polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

âś– THE CARNIVAL


â… . ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



â…ˇ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



â…˘. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



â…Ł. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

extrasensory_problems: (up_smile)

[personal profile] extrasensory_problems 2021-09-15 05:52 am (UTC)(link)
"Maybe they'll have a customer satisfaction survey you can fill out when you finally get to leave here."
detectivemiracle: (147)

[personal profile] detectivemiracle 2021-09-15 01:55 pm (UTC)(link)
If that’s sarcasm, Chloe is choosing to ignore it. She’s on the warpath, here. She’s been pulled from her life, from her child, so she is not to be messed with.

“If the intent is really to help us, then they’ll listen. If they really want to do good, then they need to know they’re going about it the wrong way. Anyone can change for the better, but they have to choose it. It can’t be forced on us against our will.”
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-16 04:04 am (UTC)(link)
He shrugs again, "I guess. Like I said, I don't really have the answers. I've just been trying to not die on these islands, I haven't really been trying to better myself."
detectivemiracle: (034)

[personal profile] detectivemiracle 2021-09-16 04:13 am (UTC)(link)
"And that is exactly my point!" she says, her passion for the topic only increasing. "They can't just dump us here against our will and expect us to all decide that this whole self-improvement thing is a great idea that we should totally try. That's absurd. It has to be your decision. It has to be mine. Kidnapping is not how you facilitate that."
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-17 04:34 am (UTC)(link)
"Except that they can and have." He says, calmly. "And it would seem that if we don't do any self improvement we just...stay here. So in a way that is facilitating us to choose to do it."

"I'm not saying I approve of it."
detectivemiracle: (042)

[personal profile] detectivemiracle 2021-09-17 12:14 pm (UTC)(link)
"And yet, you're willing to use euphemisms instead of just pointing out that what they're doing is kidnapping and coercion, and it's wrong," Chloe points out, somewhat sharply. "So, what, you're just accepting your fate here? You don't have loved ones you need to return to?"
extrasensory_problems: (angry)

[personal profile] extrasensory_problems 2021-09-17 04:42 pm (UTC)(link)
Carter's eyes go hard and he looks at Chloe levelly, "No. I don't actually. They're all dead."
detectivemiracle: (141)

[personal profile] detectivemiracle 2021-09-17 05:27 pm (UTC)(link)
That does soften her a bit. Her own recent loss is still fresh, the grief and the guilt just under the surface, and being here is the opposite of helpful.

But that’s not his fault.

“I’m sorry,” she says, and means it. “It’s not you I’m angry at. I’m just trying to find my bearings, and I need to get back home to my daughter. Truce?” She holds out her hand for him to shake.
extrasensory_problems: (hair in face)

[personal profile] extrasensory_problems 2021-09-19 04:51 pm (UTC)(link)
He looks at her hand and then sighs, the hard looking slipping away from his eyes and he nods.

"Yeah, truce. I'm sorry. That was rude of me."

He takes the offered hand and gives it a small, gentle shake.
detectivemiracle: (082)

[personal profile] detectivemiracle 2021-09-19 05:10 pm (UTC)(link)
She shrugs it off. "No more rude than I was being. I'm Chloe, by the way. Chloe Decker. And, for what it's worth, I'm sorry for your loss. I - lost someone recently, myself."

Which might also help explain why she's a little snippy.
extrasensory_problems: (mmmaaaaaybe)

[personal profile] extrasensory_problems 2021-09-20 02:49 am (UTC)(link)
"Nice to meet you Chloe." He says as they shake, offering her a small smile. "I'm Carter Ghazikhanian."

"I'm also sorry to hear about your loss."
detectivemiracle: (082)

[personal profile] detectivemiracle 2021-09-20 03:40 am (UTC)(link)
"Thanks," she says simply. She's an expert at accepting condolences by now. An old hand. Though Dan's death is still really fresh.

"So, you suppose they have anything edible here?" she asks, ready to change the subject and pointing at the bright lights of the midway. "Or is it all deep fat fried?"
extrasensory_problems: (hat_sidegrin)

[personal profile] extrasensory_problems 2021-09-20 05:13 pm (UTC)(link)
He's thankful for the subject change, as he isn't really open to discussing his mother's death with a stranger. So instead he smiles and shakes his head, "I suspect that it's about 90% all deep fried but maybe we can find a shish kabob stand. Wanna check it out?"
detectivemiracle: (101)

[personal profile] detectivemiracle 2021-09-20 10:58 pm (UTC)(link)
"Might as well. Recon is important," Chloe says with a faint smile. "Lead the way."
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-21 01:56 am (UTC)(link)
"Recon hrm?" He asks as he leads the way towards the food stands. "Are you an ex-solider or something?"
detectivemiracle: (020)

[personal profile] detectivemiracle 2021-09-21 01:59 am (UTC)(link)
"What?" Chloe laughs a little. "Oh, no. Soon-to-be ex-cop, though."
extrasensory_problems: (mmmaaaaaybe)

[personal profile] extrasensory_problems 2021-09-21 03:01 am (UTC)(link)
"Ahhh that explains the lingo." He says, "Why soon-to-be-ex?"
detectivemiracle: (212)

[personal profile] detectivemiracle 2021-09-21 04:22 am (UTC)(link)
"I'm taking early retirement, to support my boyfriend. He's got a big career change coming up, and I'm going to help."

She might've been angry with Lucifer the last time they spoke, but her plans haven't changed.
extrasensory_problems: (cute curious)

[personal profile] extrasensory_problems 2021-09-21 06:20 am (UTC)(link)
"Oh wow that's really supportive of you. I bet he really appreciates it."
detectivemiracle: (138)

[personal profile] detectivemiracle 2021-09-21 11:52 am (UTC)(link)
"Mm. Well, he's been supporting my career for the last five years, helping me solve murders. It's only fair. Besides, we'll be doing good, just in a different way."

That's what she's telling herself, and she's sticking to it.
extrasensory_problems: (Default)

[personal profile] extrasensory_problems 2021-09-21 04:46 pm (UTC)(link)
He smiles and nods, "He sounds like a pretty good partner. I'm sorry that you are stuck here for a while without him. That's rough."
detectivemiracle: (113)

[personal profile] detectivemiracle 2021-09-21 07:56 pm (UTC)(link)
“Yes,” Chloe agrees, thoughtfully. “But - not as rough as the last time he left. When he went back to Hell, and I thought I’d never see him again. This time, I know I’m going to get back to him. And my daughter. And all our friends.”
extrasensory_problems: (cute curious)

[personal profile] extrasensory_problems 2021-09-21 08:15 pm (UTC)(link)
"He....went to Hell? Like, literally? Huhn, that....sucks."
detectivemiracle: (082)

[personal profile] detectivemiracle 2021-09-21 08:40 pm (UTC)(link)
“Yeah.”

It’s definitely weird to her, that she can say stuff like that here, and while people are often surprised, they usually believe her. Even she wouldn’t have believed her, a couple of years ago.

“He was gone two months,” she adds. “But I’m not sure how long it was for Lucifer. A lot longer. He says time works differently in Hell.”
extrasensory_problems: (sweater_thinking)

[personal profile] extrasensory_problems 2021-09-23 05:05 pm (UTC)(link)
Carter contemplates this, "Yeah I guess time would be much slower in Hell. Probably equivalent to like when you're waiting at the post office."

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