polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2022-01-02 12:44 pm

Got the morbs.

POLYMYTHOS: VICTORIA'S SECRET

VICTORIA'S SECRET


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.

Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.

2. Please remember to mark threads appropriately with Content Warnings when necessary.

3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.

4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.

5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Have fun!



Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.

You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.

Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.

Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”

Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.

You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.

Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.

2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.

3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.



Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.

It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.

Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.

Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.

You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.

What will you do?

Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.

2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.

3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!



Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.

And you’ve got a shovel.

Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!

The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.

Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!

Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.

Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.

Sometimes I can still hear his voice...


Network · Logs · OOC · Memes · Plurk

nanban: (77)

[personal profile] nanban 2022-01-14 10:29 am (UTC)(link)
Hawks's smile slips most of the way off. His relationship to other people is complicated. He's not a hero because he wanted to be a hero, exactly. He was chosen for it. But he does care about other people in a sort of abstract sense. He didn't have people skills as a kid, since he was kept apart from everyone and everything. Unlike Sephiroth, Hawks is outgoing and personable. He learnt how to do that well and convincingly. He has high popularity ratings, which is some of how he got to be a high ranking pro hero as young as he is.

But the people on these islands are harder to care about than people at home in Japan. They don't really interact with anyone on the boat. When they do it's kind of a mixed bag, too.

He follows Sephiroth's theories, nods, and offers his own take. It's not necessarily what he believes. He's just spitballing.

"You're not from Earth, but there's some kind of mythology on Earth where some boat can lead to the underworld," he says. "So I guess one theory is that this is the underworld and everyone is already dead, but I don't really buy that, either. This does feel kind of unreal, though. D'you think maybe the Ancient just made all this up? These places could be totally constructed. How would we know the difference in the end?"
unkindled_madness: (reading)

[personal profile] unkindled_madness 2022-01-14 03:54 pm (UTC)(link)
Sephiroth shakes his head. "This isn't some sort of afterlife. My world has none, and I am not dead." His conviction on that count has never wavered. He's certain he would remember if someone accomplished the impressive feat of killing him.

"But for all of this to be constructed, nothing but an illusion... I don't know. The Ancient may be powerful, but that level of power strains credulity. This feels off, yes, but also steady. Surely it would be less effort to manipulate an existing population than to create all this and maintain it."
nanban: (listen)

[personal profile] nanban 2022-01-15 05:34 am (UTC)(link)
"It's not our afterlife," Hawks agrees. "I'm not dead either. But the mythology thing might play into this whole shtick, the limbo aspect of it, the way everyone here seems to just be stuck. That's all I mean."

He ruffles his feathers a little, but he can't quite shake the mist free of them. Fog and mist aren't his faves.

"Okay, point. But how is this maintained, this…waiting. People living in a mall forever or whatever it is. I mean, at least this place is a whole town or something. But the more specialised ones, that seems nuts. A mall. The carnival. You think those populations were something else before and now they're stuck in those things? Wonder if they just draw 'em out of a hat. Pin some shit to a dartboard and go ham."
unkindled_madness: (thinking)

[personal profile] unkindled_madness 2022-01-15 02:54 pm (UTC)(link)
"Hm. Is it possible for the living to enter an afterlife to which they don't belong?" He doesn't know. He had only a passing familiarity with the notion of an afterlife before, seeing it as old superstition thoroughly disproven by science. "The inhabitants do seem to possess a mortal fear and the ability to die, so if this is their afterlife, it still presents some danger for them."

What happens if you die in the afterlife, exactly? Is that a thing? He's heard of people killing the locals, but he hasn't exactly tried it himself.

"We all bring our own perspectives into our theories on this place, and there is too little fact to support any of them. Anders has told me some of what he calls the Fade, a connected realm which serves as the source of his magic, and within which the typical laws of reality don't apply. Certain things about these islands remind him of it, but it isn't the same, either."
nanban: (22)

[personal profile] nanban 2022-01-16 12:16 am (UTC)(link)
"Who the hell knows? I didn't know this whole other worlds travel thing was possible. Or that thing where some people turned into kids, how is that possible? This whole place has been one impossible damn thing after another, so at this point, all bets are off."

He's not sure what happens if any of them die here, since he's not sure that this place plays by the normal rules of reality. If it doesn't, then maybe there's not regular consequences for dying, but he's sure as hell not about to offer himself as a guinea pig to find out. And he'd fight like hell to save any of the others from death, too. That's just how he is.

"Be nice if anyone would give us an answer. Why can't we go into the Temple right off? What's that about? What are they keeping there from us? That whole shtick about redemption. I know you don't buy that, but I don't think any of us buy it. What the real play is, I still can't guess."
unkindled_madness: (that sure is a hamster bite)

[personal profile] unkindled_madness 2022-01-16 01:15 am (UTC)(link)
"I've spoken to some who do believe it. That we're here to learn and do better." Sephiroth shakes his head. "If that were the goal, even I can imagine more effective ways to accomplish it. But I haven't been able to guess at the true end goal either. Whether this is some whimsical experiment, or whether it is meant to mould us for some later purpose..."

He shrugs. It's the long-running, background frustration of being here. "I don't expect the answers are forthcoming, unless we reach an end of some kind."
nanban: (sigh)

[personal profile] nanban 2022-01-21 07:23 am (UTC)(link)
"Yeah. Some people seem to think that's actually true," Hawks says with a nod. "I kind of think they're just fucking with us." He doesn't say things like that too often. He has a reputation to maintain, after all! He spends a lot of time in the public eye, social media, everyone watching him and listening in. He's very careful about words he says and all of that. "But I guess only time can really tell. I don't have any guesses about the purpose of it all. And I thought I knew the direction, the travelling forward in time thing, but here we are, stuck in the dark ages technologically." He sighs dramatically about it. "Guess my phone's never gonna work on these islands."
unkindled_madness: (are you sure about this?)

[personal profile] unkindled_madness 2022-01-21 06:01 pm (UTC)(link)
"I haven't noticed a pattern, except that there always seems to be something preferable about the previous location." Here, he misses the cleanliness. At the mall, he missed being outdoors. And at the carnival, he missed the quiet of the flower island. ...did he miss anything about Carcosa? Maybe the lack of flowers.

Sephiroth gives him a quizzical look, because he doesn't know Hawks well enough to determine if that last bit is a joke or not. "...did you purchase a phone on the previous island?"