Got the morbs.

✖ VICTORIA'S SECRET
Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!
Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.
Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.
You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!
The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Sometimes I can still hear his voice...
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.
2. Please remember to mark threads appropriately with Content Warnings when necessary.
3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.
4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.
5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
6. Have fun!
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.

Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.
2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.
3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.

You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.
2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.
3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.

The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.
loki odinson | mcu
( ii. seance )
( iv. resurrection men )
( iv. wildcard )
iv
What he did not expect was to come across Loki standing by a mound of dirt and an open grave. Is he similarly cursed?]
Loki?
[But then he approaches near enough to hear the voice and see the corpse of Loki's Titan.
He isn't carrying the Masamune, but he reaches to draw his machete-- only for his poltergeist to forcefully shove the blade back into its sheath.]
Let go. [He's speaking to his ghost, but it works for the zombie, too.]
no subject
Time is running out, god of lies. What will you spin next?
[ loki grits his teeth, finally kicking thanos' hand off. ]
I don't need to spin a web for your benefit or mine. I know who I am.
no subject
But then Loki finally kicks off the hand, and Sephiroth pauses, looking to him.]
Do you have this?
[Maybe Loki would rather deal with this on his own. If this is who he chose to burn that day... Sephiroth doesn't know.]
cw:
It's some facsimile of the Mad Titan, spouting nonsense.
[ but thanos swivels to look at sephiroth. ]
Don't you want to know?
no subject
...still, it must be irritating. Having to listen to that nonsense.
[He looks at the corpse, but doesn't directly respond. Why believe anything it says?]
no subject
[ and loki knows why. thanos was the monster he feared for so long. who had him under his thumb. thanos suddenly falls quiet as loki shoots him a quelling look. he will not be driven to violence by this . . . thing. ]
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i
[ But he definitely doesn't want the former. No one does; Anders has the fashion sense of - well, someone who's lived in a virtually windowless tower and dressed in the same drab robes most of his life. His opinion is worthless, here. ]
no subject
[ because he is a vain person and he is somewhat aware that anders may not have a . . . nuanced opinion about his clothes. ]
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[ It almost makes him miss his own robes, that shade of velvety green. ]
It suits you.
no subject
Green is my favourite. Asgard always liked its reds and golds, but I prefer a bit more subtlety.
no subject
[ Just a little bit ostentatious, that's ideal. At least so far as Anders is concerned. ]
no subject
Red was always my brother's favoured colour anyway.
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iv
He hears his brother's voice, jilted and stunned. It's a rare thing to experience, hearing his brother silenced. He's usually an insufferable talker. Not that Thor isn't, but Loki's more conniving than his elder brother. He talks his way out of the most convoluted of labyrinths. It's a skill and a gift that both draws Thor's ire and his admiration, but tonight, there's the flooding feeling of concern that washes over him instead.
He doesn't recognize the other voice, but the words are scathing and deadly. He's tempted to swoop in, shove himself in between Loki and the stranger, and after a few seconds on his twitching heels, he decides to do just that.
Thor bursts through the darkness to land at his brother's side, glancing between the two before him. It's only on the second glance that he realizes it's a corpse—rotting and decaying. He makes a face of disgust and recoils slightly before reaching up to curl his fingers around the corpse's wrist. There's the crackle of thunder on the horizon.]
You speak falsely. ... Whoever you are. I don't hate him. [He flicks his head towards his brother.] He gets on my nerves sometimes, but I'm told that that is common for younger siblings. But I don't hate him. I could never hate him.
Now let go.
no subject
Oh no? But we all heard you Asgardian. Cursing your brother as he gave away the Tesseract to me. What was it you said? That he was the worst brother you had.
That's probably why he gave up his life so quickly. Carried it to his death.
[ loki wrenches his leg from thanos, stumbling. ]
I didn't — That's not why I did it. That's not why I —
[ thanos' voice rumbles as if he never heard loki. ]
Always trying to exorcise your guilt with pain.
[ his throat bobs as loki shakes his head. ]
No. No.
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He tightens his grip around Thanos' wrist, feeling the tendons beginning to give way. He isn't sure if this reanimated horror can feel anything like pain; he certainly doesn't seem to notice.]
Wh- [Thor shakes his head with confusion.] What are you saying? I only have one brother. He— [He shakes his head again, this time dismissing the cloud that is starting to form in his mind.
He gives a tug on the wrist, pulling the rotting body closer. His nostrils sting with the putrid stench of decay.
Small strands of lightning trickle down from his shoulder and dance around his fingers.]
But it's about time that you let go.
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Thor, let's just go. Let's leave.
[ before thanos' poison infects them both. before loki loses him. ]
Please.
no subject
Why?
Would Thor really have cursed his brother's existence in Loki's last moments? It seemed incredulous.
Thor gently and barely holds up a hand to still his brother.]
How is that you've come to possess such knowledge? Who are you? .. Or who were you? Assuming you didn't always look like this. .. You know, rotting. Decaying. Kind of gross.
no subject
This would be our first meeting, wouldn't it? Very well. I'm the one who took your brother in after he fell.
[ loki chokes out: ] Stop!
You never wondered where he got his army? His hatred? He learned all from me. And failed me. So I waited. Until I made sure he suffered greatly in front of you. His worst nightmare. As promised.
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1/2
2/2 end
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i.
Uh, great, man. You look fantastic.
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Of course I do.
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[ He's not sure if it's supposed to be this tight or if he's just uncomfortable. ]
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Come here. I'll fix it.
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[ He walks over and positions himself in front of Loki for full dolling-up. ]
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Did no one teach you how to do this?
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