as Hawks comes closer, he starts to slow, turning to face him. Hawks is smart enough to know that's probably not a good sign, but hero enough to know he's got to keep going anyway. He readies one sword-feather as he closes in. It's a good thing, too, since one of those tentacle-thing shoots out from under the killer's trench coat to try and grab him.
He dodges, deflecting with the sharp feather.
"What the hell."
[ ooc: mods said the killer could be a slithering eldritch being so I picked that option for fun and profit; I figure we can go a couple rounds and he'll slither off into the night if that works for you! ]
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"Great, I'll catch up!" Peter keeps running and jumping from rooftop to rooftop, finally leaping down to cling to a street lamp once they corner the guy. There is definitely something weird about him, the way the shadows cling to him and— is that a tentacle!?
As his winged buddy parries the tentacle with a sword that is also a feather (Peter has so many questions, but he'll deal with that later), the sharp edge slices into the tentacle's flesh, causing a spray of dark blue-green substance that must be what passes for blood in shadowy tentacle man biology. Peter knows that octopi have blue blood because it's copper-based, but this is something different. As it splashes across Peter's face and chest, it burns like something caustic. He scrambles to tear off his coat and wipe his face with a dry part of it.
"Watch out, he's got acid blood!" He yells to his partner in (stopping) crime. "And that was the only jacket I had!"
He really wishes he had his web shooters right about now...
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Still, he definitely gets what acid blood means.
At least Hawks has speed on his side here. He gets out of the way of most of the blood so it doesn't get on his feathers, though it catches the edge of his leg, burning holes through the edge of his pants. He can feel it smart there in drops, some of it hitting the leather of his boots and not skin. He wonders if anyone has a healing quirk. Maybe Anders? That's a problem for later now. For now, okay, avoid cutting the caustic blood guy. Got it. That does complicate things.
"Shit," he says. He changes tactics and reaches for a loose stone on a nearby rooftop, figuring he can go on the offensive with that instead.
The injured killer isn't unintelligent, though. He realises that while the two heroes are outside of the range of grasping tentacles, he can still fling acid drops at them. Hawks is on the offensive, but the killer himself stays on the defensive, ready to fling acid as he makes a hasty retreat into the fog.
Hawks doesn't want to let him go, of course, acid blood or not.
Behind them down the alley, a whistle sounds as the police start to get in on the chase. Well, that's a start.
Hawks chucks his rock anyway, hoping to slow the creature down with a headshot. He has good aim, at least, and he hits it pretty straight on.
"Not so fast, slimy," he says. "Hope those cops have handcuffs built for, uh, tentacles. Left mine in another universe."
He calls to Peter, "You okay?"
Especially now that the authorities are coming, he can be have some concern for his fellow traveller, too.
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"I'm fine, I'm fine!" He shouts, waving off any concern from the flying guy. "He's getting away."
The killer is indeed trying to shrink back into the shadows of a nearby alley, and Peter can tell that the police aren't going to see where he's going, and are going to run right past the alley's mouth.
"You circle around and head him off, I'll redirect the boys in blue." These cops aren't wearing blue, but old habits die hard. "We'll flank him!"