Eternal Summer

✖ The Isle That Blooms
Ⅰ. ALWAYS BLOOMING, NEVER HARVEST
July flowers bring, well, August flowers.
Another month has come and gone, and you may have noticed things haven’t changed much. Everything is still beautiful. There are still no signs of babies or prepubescent children or young animals.
In fact, if you’re paying close enough attention, you may have noticed there are no fruits or grains or vegetables that have come from the constant riot of color and pollen. Only flowers, always flowers.
You still have access to the city’s temple and the baths. The High Temple’s doors are open to everyone.
Some of you may still be dealing with the unpleasant side effects of the Ancient’s now dead and gone Flower Oracle, but it should wind down before the end of the month. Or maybe you already faced your demons.
Hiding out in the Temples for the rest of the month is always an option, but be careful not to get too stagnant. It would be a shame if your ScryWatch stays stuck on the same color forever because you, too, decided to stop growing.
Ⅱ. FLOWER MARKET FESTIVAL
CW: Optional Alcohol/Drug Consumption.
You didn’t think the celebrations would be over just because the Flower Oracle came and went, did you? There’s always a new event, a new thing to do, a new way to make some benefit off the Travelers who pass in and out of the Isle looking to take something away from this place.
This month it’s the Flower Market!
During the days, stalls bloom beneath the elevated buildings and in the empty center where the Flower Oracle once stood. There are flowers, of course, in buckets, arrangements, wreaths, crowns, growing in tiny little pots, made into cakes, salsas, and snacks! Artists will find pigments, paints, inks, dyes, and papers. There are perfumes, lotions, oils, soaps, and more. Spices and herbs are abundant; you’ve certainly never seen saffron this cheap. If you haven’t gotten enough tie-dye from the temple, you’ll find beautiful batik clothing, purses, and even jewelry. Everything is bright, everything is for sale.
At night, the stalls are all folded away and instruments come out. Little stalls sell flowery alcoholic drinks and did you know or remember that cannabis is a flowering plant? The locals certainly remembered to make the edibles. Careful, though, drink or imbibe and you’ll find yourself talking about the things you need that you cannot buy. The things you are aching for.
And you won’t stop until someone acknowledges it.
Ⅲ. POISON GARDEN
CW: Poisons, narcotics, ect.
As you wander the now familiar village, you will notice a new pathway has opened at the edge of the village. It leads to an area with a high stone fence and a heavy gate. A skull and crossbones are painted on the gate in bright white paint, but there’s nothing actually stopping you from opening the gate and walking in.

The garden is beautiful, but surprisingly formal after the chaotic abundance of the rest of the Isle. The paths are wide and there’s space between the plants. Each one is meticulously labeled with a stake in the ground.
Do you read the labels? How long does it take you to realize everything in the garden is toxic or poisonous? There are so many options from hemlock and oleander to aconitum and angel’s trumpet and beyond.
Welcome to a study on how not everything that's natural is good for you as you continue to wander the fractal paths. Of course, not everything that's poisonous has no purpose. By the opium poppies there’s a sign that tells you that you can choose to wander the deadly garden until it kills you or you can own up to a toxic habit or behavior that you need to deal with.
Ⅳ. FLOWERY FIELDS FOREVER
Maybe you need to get away from the fuss at the market or just want to stretch your legs, but it’s time to explore the flowering landscape around the village. The villagers have baskets waiting at each of the outbound trails with the request that you come back with the basket full in trade for the picnic lunch they provide.
Wander the rolling hills and you’ll find a surprising amount of wildlife for an island without offspring. There are hummingbirds the size of chihuahuas, tiny pollinating bats, nectar eating possums, giant stingless bees, and more butterflies than you can shake a stick at. All of them seem entirely unafraid of humans despite being wild animals. If you get bitten or pecked, it’s your own fault.
As you fill your basket, you’ll notice patterns in what blooms. All kinds of plants bloom outside of reason and season and traditional need because the land is trying to talk to you through flowers. What did you need to hear? The villagers can help you translate when you come back from your adventure.
Bonus: music to watch the flowers bloom to.
July flowers bring, well, August flowers.
Another month has come and gone, and you may have noticed things haven’t changed much. Everything is still beautiful. There are still no signs of babies or prepubescent children or young animals.
In fact, if you’re paying close enough attention, you may have noticed there are no fruits or grains or vegetables that have come from the constant riot of color and pollen. Only flowers, always flowers.
You still have access to the city’s temple and the baths. The High Temple’s doors are open to everyone.
Some of you may still be dealing with the unpleasant side effects of the Ancient’s now dead and gone Flower Oracle, but it should wind down before the end of the month. Or maybe you already faced your demons.
Hiding out in the Temples for the rest of the month is always an option, but be careful not to get too stagnant. It would be a shame if your ScryWatch stays stuck on the same color forever because you, too, decided to stop growing.
Ⅱ. FLOWER MARKET FESTIVAL
CW: Optional Alcohol/Drug Consumption.
You didn’t think the celebrations would be over just because the Flower Oracle came and went, did you? There’s always a new event, a new thing to do, a new way to make some benefit off the Travelers who pass in and out of the Isle looking to take something away from this place.
This month it’s the Flower Market!

At night, the stalls are all folded away and instruments come out. Little stalls sell flowery alcoholic drinks and did you know or remember that cannabis is a flowering plant? The locals certainly remembered to make the edibles. Careful, though, drink or imbibe and you’ll find yourself talking about the things you need that you cannot buy. The things you are aching for.
And you won’t stop until someone acknowledges it.
Notes:
1. If you want it and it’s made of flowers, it’s here. No drugs or alcohol during daylight hours.
2. The Temple gives a small amount of spending money daily. Save up and get fancy, or buy a little bit of everything.
3. There is a tiny group of unknown Travelers that show up for the market. They don’t seem to have access to the same network as PCs, but their watches flash green, blue, or purple. They seem to be avoiding PC Travelers and disappear into parts of the Temples that don’t seem to be open to our group yet whenever they get too close.
Ⅲ. POISON GARDEN
CW: Poisons, narcotics, ect.
As you wander the now familiar village, you will notice a new pathway has opened at the edge of the village. It leads to an area with a high stone fence and a heavy gate. A skull and crossbones are painted on the gate in bright white paint, but there’s nothing actually stopping you from opening the gate and walking in.

Do you read the labels? How long does it take you to realize everything in the garden is toxic or poisonous? There are so many options from hemlock and oleander to aconitum and angel’s trumpet and beyond.
Welcome to a study on how not everything that's natural is good for you as you continue to wander the fractal paths. Of course, not everything that's poisonous has no purpose. By the opium poppies there’s a sign that tells you that you can choose to wander the deadly garden until it kills you or you can own up to a toxic habit or behavior that you need to deal with.
Notes:
1. In theory, a character could wander forever without touching or consuming any of the poisons. For plot/fun reasons, feel free to make it a little more difficult. And remember, some of your characters can be poisoned to death.
2. Acknowledging bad habits or a need for change in an honest way is very likely to result in a shift in a ScryWatch color. Remember, the Ancient is looking for growth and improvement, not moral perfection.
3. Characters can collect poisonous or medicinal plants but will be at risk while doing so.
Ⅳ. FLOWERY FIELDS FOREVER

Wander the rolling hills and you’ll find a surprising amount of wildlife for an island without offspring. There are hummingbirds the size of chihuahuas, tiny pollinating bats, nectar eating possums, giant stingless bees, and more butterflies than you can shake a stick at. All of them seem entirely unafraid of humans despite being wild animals. If you get bitten or pecked, it’s your own fault.
As you fill your basket, you’ll notice patterns in what blooms. All kinds of plants bloom outside of reason and season and traditional need because the land is trying to talk to you through flowers. What did you need to hear? The villagers can help you translate when you come back from your adventure.
Notes:
1. The giant orchid mantises are still there! Thank Gideon and Harrow for negotiating a truce, so they probably won’t eat you. A mantis might even have a conversation with you if you ask nicely, (Quentin managed somehow,) and they have their own knowledge and worship of the Ancient.
2. Feel free to use any reference for plant/flower meaning. Here’s one to get started!
3. Don’t get too attached to any of the critters, they will stay here at the end of the month.
no subject
It's hard to tell if the groan Quentin emits is for the frustrations inherent to this place or to Wade, but as if in response he surrounds himself with big pink psionic field. A bit like a gummy bear exo-skeleton.
"Hm. I don't know if viral zombies deserve to be called zombies. I feel like rising from the dead ought to be part of that taxonomy."
He wrinkles his nose at the plant pointed out to him. "Gross." But really, there's not a lot of strange flora that surprises him. Between the Savage Land and Krakoa he feels like's see his share of horticultural horrors. He leans in and looks a little closer. "What do you think these people would do if we planted some carnivorous plant near the temple or whatever? We should have a brought a shovel."
no subject
Actually, for that matter, what were the Marvel Zombies? Virus or magic? Neither. Definitely neither. They were marketing gimmick zombies. Moneymaker zombies. And the fans sure had dug it while it lasted.
"You can do a mind shovel, right? But if we do it, we gotta make sure it's one of the more aggressively invasive ones. Like a carnivorous mint plant. Shit you can never get rid of."
no subject
"Sure, sure I can mind shovel. But don't get used to it. I don't like it use it for too much pedestrian stuff."
He raises a curious eyebrow. "Mint? Who knew you had such a green thumb to know that much about mint. "Ok, you pick the plant and I'll dig."
no subject
As they walk, Wade continues to ramble because the conversation is fun and it is his job. In a way. Kind of.
"You know what I never got about the magic necromancy ones though? So, the rule is always shoot 'em in the head, right? And that works. Anywhere else is your ass. Parenthesis, Blade likes to say that. But if we're talking a corpse animated by magic, then what good does the shooting them in the head do? They don't need it. The magic isn't centered there. It's all over. And it's not the head seeing you, it's the magic sensing you. Has to be. The eyes are dead, usually rotted. So why does a head shot work at all? It doesn't make SENSE!"
Sometimes, he really had too much time on his hands to think about this shit.
"Hey man, I am a man of many talents. Also, you think people are the only living things I've been hired to kill? Nah. I've been hired to kill lawns too. True fact!!! Suburbia gets vicious. And mint kills the FUCK out of lawns."
Deadpool looks around, and sure enough, he sees something that looks like Little Pet Shop of Horrors crossed with, well, a mint plant. It's in the middle of a massive patch of otherwise barren land with all kinds of barriers put up around it to keep it from spreading. There are all kinds of warning signs about letting it out, and horrific depictions of what it can done - has done - to entire segments of the island before.
"Maximum effort," he says as he points at it, "Let's show that so-called Oracle lady what's up."
no subject
If it were anyone else he might call bullshit on that, but Wade being Wade makes it an easier sort of absurdity to accept. That pink shovel materializes in Quentin's hands and as requested he stomps it into the dirt to dig up— whatever this plant is.
"I'll dig, but you're carrying it. I don't want a rash or whatever these things might give you and you... well, you barely have skin."
no subject
Deadpool does not wonder. He knows.
"AHA!! Do you Kickstart them? Are the kickstarter ones the only ones worth playing about 90% of the time? I think I've called your geekdom." Of course, the only way to call such a geekdom is to have an intimate knowledge of it oneself.
"Shhhhh, narration."
Deadpool watches as Quire gets to work. As he does so, the plant definitely takes several attempted chomps at him, but bonus, it has minty fresh breath at least. Quire has been attacked many ways, but this has to be one of the better smelling ones.
"But...what about your swole brainmeats? Can't you hold it out away from us so it can't take bites out of us? It'd be harder to dodge it's minty fresh chomps if I was, y'know, carrying it. And you leave my buttery smooth skin out of this. I lotion up every day!"