polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

catlady: (Default)

[personal profile] catlady 2021-05-04 06:03 am (UTC)(link)
[ it isn't exactly hard to find, just lying in the sand like that; at first she wonders if maybe someone abandoned a lovely little picnic or if someone's left behind some sort of blanket or beach towel. she approaches it only to walk past it, but the moonlight reflecting off the jewel-encrusted skull is the kind of thing that gets a second look. she stumbles backwards a bit, quick to find her balance even in the sand. it's exactly what she thinks it is and the fact that it's just sitting there is kind of unnerving.

she lets her shoes drop to the sand, bending down to get a better look at the thing and -- let's be honest, see if it's anything worth taking -- but it only seems to distract her and from a distance he'll see that pause. she hesitates, for a moment, reaching out to touch it but stops just short of her fingers making contact before she pulls away and takes a seat in front of the skull. selina sits in silences for the longest time just staring at this stupid thing, fascinated and fixated upon it. there was someone else on the beach, wasn't there? she doesn't even seem to care.

if he approaches, he might hear her whispering something in repetition -- distraction from whatever this thing is trying to pull at her more than anything else. she doesn't want to talk about loss, selina's lost too much. ]


Stop it, stop it, stop it...
bookerlesigh: (well fuck)

[personal profile] bookerlesigh 2021-05-09 09:57 pm (UTC)(link)
[ it's something unexpected, that much is clear in the subtle reaction he can see from this distance, and that, more than anything, keeps his attention on her.

he can't tell if she's actually touched whatever it is or not, but when she doesn't move, he starts to get up himself. it's not that he's nosy ( it's a little bit because he's nosy ), but he is curious about what's there, what's grabbed her attentions so thoroughly. he's also well aware of his own luck, and sure enough, he's not surprised when he sees the skull, and there's a noise coming from her that gets lost in the static of the ocean tide.

it's not the skull itself that makes Booker's stomach lurch ( or is it? ) but her reaction to the inherent loss and mystery that surrounds bones that were not laid to rest. misinterpreting her stillness, which he now concludes must be some kind of distress, he crouches next to her, a few feet off, tries to interrupt her thoughts with a gentle ]

Hey.
catlady: (Default)

apologies!! this month went off the rails, haha

[personal profile] catlady 2021-05-24 05:10 am (UTC)(link)
--STOP IT!

[ she swings her arms defensively, bad memories triggering old habits, as she shouts in response. her voice is sharp enough to cut glass. it's enough to sever whatever hold the skull has on her if only momentarily and when she notices him there next to her she can't help but feel self-conscious. selina isn't used to being caught with her guard down, isn't used to letting anyone see her in such an emotional state least of all a stranger. suffice to say she isn't a fan.

she wipes the tears from her cheeks with the back of her hand, only making the whole thing worse by getting sand involved. suddenly all that cool, calm, and collected exterior she's perfected melts away in a flustered fit as she attempts to wipe the wet sand from her face. ]


Ugh-- motherfucker-- [ way to catch her off guard, dude. ] Can I help you?

[ a little more bite than she intended, but she's kind of having an emotional breakdown right now. ]
bookerlesigh: (um)

no worries! :D

[personal profile] bookerlesigh 2021-05-24 05:44 am (UTC)(link)

[ it's probably telling, that Booker assumes her shout is directed at him, and he winces more from that than the wayward limb that doesn't come close to him;

there he goes again, fucking things up for the worst right on schedule. but he's in it now, and as much as he would be happy to leave so they could both pretend this never happened... he can see the tear tracks in the moonlight along her cheeks. and while he looks away in a bid to give her some privacy, feeling awkward on her behalf ( having him here to witness it and all ) ...she's crying and he can't very well make it worse at this point, can he?

( he has a tendency to make things worse )

he keeps his voice low, nonchalant, adding a shrug while he pushes his fingers into the sand so he has something else to look at. ] Looked like you might've been heading somewhere unpleasant.

[ he's been there. it's not a great place to be. ]