Eternal Summer

✖ The Isle That Blooms
Ⅰ. ALWAYS BLOOMING, NEVER HARVEST
July flowers bring, well, August flowers.
Another month has come and gone, and you may have noticed things haven’t changed much. Everything is still beautiful. There are still no signs of babies or prepubescent children or young animals.
In fact, if you’re paying close enough attention, you may have noticed there are no fruits or grains or vegetables that have come from the constant riot of color and pollen. Only flowers, always flowers.
You still have access to the city’s temple and the baths. The High Temple’s doors are open to everyone.
Some of you may still be dealing with the unpleasant side effects of the Ancient’s now dead and gone Flower Oracle, but it should wind down before the end of the month. Or maybe you already faced your demons.
Hiding out in the Temples for the rest of the month is always an option, but be careful not to get too stagnant. It would be a shame if your ScryWatch stays stuck on the same color forever because you, too, decided to stop growing.
Ⅱ. FLOWER MARKET FESTIVAL
CW: Optional Alcohol/Drug Consumption.
You didn’t think the celebrations would be over just because the Flower Oracle came and went, did you? There’s always a new event, a new thing to do, a new way to make some benefit off the Travelers who pass in and out of the Isle looking to take something away from this place.
This month it’s the Flower Market!
During the days, stalls bloom beneath the elevated buildings and in the empty center where the Flower Oracle once stood. There are flowers, of course, in buckets, arrangements, wreaths, crowns, growing in tiny little pots, made into cakes, salsas, and snacks! Artists will find pigments, paints, inks, dyes, and papers. There are perfumes, lotions, oils, soaps, and more. Spices and herbs are abundant; you’ve certainly never seen saffron this cheap. If you haven’t gotten enough tie-dye from the temple, you’ll find beautiful batik clothing, purses, and even jewelry. Everything is bright, everything is for sale.
At night, the stalls are all folded away and instruments come out. Little stalls sell flowery alcoholic drinks and did you know or remember that cannabis is a flowering plant? The locals certainly remembered to make the edibles. Careful, though, drink or imbibe and you’ll find yourself talking about the things you need that you cannot buy. The things you are aching for.
And you won’t stop until someone acknowledges it.
Ⅲ. POISON GARDEN
CW: Poisons, narcotics, ect.
As you wander the now familiar village, you will notice a new pathway has opened at the edge of the village. It leads to an area with a high stone fence and a heavy gate. A skull and crossbones are painted on the gate in bright white paint, but there’s nothing actually stopping you from opening the gate and walking in.

The garden is beautiful, but surprisingly formal after the chaotic abundance of the rest of the Isle. The paths are wide and there’s space between the plants. Each one is meticulously labeled with a stake in the ground.
Do you read the labels? How long does it take you to realize everything in the garden is toxic or poisonous? There are so many options from hemlock and oleander to aconitum and angel’s trumpet and beyond.
Welcome to a study on how not everything that's natural is good for you as you continue to wander the fractal paths. Of course, not everything that's poisonous has no purpose. By the opium poppies there’s a sign that tells you that you can choose to wander the deadly garden until it kills you or you can own up to a toxic habit or behavior that you need to deal with.
Ⅳ. FLOWERY FIELDS FOREVER
Maybe you need to get away from the fuss at the market or just want to stretch your legs, but it’s time to explore the flowering landscape around the village. The villagers have baskets waiting at each of the outbound trails with the request that you come back with the basket full in trade for the picnic lunch they provide.
Wander the rolling hills and you’ll find a surprising amount of wildlife for an island without offspring. There are hummingbirds the size of chihuahuas, tiny pollinating bats, nectar eating possums, giant stingless bees, and more butterflies than you can shake a stick at. All of them seem entirely unafraid of humans despite being wild animals. If you get bitten or pecked, it’s your own fault.
As you fill your basket, you’ll notice patterns in what blooms. All kinds of plants bloom outside of reason and season and traditional need because the land is trying to talk to you through flowers. What did you need to hear? The villagers can help you translate when you come back from your adventure.
Bonus: music to watch the flowers bloom to.
July flowers bring, well, August flowers.
Another month has come and gone, and you may have noticed things haven’t changed much. Everything is still beautiful. There are still no signs of babies or prepubescent children or young animals.
In fact, if you’re paying close enough attention, you may have noticed there are no fruits or grains or vegetables that have come from the constant riot of color and pollen. Only flowers, always flowers.
You still have access to the city’s temple and the baths. The High Temple’s doors are open to everyone.
Some of you may still be dealing with the unpleasant side effects of the Ancient’s now dead and gone Flower Oracle, but it should wind down before the end of the month. Or maybe you already faced your demons.
Hiding out in the Temples for the rest of the month is always an option, but be careful not to get too stagnant. It would be a shame if your ScryWatch stays stuck on the same color forever because you, too, decided to stop growing.
Ⅱ. FLOWER MARKET FESTIVAL
CW: Optional Alcohol/Drug Consumption.
You didn’t think the celebrations would be over just because the Flower Oracle came and went, did you? There’s always a new event, a new thing to do, a new way to make some benefit off the Travelers who pass in and out of the Isle looking to take something away from this place.
This month it’s the Flower Market!

At night, the stalls are all folded away and instruments come out. Little stalls sell flowery alcoholic drinks and did you know or remember that cannabis is a flowering plant? The locals certainly remembered to make the edibles. Careful, though, drink or imbibe and you’ll find yourself talking about the things you need that you cannot buy. The things you are aching for.
And you won’t stop until someone acknowledges it.
Notes:
1. If you want it and it’s made of flowers, it’s here. No drugs or alcohol during daylight hours.
2. The Temple gives a small amount of spending money daily. Save up and get fancy, or buy a little bit of everything.
3. There is a tiny group of unknown Travelers that show up for the market. They don’t seem to have access to the same network as PCs, but their watches flash green, blue, or purple. They seem to be avoiding PC Travelers and disappear into parts of the Temples that don’t seem to be open to our group yet whenever they get too close.
Ⅲ. POISON GARDEN
CW: Poisons, narcotics, ect.
As you wander the now familiar village, you will notice a new pathway has opened at the edge of the village. It leads to an area with a high stone fence and a heavy gate. A skull and crossbones are painted on the gate in bright white paint, but there’s nothing actually stopping you from opening the gate and walking in.

Do you read the labels? How long does it take you to realize everything in the garden is toxic or poisonous? There are so many options from hemlock and oleander to aconitum and angel’s trumpet and beyond.
Welcome to a study on how not everything that's natural is good for you as you continue to wander the fractal paths. Of course, not everything that's poisonous has no purpose. By the opium poppies there’s a sign that tells you that you can choose to wander the deadly garden until it kills you or you can own up to a toxic habit or behavior that you need to deal with.
Notes:
1. In theory, a character could wander forever without touching or consuming any of the poisons. For plot/fun reasons, feel free to make it a little more difficult. And remember, some of your characters can be poisoned to death.
2. Acknowledging bad habits or a need for change in an honest way is very likely to result in a shift in a ScryWatch color. Remember, the Ancient is looking for growth and improvement, not moral perfection.
3. Characters can collect poisonous or medicinal plants but will be at risk while doing so.
Ⅳ. FLOWERY FIELDS FOREVER

Wander the rolling hills and you’ll find a surprising amount of wildlife for an island without offspring. There are hummingbirds the size of chihuahuas, tiny pollinating bats, nectar eating possums, giant stingless bees, and more butterflies than you can shake a stick at. All of them seem entirely unafraid of humans despite being wild animals. If you get bitten or pecked, it’s your own fault.
As you fill your basket, you’ll notice patterns in what blooms. All kinds of plants bloom outside of reason and season and traditional need because the land is trying to talk to you through flowers. What did you need to hear? The villagers can help you translate when you come back from your adventure.
Notes:
1. The giant orchid mantises are still there! Thank Gideon and Harrow for negotiating a truce, so they probably won’t eat you. A mantis might even have a conversation with you if you ask nicely, (Quentin managed somehow,) and they have their own knowledge and worship of the Ancient.
2. Feel free to use any reference for plant/flower meaning. Here’s one to get started!
3. Don’t get too attached to any of the critters, they will stay here at the end of the month.
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He looks at Carter a long suspicious moment and then plainly says, "Nah. There's baggage," he insists. "You're a path and a mutant. Why do something so pedestrian unless there's some strong attachment to it? Even if it's just the joy of being a big fish, there's something going on there." He says with the kind of certainty that neither takes into account his subject's feelings about it nor sounds like he's interested in being convinced otherwise.
"God, these people must fucking hate flowers by now" he says looking at another cart full of colorful blooms.
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He side steps the cart of flowers, "They don't seem to. What about you though? You sick of all the different floral scents yet?"
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"YES! GOD!" he says emphatically. "I'm not really a florals kind of guy in the first place. I prefer the fresh notes side of the fragrance spectrum. Green and water aromas."
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He laughs at Quentin's reaction and nods, "I absolutely agree with you, I love the smell of the woods and the ocean....This whole time it feels like my nose has been stuffed full of like...a grandmother's floral perfume or something."
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He sneers at some sort of flower that's pointed in his face by another passing vendor. "Yeah it's got a real aux de grandma's house vibe about it. Gives me a low key headache."
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Carter gently moves the offending flower away from their faces and nods, "Yeah same, I also keep sneezing. Want to take a walk down towards the water, get away from the over powering scents?"
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"Ugh yes. Sun and sand is way more my scene. That's some else these islands have had in common so far. Decent beaches. If you can stand the occasional pirate zombie."
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"Those freakin zombie pirate things were gross but not nearly as bad as the jewel skull thing on that same island. Did you see that thing?"
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"Jewel skull? Fuck. No. I didn't see that. What was it? What did it do?" The FOMO is instant with this one.
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"It pulled me in and felt like...like it was trying to bring up the worst feelings in me so it could lick it off my brain like ice cream."
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"I mean don't get me wrong that sounds shitty. But also kind of my shit if you know what I mean. I'd have liked to go head-to-head with it. Fuck. Maybe I was supposed to."
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"Or is this more of a testing your limits kind of thing?"
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"I understand wanting to know your limit though, I've done that with martial arts training. You need to know how far you can push yourself so that you can compete without getting hurt, or hurting someone else."
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"I know exactly how far I can push myself. Spoiler alert— right to the cosmic fiery end of the world. What I wanna know is, what it's going to take to crush whatever this place is waiting to throw at and us, and if I do, what kind of power I can grapple back by doing so. That's what's gonna get us out of here eventually."
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"But as for the other stuff, why do you assume that in order to get out of here you have to gain the upper hand and crush something? Have you tried using your cosmic powers to leave already?"
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"Of course! I've tried about everything I can think of. Looking for exploits in everything it throws at us currently seems like the best way forward. We've got to gain some kind of upper hand to assume control of this situation. Whether that's by bargaining or brute force I don't really know or care, but I haven't exactly found more opportunities for the latter, you know?"
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"Have you ever thought that you aren't supposed to assume control of the situation? Like maybe that's the point?" He asks after a moment, "I mean I don't like it but I've heard that there's like...semi real gods here with us on the island and they can't do anything to change it. So maybe that's an indication that we are missing the point."
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"Supposed to according to who? Them? And why should I be interested in cooperating with whatever they've decided for me? That's not how I roll. If they wanna negotiate some kind quid pro quo for my compliance, I'll consider it. Depending on their offer. But they're fucking kidding themselves if they think I'm going to go quietly because they said so."
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He thinks about what Quentin is saying, it makes sense to not just accept what is given to you but the fear that this...force that has them here might be a bigger and badder fish than Quentin is, well it's a lesson Carter hopes Quire doesn't have to learn. Because it might be a very hard lesson.
"Well...I mean, more power to you I guess." He says with a shrug, "I just hope you don't get hurt in the process."
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"It wouldn't be the first time," he admits, "And if they kill me for it then, at least maybe everyone will finally believe me about this place being a lot less altruistic than it seems."
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His expression softens when Quentin mentions getting hurt, he can't help it. It's one of the reasons he will make a good nurse, he hates to see people get hurt. "Hey no, no one wants that to happen."
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If that's genuine concern Quentin doesn't know what to do with it. In fact he mostly mistakes it for something like charity. "I'm not afraid of dying," he says. "I've done it before. A lot. I know it might be different here, but you can just put 'HE WAS RIGHT' on my tombstone or whatever."
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