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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

shapeshistory: <user name=bungalows> (Louis Vuitton)

[personal profile] shapeshistory 2021-05-17 04:20 pm (UTC)(link)
[ Jack has a sinking feeling the other isn't talking about the New World, not with that harsh accent, not with how the other's behaving--he doesn't bother hiding the wrinkle in his nose, his face twisting up for a brief moment before he sniffs loudly. He's going to have to get used to this stuff, and hey, he can adapt, he's fairly good at that. It's Anne he's worried about.

No point in being annoyed with someone who wants to help. The freakout line definitely has him lower his shoulders slightly, despite himself. Had he been so bunched up the entire time he's been here? Shit. ]


Perhaps your life of exploring can aid us in finding a drink. A proper one. [ He extends a hand, eyebrow quirking up. ] Jack Rackham.
pilferings: (but is it ... updog?)

[personal profile] pilferings 2021-05-22 09:44 pm (UTC)(link)
Well, sure. [ Said amiably. ] A drink, especially a proper one, can't be far away.

[ And after everything they've all been through, a drink actually isn't a bad idea. Nate might not be a regular bar crawler at the best of times, but in a city like this one it seems like the usual modern comforts aren't going to be too foreign from what he's used to. Underground establishments; surreptitious holes in walls — surely he can find a decent speakeasy, at least. ]

Good to meet — [ Wait. Did he hear that correctly? It's not an especially common name, not for someone who looks like Jack does. And that niggling feeling from earlier only makes sense now; it's like seeing a woodcut illustration come to life, only those had never even been all that accurate to begin with. For one thing, the guy standing in front of him looks younger, better.

His fingers tighten ever-so-slightly over Jack's, the change in his expression due entirely to excitement more than anything else. ]
— Jack Rackham, huh? Damn. [ No freakin' way.

(Well okay, maybe there's awe and disbelief mixed in there, too.) He has to work his composure back into something a little more cool and collected. ]


Nathan Drake.
shapeshistory: <user name=bungalows> (Hermès)

[personal profile] shapeshistory 2021-05-23 04:52 pm (UTC)(link)
[ Finally, the promise of some rum. He was going to grab some anyway, of course, but company makes things infinitely better. He's not above getting more advice, either, he's just particular about how, and a shared pint sounds like far more even ground to him.

There's a twitch in the other's handshake, and one of Jack's brows shifts down while the other remains up, trying to read the ripple of lord knows what. Maybe his new drinking acquaintance is secretly mad. Maybe he's planning on killing him.

Maybe he's heard of Jack, and a slow, small, toothy smile begins to poke out of the moment of confusion. The other's pulling himself together, recognizably so, and that tone of voice is the same one he's heard himself slip into when he talks of Avery. For a brief moment, he's reminded of a young girl in Boston with a pretty face and dressed in pretty silks asking about Charles Vane and Captain Flint and Jack Rackham himself. Still a pretty face in this situation, but less expensive clothing and far more of a strange accent. ]


Heard of me, have you? [ Jury's out on whether or not the punctuated expletive the other's given is a good thing or not. Either way, it's a great day for his ego. ]
pilferings: (we're trapped in the exposition tower)

[personal profile] pilferings 2021-05-29 11:10 pm (UTC)(link)
You could say that.

[ Nate's just — going to let go of Jack's hand now, yep. There's still a familiar brightness in his eyes, like he's trying to contain the hundreds of questions swirling around in his mind right now, things like 'Tell me about how you deposed Charles Vane and spare no detail' all the way over to 'What is it like to be you?'

And in retrospect some questions are probably better left to the history books on account of sensitive topics, but who knows? They could be inaccurate! And what pirate wouldn't want to boast his tales and share his victories, right? But he's not picky either way. A first-hand account of anything related to his life and times would make Nate's nerdy heart giddy with glee.

But he should absolutely be cool about it.

Goddamn. 'Calico Jack' in the flesh, though. That's — that's something. ]


Still up for that drink?
shapeshistory: <user name=bungalows> (Balenciaga)

[personal profile] shapeshistory 2021-05-30 05:41 pm (UTC)(link)
It's been far too long without one. [ It seems strange not to be constantly drinking, be it grog or something else. He's far from an alcoholic, but Nassau is Nassau, and the fact that he hasn't had a proper glass of anything since arriving strikes him as terribly inconvenient to his general demeanour. He motions with a cant of his head: after you, sir, and glances at the other's bracelet to see its colour. His own glows orange, and after a few beats he decides he might as well ask something that's been bothering him for a while. ]

The vast majority of those amidst our ranks seem to have a particularly strange way of rattling on. A far cry from the intonation I've grown used to hearing. Where are you from?

[ It's bothering him more than he cares to admit: Jack is a man of rhetoric, and American accents? Whack. He plays it cool, though, beady eyes focused ahead of him, the promise of rum and a proper conversation lifting his mood entirely. ]
pilferings: (look it up)

[personal profile] pilferings 2021-06-08 04:57 am (UTC)(link)
[ As Nate so rarely leaves his sleeves at anywhere but gathered at his elbows — even in the 1920s get-up — it won't be hard to notice the greenish glow at his wrist with just a tint more yellow than your average, well-adjusted Traveler. He's got more than a few mistakes to rectify, and then there's the whole saving his brother and saving his marriage thing. ]

Oh, right. Guess you could say that. [ Knowing what he knows of the English pirates during that golden age, he tries not to make his declaration a performative one, but. This is almost too good an opportunity to pass up. The possibility of maybe impressing a pirate? Totally going to knock this one off his bucket list ... n o t that he could have imagined this ever happening in the first place to even be on a bucket list, and — okay, no.

Again he's got to remind himself to be cool. He rubs his chin like it ain't no thang, just thoughtful. ]


Just ah, a little country across the pond, actually. America. You might've heard of it?
shapeshistory: <user name=bungalows> (New Balance)

[personal profile] shapeshistory 2021-06-20 06:32 pm (UTC)(link)
[ Jack's eyes narrow, growing silent, if only because he's trying to do the mental math. Give him a hot second, and those beady eyes turn to Nathan, upper lip curled in confusion before he purposely looks away. He's looking back at Nate in a matter of seconds, double take fairly evident. ]

The colonies?

[ From has a new meaning. If it's enough that language has changed, that's a considerable span of years. And, more importantly, he's still heard of him. Jack tries to bite down the sudden feeling of giddiness, though his eyes are alight. ]

When?