Entry tags:
- ! event log,
- a discovery of witches: kit marlowe,
- dc: harley quinn,
- detroit: become human: chloe,
- detroit: become human: connor,
- dragon age: anders,
- final fantasy: sephiroth,
- locked tomb: harrowhark nonagesimus,
- marvel: carter ghazikhanian,
- marvel: jennifer walters,
- marvel: loki odinson,
- marvel: wade wilson,
- my hero academia: takami keigo,
- oc: elenore evans,
- oc: saxsice king,
- penny dreadful: victor frankenstein,
- south park: kyle broflovski,
- uncharted: elena fisher,
- uncharted: nathan drake,
- uncharted: rafe adler,
- uncharted: samuel drake
Destination: Carcosa

✖ Carcosa
Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.
The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?
If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.
The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.
There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.
Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.
The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.
Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.
All of the attendees are wearing masks.
You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.
Which would be all well and good, except that you can't take the bloody thing off.
Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.
No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.
Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.
Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.
The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.

The lights go down and the curtain is drawn open, revealing... well. Not much.
There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?
Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?
Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.
Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.
You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.
There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.
Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.
You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.
It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.
Bonus: What's that? You want a Carcosa playlist? You've got it, babes!
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.
The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?
If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.
Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.
The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.
Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.
Which would be all well and good, except that you can't take the bloody thing off.
Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.
No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.
Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.
Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.
The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.

The lights go down and the curtain is drawn open, revealing... well. Not much.
There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?
Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?
Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.
Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.
You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.
You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.
It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.
selina kyle, dc comics
II. THE MASQUERADE
III. LOST CARCOSA
IV. WILDCARD
I.
He is currently donning 1920s newsboy garb. Mostly, he's chosen it because the hat is cool as HECK, and this is one of the few outfits where the ponytail isn't totally out of place with the look. It's probably not best to ask him where he got it- It was absolutely stolen from some poor shmuck who was around the same age and size. Gullible too, shoot. That kid is definitely going to wake up in a dumpster with at least one black eye.
It should occur to Simon that it's been actual years since he's been in contact with an adult human woman, and while the scummy little rat of a teen may be cagey about the place he actually hails from, there was certainly no one like this around. She sparkles in the way that Grace does, only nobody could hold a candle to Grace, not in Simon's heart. It doesn't even register in the blond's screwed up head that he thinks this woman is pretty, which he does, because um... What are normal, nonviolent human emotions?
And so, when he finally opens his mouth to respond, he says something incredibly-]
How should I know?
[Dim-witted and uncalled for.]
It's just some big dumb rock.
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I wouldn't judge it so quickly, maybe it's more your style.
[ she smiles that patented, ever-charming selina kyle smile, lifting the assortment of necklaces over her head and begins laying them out in front of her. the absolute non-stop craziness her life has been since villa hermosa, it's been a while since she's had a chance to steal something just for the fun of it. ]
I take it you're from the ferry. Are you making yourself at home here?
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[After the squeaking, he does duck, a movement that's so quick someone as astute as Selina would be able to tell that it's natural, something he's used to doing. A hint at his usual way of life.
There is something about her demeanor that strikes him as familiar, though not in a pleasant way. He doesn't make the connection immediately, especially since Selina is human and not a null, but her mischievous smile and overly buttery turn of phrase is very similar to an arch nemesis of his. Such extreme hatred could only be borne from love, however.
And love her he did, once. That's why the betrayal had felt so damn personal to begin with.]
This place will never be home.
[The words are spat out. Clearly, Simon is reeling from something.
His arrival, even though this is not his first island.]
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hey, if it helps any, if she were a cat she'd be a black cat. not helpful? no? welp, i tried.the sound that comes out of him as he dodges the ring catches her attention, turning it away from her haul and settling upon him once and for all. he's barely much more than a kitten, can't be much older than-- sixteen? seventeen? an annoying, hard-headed age. ]
No, but all signs seem to point to us being here for a while. No point in fighting it. [ she nods in his direction. ] I mean, look at the outfit. Seems to me you aren't quite so resistant to settling in.
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I.
He's maybe a bit wary of a woman asking his opinion about some aspect of her appearance, but not so much that he'll outright ignore her. He'll just attempt to preemptively shut it down.]
Aren't there more useful things you could apply your talents to?
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she is practically dripping with jewelry at this point. all that alcohol, all that dancing, all those people... it's a little like shooting fish in a barrel but it's not like there's anything truly truly worth stealing. ]
And how, pray tell, do you suggest I apply my talents to instead? [ she's genuinely curious. selina twists the ring around her finger, casting a curious glance towards the man. seems she's decided to keep it for the time being. ] Not a whole lot of gigs around here for a gal like me.
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[He doesn't mean monetarily, but no, he's not suggesting she do something legitimate. It's not like they're staying here, after all, so there's not much point to a "gig." Accumulating tools or equipment, on the other hand... Maybe even information that lies behind locked doors? The city has such a shallow surface, there must be more going on.]
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III
Of course, when one of those stones bounces off the forehead of an approaching zombie, she feels it miiiight be time to involve the one other living person. Saxsice slowly rises to her feet, watching the shambling dead thing appear from the water and calling out:] Uhhhh, do you...see that too?
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so she groans in response, louder than what is natural for her if only for dramatic effect as she turns back around in the direction of the other woman's voice. ]
Look, hon. I'm just minding my own business. I didn't see nothing, I didn't hear noth-- [ as if triggered by some secret code word or as if on cue, one dead thing becomes several and the sound of the water sloshing and the cries of the undead aren't quite so easy to ignore. selina's head whips around in the opposite direction. ] --ing. Oh, fuck me.
[ if she doesn't exactly seem surprised, it's probably the fact she's a little desensitized to zombies after that whole thing back in villa hermosa. she looks more annoyed than anything that these dudes are interrupting her peaceful little stroll, too. might as well get this over with. ]
I'd start running if I were you, Blondie.
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[But these dead guys are a little speedier than your average zombie, it seems, because they're slogging their way up out of the surf, reaching out their decaying, rotting arms and letting out long, bone-chilling groans. Saxsice grimaces, pausing a moment more to reel back and then toss one of her pink high heels towards a zombie.] Fuck off, seriously, I'm tired!
[The heel of the shoe embeds itself in the zombie's head with an audible squelching noise, but otherwise doesn't deter it a bit. Another disgusted look and the blonde woman is obligingly hoofing it across the sand in Selina's direction.] All right, all right, runnin'! Jesus!
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GOSH, MY APOLOGIES! real life ate me up this month
no worries, story of my life!
I
Why had coming here seemed a good idea?
Selina's question draws her attention to the other woman's hand, and the giant honking emerald. It's shiny, alright, but-- ]
It looks like it'd keep sliding to the side. Maybe it'd be better set in a necklace or something.
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her eyes travel past the shiny green rock on her hand and focus beyond it and in on the source of the voice. selina smiles, mischievous and catlike, and folds her arms on the table in front of her. she wiggles her fingers testing the weight of it. ]
You might have a point, although I'd argue it doubles as a weapon for self-defense. Punch someone wearing this thing and you're gonna leave a mark.
whoops! I just realized I mashed two prompts together - brain fuzz. Want me to change something?
Nile shifts uncomfortably in her dress. She doesn't quite wish for someone to punch instead of this, but it's close. ]
no worries! consider it a wildcard option ;)
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i’m on my ipad so i’m gonna roll w the prose lol
...i'd love to say i did that on purpose, but honestly my brain has been pancake
r i p ur brain, same here tbh :'(
what a M O N T H
i
[Elenore, herself, is dressed simply in an unimpressive drop waist dress that is barely more comfortable than the robes. It's not that she isn't willing to indulge, but with limited resources and no gift for stealing of her own, purchases need to be strategic.]
Impressive collection.
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[ look, flattery works on her and even more so when coming from an attractive face. she's technically a married woman (LOOK, CHRISTOS GAGE SAID THEY WERE IN A RECENT INTERVIEW, THAT MEANS IT'S STILL CANON) but it's not like she's blind, she can still appreciate or appreciate any kind of compliments paid to her.
selina is all finger waves and sequins and fringe, bold eye makeup and perfectly deep red. it's safe to say she's kept herself entertained these last few days. ]
It's not bad for a quick little drop-in. [ she smiles invitingly at the blonde, gesturing towards the necklaces on her neck. ] See anything you like? Can't exactly lug all of this around with me. I prefer to travel light, do a little shopping once I've reached my destination...
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Also, she's not immune to the lure of shiny things or the invitation to take an appreciative assessment of the necklace and the woman they decorate.]
The blue glass beads are beautiful, and I can't imagine the diamonds looking half so nice with the look I'm managing. If that's not being too bold?
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III. LOST CARCOSA
movement catches his eye, and he tracks the woman as she wanders along the beach. gazes down the length of the beach in anticipation of the route she'll walk, but his eyes catch on something that doesn't fit in with the serene, peaceful atmosphere of the beach.
it's odd, sure, but not alarming. he watches her curiously, to see what she makes of it when she happens upon the thing. ]
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she lets her shoes drop to the sand, bending down to get a better look at the thing and -- let's be honest, see if it's anything worth taking -- but it only seems to distract her and from a distance he'll see that pause. she hesitates, for a moment, reaching out to touch it but stops just short of her fingers making contact before she pulls away and takes a seat in front of the skull. selina sits in silences for the longest time just staring at this stupid thing, fascinated and fixated upon it. there was someone else on the beach, wasn't there? she doesn't even seem to care.
if he approaches, he might hear her whispering something in repetition -- distraction from whatever this thing is trying to pull at her more than anything else. she doesn't want to talk about loss, selina's lost too much. ]
Stop it, stop it, stop it...
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he can't tell if she's actually touched whatever it is or not, but when she doesn't move, he starts to get up himself. it's not that he's nosy ( it's a little bit because he's nosy ), but he is curious about what's there, what's grabbed her attentions so thoroughly. he's also well aware of his own luck, and sure enough, he's not surprised when he sees the skull, and there's a noise coming from her that gets lost in the static of the ocean tide.
it's not the skull itself that makes Booker's stomach lurch ( or is it? ) but her reaction to the inherent loss and mystery that surrounds bones that were not laid to rest. misinterpreting her stillness, which he now concludes must be some kind of distress, he crouches next to her, a few feet off, tries to interrupt her thoughts with a gentle ]
Hey.
apologies!! this month went off the rails, haha
no worries! :D
I.
The question of aesthetics is one she’s happy to indulge; it’s pleasant, easy and there’s a familiarity about it that reminds her of home. While the last part is a mixed emotional bag, she’s still all smiles as she offers the woman her opinion. ]
I think it serves as a lovely complement. And I hope it isn’t too forward to say but a blue or purple could bring out the colour in your eyes even more.
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the way selina sees it, she is either naïve as hell or she really couldn't care less. consider her curious enough to try and find out. ]
I do like purple. [ she casts a glance down to the various strands of beads and pearls hanging from her neck, fingers plucking out a strand of purple beads with smaller golden beads as an accent. ] What about you? See anything that catches your eye?
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Well, whatever the circumstances, it still isn’t for her remark on.
So the smile remains as she studies the spoils again, nodding at the selected strand. ]
It’s beautiful… You’ve got quite an eye.
[ Chloe casts a little glance around them. Either the city’s inhabitants haven’t noticed the woman dripping in jewels or they don’t much care. Who knows anything for sure? ]
Me? Oh. Well… I’ve always liked pearls.
my apologies!! my new kitten has been v demanding of my time
No worries! I hope your kitten is settling in well :3
iii-ish.
except the weather goes sour real fast, and there's fucking water-addled corpses and he's--running. the sand is extremely unhelpful, but he's got a fair amount of space to go before he's back on even ground.
so he runs hard. and when he reaches someone else, jason reaches out without thinking. goes to grab onto their arm, to pull them along. )
Don't just stand around! Come on!
( they're gross, the corpses. the kind he's sure if he tried to kick them, their heads would fall off and get gross, corpse germs everywhere. and there's enough of them that he doesn't really want to test it. )
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she's quick to react and even quicker on her feet despite the sand, somehow it's all a whole lot easier in a corset and heels leaping from the rooftops... or maybe it's just more fun. ]
Well. [ it comes out in a huff, pulling her arm free but easily matching his pace. ] Now that we've gotten their attention, you happen to have a plan?
[ behind them, keeping up an impressive pace themselves, one of the sea-zombies makes a bubbling, guttural sound. they slosh as they move, their heavy bodies trudging through the sand. ]
We can't just lead them to the city!