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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

mewnifestos: (Default)

[personal profile] mewnifestos 2021-06-20 03:41 am (UTC)(link)
[ What's this?? Someone willing to entertain him and his terrible sense of humor (even under threat of something that, realistically, Anders would never have the follow-through for)? A rare treat!

So of course he's going to follow along. ]


Oh, ordinarily I'd say that's second date talk - but I'll settle for a proper introduction before we start picking our sonnets?
lickstheevidence: (Default)

[personal profile] lickstheevidence 2021-06-22 01:11 am (UTC)(link)
[Being fair, Connor is newly deviant and extremely naive about certain things and confused by others. Humor is something he still doesn't quite get. He may have social integration programming, the best Cyberlife has ever developed, but realistically speaking how good could it be if it was developed by tech nerds who had their own issues relating to other people? So if Anders has a terrible sense of humor, Connor is blissfully unaware of this fact, and in addition he's going to take most of what the man says literally.]

...Oh. Are we on a date now? My name is Connor- I'm the andr- it's just Connor. I've never been on a date before. Is there something I should be doing?
mewnifestos: (Default)

[personal profile] mewnifestos 2021-06-29 04:27 pm (UTC)(link)
[ There's an almost certainly comical (and almost certainly wasted, on present company) flash of surprise that crosses his face, a wash of amusement left in its wake. Oh, no, Connor's really not helping dispel the unfortunate comparison Anders has already drawn in his head - not just overly sincere but overly literal, as well.

He shakes his head, stifling a laugh. ]


Uh, no. That was a joke. You know, ha ha, funny? Nevermind. Not important. I'm Anders, by the way.
lickstheevidence: (Default)

[personal profile] lickstheevidence 2021-07-03 03:01 am (UTC)(link)
[And Connor's own thoughts on the matter? Something along the lines of this: ???????, especially with the laugh. He doesn't understand the source of Anders' amusement.]

No. I don't know.

[But like Anders said, nevermind, so he doesn't.]

It's nice to meet you, Anders. Just to be clear, we're going to the library to find and quote terrible poetry at each other not on a date. Correct?

How will I know if the poetry is terrible or not?
mewnifestos: (Default)

[personal profile] mewnifestos 2021-07-03 10:27 pm (UTC)(link)
Ah, right.

[ More or less. Anders still looks a bit like he wants to laugh at him, but maybe he's trying to be polite. For now. Perhaps it's a cultural thing, to be so literal? The qunari can be sort of like that - and he certainly wouldn't want to get caught laughing at one of them.

Not that Connor is quite as intimidating. ]


Oh, trust me, you'll know. Terrible poetry is pervasive. It's a feeling.
lickstheevidence: (pic#14291149)

[personal profile] lickstheevidence 2021-07-04 07:09 am (UTC)(link)
[His expression curls into a frown, his eyebrows drawing tightly together. It could be reasonably said that Connor's behavior is very much a cultural thing.]

Feelings are not easy for me to understand. I'm not good at them yet.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-07-04 07:55 pm (UTC)(link)
'Yet'? What, like you're still learning?

[ Maybe he was brainwashed by some cult, Qun-adjacent, and just recently escaped. Or maybe this is just some bizarre joke Anders doesn't understand, just yet.

Either seems as likely. ]
lickstheevidence: (Default)

[personal profile] lickstheevidence 2021-07-08 11:06 pm (UTC)(link)
Aren't you? Isn't everyone?

[But he sighs, because realistically, Anders probably isn't, and neither is anyone else who was born into emotions.]

Yes, I'm still learning. I haven't always had emotions, not until very recently.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-07-09 02:16 am (UTC)(link)
[ That's a bit too philosophical a line of questioning for Anders, and it's a bit of a relief when Connor clarifies, instead of expecting him to take the bait.

Avoiding feelings is more what he prefers, in general. They're messy things, apt to get one into more trouble than they can find their way out of again. He's seen it too many times.

And Connor's answer sort of half-confirms his wild theory-spinning, anyway. Much safer to latch onto. ]


Oh. Well. That's a bit troubling. But not entirely unheard of. I know a spirit of Justice who's having the exact same problem. Got stuck in a human body, now he's having all sorts of new experiences.

Is it a little like that, for you? New body? ...Hopefully yours, to start with.
lickstheevidence: (pic#14100935)

[personal profile] lickstheevidence 2021-07-10 01:29 am (UTC)(link)
[Connor's friend Hank feels the same way- emotions always mess things up. It's another reason why Connor isn't particularly happy to be saddled with them now. He doesn't know how to avoid them though. If Anders could help with that sometime, that would be great.]

A spirit of Justice? An actual spirit, like a ghost? [He shakes his head.] Those aren't real. ...Are they?

[And another head shake.]

No, that's not possible for me anymore. This is the same body I've always had, but some things changed and now there isn't anything blocking my emotional responses. It's very disconcerting.