polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2022-01-02 12:44 pm

Got the morbs.

POLYMYTHOS: VICTORIA'S SECRET

VICTORIA'S SECRET


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
The ferry pulls into port in the evening, when shadows are long and gas lamps burn through a veil of mist. Dozens of other ships are docked as well, with men unloading crates and boxes from their holds. Beyond the wet wood and lapping sound of the ocean, a city looms like a charcoal smudge on a purple sky. The air is smoggy and thick, and the river that flows from the sea into the city smells foul. Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.

Notes:
1. Unless this is your character’s first island, the High Temple and anything you may have stored there is off-limits this month.

2. Please remember to mark threads appropriately with Content Warnings when necessary.

3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.

4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.

5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Have fun!



Ⅱ. SEANCE
CW: grief, past trauma.
Perhaps you overhear talk of it at a pub, or maybe you’re handed a small card as you push your way through the crowded city streets. Maybe you just wander in by accident. However it happens, you find yourself being ushered into the parlour of one Miss Mary Price: Spiritualist.

You and several other people are instructed to sit at a round table in a very dark and musty room. The walls are covered in thick black curtains, and maybe you’re the type to suspect that there’s someone hiding behind them somewhere. Once everyone is seated, Mary Price herself enters the room. The lights are all extinguished save for a single candle.

Mary calls out to the spirits. They communicate through a series of knocks, or the movement of a Ouija board. Someone at the table is put in contact with a deceased aunt who reveals the location of a family heirloom. Someone else is able to say goodbye to a son.

Mary Price looks at you with eyes so dark they look black, and asks, “What haunts you?”

Maybe you answer honestly. Maybe you don’t answer at all, but that doesn’t matter because the spirit tapping around the room is more than happy to narc on you and tell the whole room what or who it is that you cannot forget.

You can deny it all you like, but the spirits don’t have a reason to lie. And if you try to mess up the seance, you will spend a month being hounded by an angry poltergeist.

Notes:
1. The spirit can communicate through knocks, the Ouija, actually vocalising through the medium, or via ectoplasm.

2. What haunts your character does not have to be the memory of a dead person. It can be an event - maybe they’ve never gotten over losing that science fair in grade three. It is the feeling of being haunted that is important.

3. If you choose to trash the seance, the spirit will follow you for the rest of the month. It can range from annoying to actually dangerous.



Ⅲ. THE RIPPER
CW: murder, gore, violence.
You’re lost at night. Maybe you were in the pub too late, or maybe you were searching for more illicit fun - weren’t there opium dens around this time? - or maybe you just weren’t keeping an eye on the time. However it happened, you’re on the streets in the dark.

It’s very foggy; you can barely see a foot in front of you. The streetlamps look like dimly burning ghosts and when the odd person passes you they are felt more than seen, just a darker shadow in a world of shifting shades.

Very suddenly you hear a scream - short, and swallowed up quickly by the fog. Still, it’s enough to get you to turn and hurry down a narrow alleyway.

Sprawled on the ground amid a lake of blood is a body. It’s immediately apparent that this person is probably beyond help - their throat has been slashed ear to ear. Your appearance was not expected, however, and you can see that you’ve startled the killer: they’re running down the alley in the opposite direction.

You have a few choices: you can chase the killer and attempt to catch them, you can try to help the victim, you can get the authorities, or you can just walk away.

What will you do?

Notes:
1. The inspiration for this prompt is Jack the Ripper but you do not have to use that case as a basis for your killer.

2. You can get as involved with this as you would like. You can have your character catch the killer in a chase, or form your very own detective squad and hunt them down that way.

3. Naturally, walking away from a potential serial killer might not be great for your Scrywatch grading!



Ⅳ. RESURRECTION MEN
CW: dead bodies, grave robbing.
You’re not entirely clear on how you agreed to this. Maybe it was a barroom bet gone wrong. Maybe you’re broke enough that you need money fast. Or maybe you want to help some wannabe medical students. However it happened, you’re in the cemetery.

And you’ve got a shovel.

Time to rob some graves! You’ve convinced yourself somehow that this isn’t morally reprehensible, and so you and your partner are just going to get down to business! What corpse should you unearth? You feel like a kid in a candy store!

The problem comes once you’ve unearthed the body because it seems terribly familiar. Which is… creepy. Creepier still when it starts talking.

Maybe it’s a family member, or an old friend. Maybe an ex partner. Whoever it is, they immediately start telling your fellow grave robber about some incident from your past that you just. Can’t. Let. Go. Of. And even if you whack it with a shovel it won’t stop. Bad corpse! BAD Corpse!

Which of course is exactly what you have to try and do if you want this chatty Cathy of a corpse to shut the hell up.

Notes:
1. If you do NOT let go of this past event, the corpse will follow you the rest of the night singing Henry the Eighth I am, I am.

Sometimes I can still hear his voice...


Network · Logs · OOC · Memes · Plurk

mewnifestos: (Default)

[personal profile] mewnifestos 2022-01-17 03:57 am (UTC)(link)
Anders nods, watching the street warily as he keeps pace with her. If it wouldn't endanger the woman in Chloe's arms, he'd simply cast Haste on them both, and they could hurry past all of the wary looks they attract - her covered in blood and carrying an unconscious woman, him exhibiting openly perhaps half the anxiety he actually feels. He definitely wouldn't call her foolish for wanting to draw as little extra attention as possible. They'd be as likely to end up locked up, themselves.

Luckily, no one thinks to try and stop them - or wants to - and the docks seem deserted, at this hour. Except by the rats, of course. Ser Pounce, on his heels, gives them an interested look as they scurry past, and Anders leads them to the first dark, out of the way door one of those empty-looking warehouses affords them. Unlocked, by some minor miracle. "Come on, in here. We need to find somewhere to keep her comfortable."
neverwither: (thinking... thinking...)

[personal profile] neverwither 2022-01-18 09:40 pm (UTC)(link)
Comfortable is not the first word that springs to mind when Chloe surveys their new surroundings. Grateful as she is to Anders for his common sense and clear head, the building leaves a lot to be desired (as does quite a lot of the city).

In one lonely corner sits an abandoned box of textiles. "Could you support her for a moment, please?" she asks her friend quietly as she gingerly moves the woman over to him. Her misgivings about draining him with too many tasks, and physical ones at that, haven't gone, but there's a task to be done. A minor contribution she can make.

Upon examination, the contents of the box don't appear to be too foul. While they've undeniably seen better days, they'll make for a more comfortable resting spot than the bare floor. Chloe works quickly, efficiently, to fashion a human sized pile of fabric to cushion and cradle their injured companion.

Relieving Anders from his current duty, she lays the woman down and sits next to her. The android faces the entrance in order to keep watch, just as she said.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-01-21 01:04 am (UTC)(link)
Anders isn't exactly the picture of physical strength, but he has little trouble holding the unconscious woman as Chloe passes her off. She feels too slight, and it's only now that he notices her rather drab, slightly tatty dress. Not likely on the wealthy end of the spectrum, which perhaps explains her being in that dark alley, to begin with.

He's still relieved to hand her back off, though, and to see that Chloe's done a decent job of making her up a quick pallet to rest on. Not bad, really, considering. The hospitals around here are likely twice as filthy and even less comfortable, and he's glad again for a moment not to be trying them. This will work; he's sure of it. It has to.

Sitting down next to his patient as soon as Chloe has lain her on the makeshift bed, Anders begins to cast again almost immediately, checking her vital signs and pouring more of that healing spell into her. It won't take him long to run out; she was nearly dead when he found them. But it's all he can do, brow furrowed and lips drawn into the thin, pale sliver of a frown as he works.
neverwither: (dazed&confused)

[personal profile] neverwither 2022-01-21 05:33 pm (UTC)(link)
Secure in the belief that no one is going to burst into the warehouse this very second, Chloe puts some of her capabilities to use. Rudimentary as her medical scanning is (at least compared to other specialist models), she's at least in the frame of mind to actually use it.

She slowly looks their charge over, coming to focus on her chest. "Her heartbeat is getting stronger," she whispers encouragingly. She's hopeful. The worst could happen still, she knows, but being defeatist helps no one.

"I can monitor her vitals," she tacks on as a sort of explanation. And his, though she doesn't say as much. Normally she wouldn't conduct a scan of that nature without permission. Circumstances seem to call for it, however, as she isn't convinced Anders would tell her if the magic required becomes too much.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-01-23 05:02 am (UTC)(link)
She's right in her suspicions. He's never been much good with limitations - of any kind - and there's already a brittle edge in the pull of his mana, scraping across his nerves as he tries to focus just a little longer. He needs to stop, but the only thing that snaps him out of it is her offer to take over, and he's not sure for a moment if he knew that or not, the magic fading from his hands as he looks up at Chloe again.

"You can?"
neverwither: (an android feels surprise)

[personal profile] neverwither 2022-02-02 08:36 pm (UTC)(link)
"I can't heal her, not beyond any basic first aid, but I can monitor her." Chloe puts a hand on his shoulder, gently trying to coax him back. "Take a break. Regain your strength. It'll be alright. If there are any changes, I'll alert you immediately."

She gives Anders a little smile and nod. With how much he's poured into the woman so far, she's bound to be on the road to recovery. Right? As if the situation could have changed in a split second, she glances to their charge again to conduct yet another scan. The same. Good.

"And I'll stay right here with you. We'll be safe. What's one man compared to a horde of beach zombies, hmm?" The smile widens just a little.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-02-05 03:47 am (UTC)(link)
Anders stares at her a moment more, a searching look half hidden beneath his worry, as if he doesn't quite trust her gentle reassurance. Not because he doesn't trust Chloe, but because he could do more, maybe, if he tried. He doesn't want to stop and rest, when there's every chance the work he's done could still not be enough.

But he can feel the weight of his waning mana pressing down on him, already, and he knows he'll be of no use whatsoever, if he wastes the last of it now on worrying, and she does take a turn for the worse.

Reluctantly, he nods and sits back on his heels, shuffling over to give their patient some space before actually relenting enough to sit down properly. Ser Pounce, who has tagged along dutifully at his heels, climbs into his lap at once, as if to help in weighing him down (or perhaps simply in selfish self-interest, because he's more comfortable than the floor). Anders has no designs on sleeping, now, but simple meditation should suffice (will have to).

His cheek twitches, an odd half-smile flashing across his face at her question. "One mage. And one android."
neverwither: (small side smile)

[personal profile] neverwither 2022-02-06 05:34 pm (UTC)(link)
She had meant the man who'd attacked the woman and fled the scene but she doesn't want to wipe the smile from his face. "One mage," she corrects with a respectful bow of her head.

Quiet for a time to avoid disturbing him, she's continually on alert for any shift in their environment, the condition of the woman and Anders himself. Her LED blinks a quick-paced yellow as processing power is put to work in not letting any detail escape her attention.

It's about the most useful thing she can do. As she thinks on it more, she identifies the feeling as frustration.

"Anders...?" she interrupts quietly. "Are you able to use the energy of another to replenish your own?" If so, she imagines the offer is obvious. Assuming, of course, the artificiality of her energy would allow it to be suitable.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-02-07 01:22 am (UTC)(link)
Anders knots his fingers in Pounce's fur as the cat purrs in his lap, watching the humans around him with only the mildest of interest. None of this seems to bother him quite so much as his owner - although the moment of regained calm lasts only so briefly, for Anders. When Chloe says his name, he glances her way, only for a thunderous expression to cloud out his faint optimism at her question.

"No." The word is bitten off sharply, almost echoing in the quiet. The smell of drying blood strikes him distinctly, unnoticed thus far thanks to his years of practice with healing and tending to far more gruesome wounds, and sours his tone further. "I'd never stoop to something so foul."
neverwither: (oop)

[personal profile] neverwither 2022-02-09 03:52 pm (UTC)(link)
Not the reaction she expected. Not to that extent, anyway. It's enough to temporarily silence her. Clearly there's much she needs to understand about magic. And about Anders himself. She looks to Pounce as if to plead with him to please stay with his person and soothe the mage.

"I'm sorry. I didn't mean... I'll let you rest." Saying she was only trying to help is utterly redundant, and she isn't looking to make him feel any worse. Returning to her quiet monitoring, she strokes the woman's hair. Her breathing appears to be less laboured. Doing well, all things considered.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-02-09 05:20 pm (UTC)(link)
He lets it stew a moment more, though that sharp look is gone as quickly as it appeared. The edge has softened out of his tone when he speaks again, quietly, verging on apologetic.

"It's not your fault. If you've never seen the harm that blood magic can do, you can't understand why it's so dangerous."
neverwither: (further concern)

[personal profile] neverwither 2022-02-21 04:33 pm (UTC)(link)
"You alluded to it before. About the blood magic." It's a gentle enquiry. Really, given his reaction to her revelation about exactly how she was able to aid him back on Carcosa, she should have been far more mindful. Offering herself up that way was bound to strike a nerve. She simply hadn't made the same connection between energy and blood.

Scooting closer, she takes one of his hands to just hold it. A sign all is forgiven, on her part (not that Anders actually needs any forgiveness from her), and to offer some simple contact after all this very literal mess.
mewnifestos: (Default)

[personal profile] mewnifestos 2022-02-24 04:47 am (UTC)(link)
"It's dangerous, vile stuff. I've seen what it can do first hand - and I've heard tell of even worse." And not just from Sisters and Templars with an agenda, either. Much as he tries to take the Chantry's teachings at face value, though, the proof he's seen with his own eyes is more than enough. Using lives to gain power is the work of demons, and only proves those who'd call all mages dangerous by birthright correct.

But - Chloe isn't one of those people, and she's certainly not advocating for something so horrid. There's nothing to forgive, and he takes her hand easily, clinging tightly for a moment. Despite the blood on it.

"...We should find a way to get you cleaned up."