polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

âś– THE CARNIVAL


â… . ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



â…ˇ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



â…˘. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



â…Ł. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

extrasensory_problems: (hair in face)

[personal profile] extrasensory_problems 2021-09-13 07:15 pm (UTC)(link)
Carter nods, he understands how disorienting it can be when you first arrive to the islands. Weirdly he's starting to get used to it, something that might not actually be a good thing in the long run...

"Yeah it's a bit of a mind trip for sure. Urm..do you have any questions? I can't answer any of the big ones like why or who or what but I'm happy to tell you what I do know."
detectivemiracle: (031)

[personal profile] detectivemiracle 2021-09-13 10:49 pm (UTC)(link)
"Well, what do you know? How many of these places have you been so far?" Chloe asks, curious. "Is there any pattern?"
extrasensory_problems: (crooked)

[personal profile] extrasensory_problems 2021-09-14 12:00 am (UTC)(link)
"I've been to about 5, counting this one. And so far as I can tell there's no real pattern, there was an island with Dracula's castle, one full of nothing but flowers, one that was like New York in the 1920's, a weird beach party one and now this carnival one."
detectivemiracle: (123)

[personal profile] detectivemiracle 2021-09-14 01:02 am (UTC)(link)
"And I just came from one that seemed like some sort of autumn festival in New England," Chloe says thoughtfully. "Some of them seem sort of seasonal? But maybe not."
extrasensory_problems: (crooked)

[personal profile] extrasensory_problems 2021-09-14 01:31 am (UTC)(link)
Carter nods, "Yeah seasonal to an extent I think. But I mean...that makes sense, almost everything has seasons so why not this place right?"
detectivemiracle: (021)

[personal profile] detectivemiracle 2021-09-14 02:15 am (UTC)(link)
"But do they correspond with the actual seasons? Or are they just arbitrary? Are we on one... I don't know, planet, here? Or different planets?" Chloe shakes her head. Celestial stuff back home is confusing enough sometimes, and overwhelming. This place is a whole other level.
extrasensory_problems: (crooked)

[personal profile] extrasensory_problems 2021-09-14 05:26 pm (UTC)(link)
He gives her a non-committal shrug, "Dunno. No one has been able to find out any of the details, but whatever has us here has to be something big because we've got a few gods running around and they are just as confused and limited as the rest of us."
detectivemiracle: (004)

[personal profile] detectivemiracle 2021-09-14 07:57 pm (UTC)(link)
“I assumed so. I’m, uh. Dating someone pretty powerful, back home. He’d be coming for me, if he could. If he’s not, it’s because he can’t. So. Something pretty cosmically big has to be involved.”

There is no doubt in her mind of that, anyway. Lucifer would always come for her, if it was in his power.
extrasensory_problems: (cute curious)

[personal profile] extrasensory_problems 2021-09-14 10:05 pm (UTC)(link)
"Yeah it's pretty wild to think about." He says, curious as to who she could be dating but it's not polite to ask, especially if she's new to the island and could be really missing her partner.

"Any other questions?"
detectivemiracle: (097)

[personal profile] detectivemiracle 2021-09-14 10:38 pm (UTC)(link)
"Mm." Chloe leans in a bit. "Do you believe what we were told, about why we're here?"
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-15 12:01 am (UTC)(link)
He shrugs, "Yeah I guess so? I mean...I know there are a few people who don't believe and think it's all some kind of sadistic game or something but I guess I'm just not that suspicious."
detectivemiracle: (207)

[personal profile] detectivemiracle 2021-09-15 01:04 am (UTC)(link)
"Yeah." Chloe looks thoughtful. "I can't find much evidence either way, and opinions seem divided - depending on your level of paranoia, I guess. I'm, you know - in favor of the general premise, though I can't approve of the means of getting us here. Kidnapping isn't a good way to encourage emotional growth."
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-15 02:42 am (UTC)(link)
"Maybe it's less kidnapping and more like some sort of weird cosmic intervention?"
detectivemiracle: (208)

[personal profile] detectivemiracle 2021-09-15 02:48 am (UTC)(link)
Chloe scoffs at that. "It doesn't matter if God Himself is responsible for bringing us here. We've been taken without our consent, trapped in a place we don't belong. It's kidnapping, whoever did it and whatever the reason."

Of course, she knows it's not God. She met the guy, and now he's, well - retired. But still.
extrasensory_problems: (crooked)

[personal profile] extrasensory_problems 2021-09-15 03:14 am (UTC)(link)
Once again Carter shrugs, "Okay good point. But there's not much we can do about it."
detectivemiracle: (232)

[personal profile] detectivemiracle 2021-09-15 03:22 am (UTC)(link)
Chloe raises her eyebrows at the man. "When I find out who's responsible for this, at the very least we're going to have a talk. If their intentions are really as good as what the Ferryman claims, they'll want to hear what I have to say."

Simple as that. She lectured God for being a bad parent once. No one could ever claim that Chloe Decker isn't courageous.
extrasensory_problems: (up_smile)

[personal profile] extrasensory_problems 2021-09-15 05:52 am (UTC)(link)
"Maybe they'll have a customer satisfaction survey you can fill out when you finally get to leave here."
detectivemiracle: (147)

[personal profile] detectivemiracle 2021-09-15 01:55 pm (UTC)(link)
If that’s sarcasm, Chloe is choosing to ignore it. She’s on the warpath, here. She’s been pulled from her life, from her child, so she is not to be messed with.

“If the intent is really to help us, then they’ll listen. If they really want to do good, then they need to know they’re going about it the wrong way. Anyone can change for the better, but they have to choose it. It can’t be forced on us against our will.”
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-16 04:04 am (UTC)(link)
He shrugs again, "I guess. Like I said, I don't really have the answers. I've just been trying to not die on these islands, I haven't really been trying to better myself."
detectivemiracle: (034)

[personal profile] detectivemiracle 2021-09-16 04:13 am (UTC)(link)
"And that is exactly my point!" she says, her passion for the topic only increasing. "They can't just dump us here against our will and expect us to all decide that this whole self-improvement thing is a great idea that we should totally try. That's absurd. It has to be your decision. It has to be mine. Kidnapping is not how you facilitate that."
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-17 04:34 am (UTC)(link)
"Except that they can and have." He says, calmly. "And it would seem that if we don't do any self improvement we just...stay here. So in a way that is facilitating us to choose to do it."

"I'm not saying I approve of it."
detectivemiracle: (042)

[personal profile] detectivemiracle 2021-09-17 12:14 pm (UTC)(link)
"And yet, you're willing to use euphemisms instead of just pointing out that what they're doing is kidnapping and coercion, and it's wrong," Chloe points out, somewhat sharply. "So, what, you're just accepting your fate here? You don't have loved ones you need to return to?"
extrasensory_problems: (angry)

[personal profile] extrasensory_problems 2021-09-17 04:42 pm (UTC)(link)
Carter's eyes go hard and he looks at Chloe levelly, "No. I don't actually. They're all dead."
detectivemiracle: (141)

[personal profile] detectivemiracle 2021-09-17 05:27 pm (UTC)(link)
That does soften her a bit. Her own recent loss is still fresh, the grief and the guilt just under the surface, and being here is the opposite of helpful.

But that’s not his fault.

“I’m sorry,” she says, and means it. “It’s not you I’m angry at. I’m just trying to find my bearings, and I need to get back home to my daughter. Truce?” She holds out her hand for him to shake.
extrasensory_problems: (hair in face)

[personal profile] extrasensory_problems 2021-09-19 04:51 pm (UTC)(link)
He looks at her hand and then sighs, the hard looking slipping away from his eyes and he nods.

"Yeah, truce. I'm sorry. That was rude of me."

He takes the offered hand and gives it a small, gentle shake.

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