Got the morbs.

✖ VICTORIA'S SECRET
Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!
Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.
Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.
You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!
The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Sometimes I can still hear his voice...
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.
In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.
Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.
2. Please remember to mark threads appropriately with Content Warnings when necessary.
3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.
4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.
5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
6. Have fun!
Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.
You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.
Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”
Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.
You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.
Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.
2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.
3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.
Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.
It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.
Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.
Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.
What will you do?
Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.
2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.
3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!
Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.
And you’ve got a shovel.
Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store! The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.
Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!
Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.
Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.

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Roxy gives him one last comforting squeeze and then leaves the room to talk to the help, she isn't gone too long and when she returns she's smiling and gives Quentin a thumbs up.
"He's totally cool with it! He's already got baths drawn up for us upstairs and he says he'll sneak us some food if we tip him extra."
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"Seriously??" he asks looking a little confounded, and as always, full of questions. The idea that someone would just help them out because is almost beyond his grasp. Even if there's a little cash involved. "What did you tell him? How do your powers work? How much do we owe him? Does he still think we're distant relatives?"
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"I told him we'd give him like whatever the equivalent of $100 is here." She says as they climb the stairs, "And I might have spent a little time convincing him that he should enjoy more of his boss' luxuries for himself. So uh...right now he's going to get a bottle of wine for us and himself."
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"I can't believe he's cool with this. Or maybe he hates his boss anyway... whatever. Good job. Kyle will have you to thank when I come home smelling like an English garden. And hey— if there's any soap made with lye around here, I'd steer clear of that one."
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Once they get upstairs Roxy takes a guess and leads them down the hall to where she figures the baths are located, she can smell perfume oils so it must be around there. "How do I tell if it's got lye in it?"
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Following Roxy up he takes note of so many things. This is the first time since they landed here he's been in a truly private residence. A place where family wealth adorns the walls. Parts of it remind him of the Hellfire Club. Other parts remind him of Xavier's. All of it seems out of his reach without some foul play.
"Zap test," he says as he tears his eyes of a portrait. "Touch it to your tongue. If it feels like licking a battery the pH is off the charts."
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She raises an eyebrow at him, "Doesn't lye burn your face off or whatever? Won't licking it kill me?"
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"Well don't treat it like a Tootsie Pop!" he says incredulously. "Relax! There's not a ton of straight up lye in soap. It's only enough to hurt with prolonged or repeated exposure."
The bathroom in this place is bigger than he imagined. His eyes pass around the place taking in all the working parts of this pre-water heater bougie household. The bath steams softly and on a churning stove another basin of water warms to keep filling it.
"Holy shit," he sighs. Archaic as it might be there's a spa-like quality to this place that he didn't know he'd be so relieved to see.
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She snort laughs and gives him a shove, "You lick it then! And then tell me if it's safe."
When they enter the large, posh, bathroom Roxy also sighs. Immediately she can smell perfumed oils, soap, and just clean water.
"Omg!!! This is so great, help me get naked!!!"
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"FINE! I'll lick it!" he says, always sounding more irritated than he really is. Like overacting is his hobby. He whirls around and spots a bar by the sink. Another by the tub. He sniffs each and winces as he touches one to his tongue and then the other and then slurps a handful of water to rinse his mouth with.
"The yellow one has too much lye in it," he says. "YOU, lick it next time."
Despite his grumping he noodles the back of her dress curiously at that request, sorting gently through layers of fabric to figure out what fastens here. "How does this even... have fucking zippers been invented yet? Are you just tied in this thing?"
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His overacting doesn't phase her as she is also prone to it, instead she watches and giggles to herself as he licks both the soaps. While he is rinsing his tongue she tosses the yellow one into the sink so neither of them will accidentally use it and then turns her back to Quentin so he can help her undress.
"If they have been invented I didn't get any, it's all buttons and ties back there. Plus a corset underneath and bloomers, although interesting fact, the bloomers have a big hole in the crotch. I think it's so I can piss easier? But either way my vag has been staring at the floor all day...."
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He's still making faces like he hasn't quite shaken the last of whatever botanicals were used to perfume that thing, but eventually he finds his ways to the right hooks and ties that keep her in this thing.
"Bloomers," he snorts. That word is always amusing. "What!? Really?? Oh my God women's clothing is out of control."
After another and another and yet another tie. He asks, "Are you out now? Is that it? Did I get them all?" like a child on a road trip asking are we there yet.
"Do you want me to uhh... I dunno. Avert my eyes? Keep my shorts on? Whatever you want just lemme know, lest you think I'm being pervy. I'm not. I swear. We instituted this resurrection process on Krakoa and now I've basically seen everyone I know naked. I'm over it I promise."
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She's just as impatient as he is, maybe even more so since she's been in this dress for hours, so when he finally gets the last hook undone she practically leaps out of all the purple fabric, sighing happily as she yanks off the corset that was on underneath. She barely registers Quentin's offer to avert his eyes or stay half way decent around her, she's too busy pulling off the stockings, bloomers and top. Only when she's totally nude does she stop and look at him.
"Huhn? What?" She asks and then laughs, "Oh right....yeah I don't care if we see each other nude. I mean how else am I gonna show you my 'My Little Pony Tattoo'?"
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"Oh yeah! Pony up Princess Celestia! Where is it even?!" And just like that any decorum he pretended to have vanishes as he looks her over for evidence of that ink.
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She grins and turns so he can see her right ass cheek which does indeed have a tattoo of three pink butterflies. "Ta-daaaaaaa!"
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"That's not a— OH come on! That's practically cheating!" he says. "You can't tell me you didn't just find a clever pop culture deep cut with which to rebrand an ill gotten butterfly tattoo." Folding his arms across his chest he smirks a little. "Though I'll admit I never took you for a butterfly tattoo girl and I'm definitely going to call you Fluttershy whenever I feel like it."
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She laughs and shakes her rump at him, "Nope. I was going to get the exact cutie pie art but then I thought that was too dorky so I got the artist to change it a bit. It's cute though right?"
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He looks at her with narrow eyes a moment and bobbles his head around like he's reluctant to say the word. "It's cute! It's cute!" he caves, throwing up his hands.
"Get in," he suggests. "I'll add more hot water and stoke the stove before I join you," he promises.
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"I knew you'd like it." She exclaims with a laugh and then heads over to the tub, dipping a toe in to test the temperature. Slowly she slides in, sighing as her skin hits the hot clean water.
"Ooooooooooooohmygawd Quentin this feels amazing, yer gonna love it."
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"I don't think powered people, mutants and the generally weird get to hold too fast to human hang-ups about age differences. I've literally time travelled so much I have no idea how old my cells actually are anymore. And like, does age reset with every mutant resurrection? Because if it does I have some uncomfortable news for Kyle..." He blathers as he strips down while another basin of water heats.
"Make room," he says shamelessly, adding another few litres of hot water to the other end of the bath before he winces through the initial hum of his skin and dips into the bath until his fair skin turns pink.
"Fuuuck. How did people not put all their time and resources into plumbing until that was sorted out?"
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"I have no idea, but I do know that everyone is stupid but us." She says and lets herself sink down further, enjoying the way the hot water is slowly relaxing all her muscles. There's a soft knock on the door and then the muffled voice of the man who greeted them, "Excuse me miss? But I decided to take your advice and have helped myself to some of the master's wine, would you care for a bottle as well?"
Roxy squeals, "YES! Just leave it by the door please!" She calls back and when she hears his footsteps retreat she nods at Quentin. "You wanna use your brain powers to grab that for us babe?"
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He lifts his head quickly, clearly still a little anxious, at least until the interloper makes himself known.
Quentin snorts at that request. It's somehow both reductive and flattering. "Is that what I am to you? A breathing reacher-grabber?" complain as he always does, he still doing exactly what's been requested of him as the door peels open just enough to deliver them that bottle. On a tray with a couple of glasses no less. Before it shuts heavily behind him.
"They sure love to do things all proper huh?"
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"They really do, look at these wine glasses. So fancy!" She says and passes him a glass, "Cheers Pinkie!" She clinks the rim of her glass against his before sinking back against the tub.
"This feels....so good."
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"Yeah. It sure as hell does," he sighs. Sticking his feet up on the edge of the tub. "I don't think I'm going to be able to go back," he admits. "This place doesn't even have hot water on tap but it's still so fucking beyond anything in the city, there's no way I can go back to some slum."
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Her eyes flicker to his and her face grows serious for a moment, "I'm sorry about that by the way. It was kind of rude of me to assume you'd be down for that, it's probably a good thing that you're trying to not do that as much. Like...I'm proud of you and junk. Way to be have some personal growth."
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cw: violence
cw: violence
cw: violence
cw: violence
cw: violence
cw: violence
cw: violence, threats towards women
cw: violence, threats towards women
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sorry for the slow reply, I started back up at work today.
don't be! i'm constantly in a state of being overworked and playing catch-up <3
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