polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

kneecaptain: (92)

iv.

[personal profile] kneecaptain 2021-05-14 01:17 pm (UTC)(link)
Bucky ignores the skull.

Well, it's more like: he pretends not to see it. Because it's with a girl, small and dark and singing a sad song, but not performing, exactly. The songs are all morbid and flowery and he assumes they aren't meant for him to hear. To look at her, really look, would be like catching a lady before she puts her face on. So he pretends she's transparent, for the sake of politeness, staring out at the black water that seems like it could reach back into forever.

So when the fog starts to roll in, he notices. It'll start clinging to them soon. He fidgets, awkwardly. Should he interrupt? How many words can possibly rhyme with tomb? He holds himself for a moment in awkward, noticed silence.
necrosaint: (031)

[personal profile] necrosaint 2021-05-17 03:36 pm (UTC)(link)
However many words there are that rhyme with tomb, Harrow knows all of them. So it may take her a bit to get through it, but she does, eventually, conclude. Or else, she's choosing to conclude, because the hairs on the back of her neck (and the instincts of her Lyctorhood, perhaps) sense another before she properly sees them.

Only after she's ceased speaking does Harrow turn her head over her shoulder to note Bucky, and nod once. It's unlikely he actually wanted her attention specifically, only so much to try to get her to be quiet, or -- the weather does seem to be encroaching, doesn't it?

Harrow reaches a fingertip to the skull's forehead, to thank it for its time, and then is looking to get a better read of the man alongside her. He looks like a cavalier, but can't be, unless he's left his necromancer somewhere far behind.
kneecaptain: (258)

[personal profile] kneecaptain 2021-05-20 04:17 am (UTC)(link)
"You think we should maybe be heading back?" Something about the fog disturbs him, but he can't put a finger on what. An instinct, maybe, born from the war, or a tendency to see the demons in the shadows, from the same place. Either way, his muscles tense.

Bucky isn't a cavalier, but he's trying to be a shield. So he isn't planning on leaving a stranger alone on the beach. Even if her songs are really creepy. (Doom, gloom, womb, consume. Jesus.)
necrosaint: (028)

[personal profile] necrosaint 2021-05-20 05:15 pm (UTC)(link)
She considers Bucky, then holds up a finger as if to sample the fog. She's actually just trying to concentrate and see if she can sense anything spirtually amiss, the way Augustine wanted her to know how to do. The way she had wanted herself to know how to do, and had left herself a strongly-worded letter to that effect.

And yet: nothing. Harrow has failed again. The broken Lyctor.

But even a broken Lyctor can sense the growth of thanergy nearby, and can sense how this approach is going to go. "It might be wise," she says.
kneecaptain: (31)

[personal profile] kneecaptain 2021-05-21 01:22 am (UTC)(link)
He nods, not understanding what Harrow is doing, but thankful this isn't gonna get any more awkward. This place is already creepy enough.

As he gets ready to leave, though, the skull catches his eye— a glint in the sand, reflecting a light that isn't there. He stops, hesitates just long enough for something with limbs to stumble out of that fog.