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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

darkdetective: (pic#14647620)

[personal profile] darkdetective 2021-05-03 04:44 am (UTC)(link)
Hm. Sounds a little like a Tuesday. All except for the opening up part, maybe. I never was very good at that.

[ and now he offers her a hand up. baby steps to get her away from it. ]

Name's Bruce. The alcohol will help. Just enough to take the edge off the nagging of our grinning friend down there.
grayshulk: (pic#12883449)

[personal profile] grayshulk 2021-05-04 02:39 am (UTC)(link)
[His answer makes her laugh in a painful hiccup then literally bite her tongue before Jennifer can tell him he sounds like a friend who is no longer a friend. The need to speak about loss is insistent. She takes his hand instead.]

Jennifer. [She nods, accepting the wisdom that has gotten her moving.] You've seen something like this before. [That probably should have been a question.]
darkdetective: (pic#14647575)

[personal profile] darkdetective 2021-05-04 03:06 am (UTC)(link)
Too much for my liking. Never did care much for magic.

[ a gentle fog rolls in with the lapping of the waves at the edges of their feet. bruce looks around warily, then, off to the distance. a breeze passes through with the wind. ]

I take it you have, too.
grayshulk: (pic#12958754)

[personal profile] grayshulk 2021-05-04 03:47 am (UTC)(link)
Magic is always a pain.

[She falls into the pattern of being in a dangerous situation with a partner, scanning in the opposite direction so they won't be stuck with a blindside. The fog is not a good sign on a beach with a magic skull.]

Enough. The skull isn't alone, is it?
darkdetective: (pic#14867969)

[personal profile] darkdetective 2021-05-04 03:59 am (UTC)(link)
Maybe. Could have been one of those cult members back at the masquerade. Maybe told one secret too many. Maybe not enough. Don't really have to worry about them saying much of anything anymore.

[ the waves crash against the surf more eagerly, like bony fingers ripping as it draws back. the sound persists even when the waves stop. maybe there's something else out there after all... ]

Whatever it is, I think we should probably get the hell out of here.
grayshulk: (pic#12883467)

[personal profile] grayshulk 2021-05-05 01:58 am (UTC)(link)
[There's a temptation that has nothing to do with the pull of the decorated skull. She's angry and hurting and there is a beast under her skin that will share her pain with as many people as she can for bringing out the old wounds.

But there are innocent people here, and she's not sure if she can put it all away once she lets it come to the surface.]

I think you're right. [She stares at the creeping threat and makes another decision. He deserves to know the risk.] If things get bad, they won't be the only threat.
darkdetective: (pic#14860932)

[personal profile] darkdetective 2021-05-05 02:22 am (UTC)(link)
[ he's been in this game long enough to see some things, but that catches his attention. his eyebrow raises inquisitively. ]

Mysterious. Care to elaborate?
grayshulk: (pic#12958754)

[personal profile] grayshulk 2021-05-06 05:10 am (UTC)(link)
Ever hear of the Hulk? [It's a long shot, but it would be nice to have some shorthand given the sense of impending doom.]
darkdetective: (pic#14867990)

[personal profile] darkdetective 2021-05-06 05:12 am (UTC)(link)
Let me guess: you can turn into an old, beached boat?

[ he passes a look. no, he's never heard of the hulk before. ]
grayshulk: (pic#12896262)

[personal profile] grayshulk 2021-05-06 09:49 pm (UTC)(link)
Close. If Mr. Hyde weren't inherently morally corrupt but did become capable of destroying a city block in ten minutes or less, it might be an accurate comparison.

[She starts stepping back, not liking the way hair was rising on the back of her neck.] I took myself out of the field. Then I ended up here.
darkdetective: (pic#14867993)

[personal profile] darkdetective 2021-05-06 10:07 pm (UTC)(link)
Hyde wasn't corrupt, Jekyll was. Something tells me you already know this. [ a pause. ] I take it you can't control it, then.

[ as the shambling dead begin to emerge from the shore, bruce turns his head towards jennifer. ]

We can talk about literature later, though. I'll cover you, just work on getting off the beach without turning. Sound like a plan?
Edited (liked it better switched) 2021-05-06 22:10 (UTC)
grayshulk: (pic#12958684)

[personal profile] grayshulk 2021-05-07 04:21 am (UTC)(link)
The guilt was never an either/or. [A pause.] I don't know. The only time I've ever fully lost control involved magical interference.

[She keeps backing up, eyes on the undead, but there's no fear in her expression just a slowly growing green fire in her dark eyes. Pain comes with the threat of transformation, but she isn't about to leave someone to a zombie horde when she is still technically immune.] How about we both try to run?
darkdetective: (pic#14647577)

[personal profile] darkdetective 2021-05-13 11:31 pm (UTC)(link)
Tell you what...

[ he starts backing up, eyeing her from the side. he knows that sort of stubborn determination when he sees it. she won't leave, and if what she says is true, he thinks it would be a bigger mistake to try and force her. ]

You keep your little problem under control, and you've got yourself a deal.
grayshulk: (pic#12883463)

[personal profile] grayshulk 2021-05-16 04:55 am (UTC)(link)
Running should help with that.

[She stretches and flexes her limbs slightly as she keeps her steady retreat. Forcing herself to be aware of her body in an attempt to ground in a moment rather than taking this easy opportunity to give into more aggressive impulses.]

Ready?
darkdetective: (pic#14867970)

[personal profile] darkdetective 2021-05-16 05:26 am (UTC)(link)
Ready when you are.

[ but his feet are already moving. it's as though by even acknowledging the presence of the undead, it allowed them permission to cross the boundary of this world. their hands begin to emerge from the sand at their feet as they run, grasping and clawing to keep them from ever leaving. the beach seems somewhat broader now in their escape, though thankfully the lights of the street remain visible. it's not moments before their feet touch ground that the dead submerge themselves back beneath the earth, waiting. in the far distance of the shore, a small glimmer from the gem-laden skull reminds him that it's still out there, grinning. ]

New rule, don't go to the beach after dark. And no talking to strange skulls, though that seems given.
grayshulk: (pic#12883401)

[personal profile] grayshulk 2021-05-19 05:29 am (UTC)(link)
They should post a sign or something.

[Jennifer is a little more winded than she's used to being after a run that short, especially without the fight. It had been a relief to give herself over to the window of flight when her conscious brain could step aside without the imminent threat of letting loose her hulk. That doesn't mean her body is what it was before her illness.]

Seriously, though, should we put up a sign? Or at least try to warn the others who aren't from here?