Entry tags:
- ! event log,
- a discovery of witches: kit marlowe,
- dc: harley quinn,
- detroit: become human: chloe,
- detroit: become human: connor,
- dragon age: anders,
- final fantasy: sephiroth,
- locked tomb: harrowhark nonagesimus,
- marvel: carter ghazikhanian,
- marvel: jennifer walters,
- marvel: loki odinson,
- marvel: wade wilson,
- my hero academia: takami keigo,
- oc: elenore evans,
- oc: saxsice king,
- penny dreadful: victor frankenstein,
- south park: kyle broflovski,
- uncharted: elena fisher,
- uncharted: nathan drake,
- uncharted: rafe adler,
- uncharted: samuel drake
Destination: Carcosa

✖ Carcosa
Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.
The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?
If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.
The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.
There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.
Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.
The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.
Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.
All of the attendees are wearing masks.
You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.
Which would be all well and good, except that you can't take the bloody thing off.
Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.
No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.
Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.
Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.
The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.

The lights go down and the curtain is drawn open, revealing... well. Not much.
There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?
Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?
Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.
Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.
You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.
There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.
Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.
You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.
It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.
Bonus: What's that? You want a Carcosa playlist? You've got it, babes!
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.
The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?
If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.
Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.
The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.
Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.
Which would be all well and good, except that you can't take the bloody thing off.
Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.
No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.
Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.
Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.
The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.

The lights go down and the curtain is drawn open, revealing... well. Not much.
There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?
Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?
Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.
Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.
You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.
You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.
It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.
Carter Ghazikhanian| Marvel 616 (adult au) | OTA
He can honestly say that he's never been in this kind of situation before.
And not just the whole 'hey an ancient being is throwing you onto a random weird island' deal, but also he's never been to such an extravagant party in his life. The closest he's ever come to seeing this kind of ball was watching things like 'Boardwalk Empire' or the 'Great Gatsby' movie. And so with that in mind, it's not really all that shocking that the outfit he has found himself in is a replica of the pink suit Leo wears in said film. His mask however is different from a lot of the masquerade ones he sees floating around the room, his is a sleek matching pink mask that is commonly used in hospitals.
He finds himself wandering through the ball, looking at all the décor and costumes with an almost bright eyed wonder. He's so enthralled he might not see where he's going and bump into someone, if so he turns and immediately starts to apologize.
"Oh! I'm sorry!"
Ⅳ. LOST CARCOSA:
Time
Loss
Pain
Death
He stares at the jewel encrusted skull and feels it stare right back, the empty sockets a void of cruel laughter.
He doesn't know how long he's been standing on the beach, but it feels like forever. The last thing he can remember is leaving the party, his head feeling light from the gin and the swirling upbeat energy of all the people around him. He had left because after a few drinks he started to hear people's thoughts and some of them were odd.
Disturbing even.
Strange is the night where the black stars rise
So he had left and somehow found his way onto the beach, hoping for peace and quiet and a moment to re-center himself. But there had been something else...
And strange moons circle through the skies
Some kind of pull that he could feel directly in his head, something that was calling to him without words. So he had started walking and eventually found his way to this bizarre funeral mound, that feeling getting stronger and louder.
And then...
Things are dark and he finds he can't pull his eyes away from the skull, he can only stare and whisper two words.
"She's gone."
iv
The sorrow seems palpable. So is the sense of something gripping towards his thoughts, however unintentional. Matt focuses himself on turning that out as he's been taught to do. He closes it off and crouches in the sand. "Who is? Who's gone?"
content warnings for death/murder/grief
Carter can barely feel the other man's presence, he feels lost deep inside the black void that fills the eyes of the skull. But he hears the question and after a moment he responds, his voice husky and thick.
"My mother. She was murdered."
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Matt's hand hovers in the air just above the crouched form of the younger stranger. After a moment of thought, he brings his palm down against his shoulder and gives it a firm squeeze. "I'm sorry," he says, though he feels his mind urging him to say something more earnest: I understand.. Matt resists the push and asks instead, "When did it happen?"
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Somehow the physical contact helps break the strange connection the grinning skull has on Carter, he lets out a shaky breath he didn't know he was holding and his body sags with relief. There was something awful about that hold, something all consuming and almost hungry...
"I was thirteen." He says and brings a hand up to his face, wiping at his cheeks which are wet with tears.
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He rubs a brief, reassuring circle against the stranger's shoulder and moves to sit alongside him. Matt can hear the tears in his voice, but he doesn't mention them. "That must have been terrible. Did they find who did it?"
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He drops his head down for a moment, grateful for the brief feeling of comfort from another person. After a moment he lifts his head back up and looks at the stranger who is sitting next to him.
"Yeah it sucked. A lot." He pauses and swallows the grief that wants to rise up in his throat.
"They never found out who did it, he had protection from some kind of organization."
Lost Carcosa
Nevermind that the stars are fucked - no constellations that Kyle can recognise, but worse than that is the fact that they seem to be an absence if light, and he really can't look at that shit for long - the fog rolling in off the sea is cold and damp and it quickly turning his suit into a clinging mess.
He spots Carter up ahead and he hurries up, stopping when he realises what the ther man is staring at.
"Uh," Kyle says after Carter breaks the silence. "Who's gone?"
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"My mother." He says simply and the sound in his head increases, as if in response, it sounds like the angry buzzing from a wasps nest and his face cramps briefly in a grimace of pain.
Songs that the Hyades shall sing, where flap the tatters of the King
"She..." He starts to say and then stops. He doesn't want to say it, there's something wrong with that noise, it sounds hungry and eager.
Must die unheard in...
"She..."
The sound rises and he grabs at his head, wincing at the horrible feeling that is filling his mind.
"NO!" He screams and lashes out, his telekinetic abilities pushing out the horrible sound but also knocking over anything in a five foot radius.
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The invisible blast hits him like a linebacker and sends him sprawling into the surf. Kyle sits up, coughing and sputtering, eyes wide and locked on Carter.
"Dude!" he says. "What the fuck? Was that you?!"
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"Kyle?" He asks and takes a step towards him, "Shit. Are you okay?"
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"What the fuck, dude?"
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"Fuck. I am so sorry. I....I couldn't help it." He stammers, motioning at the skull. "That fucking thing it...I couldn't feel anything."
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"There's nothing to FEEL, it's just a beach, dude!"
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"Not when you're me!"
His head is pounding and he makes himself stop and take a breath, trying to calm both his nerves and his powers.
"Not when you're psychic." He says after a moment, his voice almost sounding ashamed.
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"There's no such thing as psychics," he says in a matter-of-fact tone. He can remember proving this exact point once as a kid, laying in a hospital bed.
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My swipe text is drunk again
Swipe text is like "I want Chipotle"
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Masquerade
"Apples?" There's no reason to assume he'll put the slight brunette in a delicate costume together with the hulking giantess who he had a pleasant meal with on another island, but maybe. There are only so many Travelers in their group so far.
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"Apples...?" He asks and then his lips curve into a slanted smile as he finally clues in.
"Oh!! Apples! Jen, hi!"
He takes a step back, looking her up and down in a curious way.
"Wow." He says and then blushes at how rude that sounds. "I mean...sorry. You look different, I mean nice. You look nice."
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But then he recognizes her and she gets to be vaguely glad that her face is still covered in a whole new way. Dealing with people seeing her in both forms was always weird when she was comfortable with her body. Now it's a whole new set of potential weirdness. At lease he seesm kind about it? She doesn't even think about him being complimentary.
"Thanks. So do you? Pink suits you. I'm a little jealous of your mask?"
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"Yours is neat, although sadly both of our masks are going to make it hard to have drinks."
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"That is a downside. The champagne looks good." Gin, too, but it's less visually appealing. "It will make things awkward if we can't figure out how to get them off."
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"I've seen a few people without masks in here." He mentions, pointing towards the swirling crowd. "And some of those have the same weird watches we do so there has to be some sort of trick to getting them to come off."
"Maybe it's a magic word or something to do with this yellow mark?"
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She focuses back on the suggestion on what to do about the mask and the possible connection. "I tried asking one of the guests about it. They got real winky about it being a secret. Which definitely makes it seem like we're either being set up for something or it's annoyingly obvious."
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"Winky about...a secret." He says and then looks back at Jen, "Maybe we have to tell each other a secret? Is that too dumb and obvious?"
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"No, that's exactly the right level of obvious." She looks around. "It probably can't just be a little one, right? Or, I guess we could try?"
content warning for mention of spousal abuse
content warning for mention of abuse
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awww that's a cute icon
thanks! I almost never get to use it
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