polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


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necrosaint: (003)

iii. lost carcossa;

[personal profile] necrosaint 2021-05-09 05:58 pm (UTC)(link)
[ Normally Harrowhark Nonagesimus, Harrowhark the First, best bone adept in the entirety of the Nine Houses, would not be having any problems here at all. She would be having a skeleton army handle everything for her. But she does not have her bone shards here—she does not have any bone with which to transform into a defense except for that which is inside her own skin.

She does not trust that she can recover well enough to pull bone from her body safely. She would not dare unseat the inquiring skull. She is, instead, walking backward slowly, looking at the shambling once-living with her head tilted back and to the side. She looks wary, but also curious. ]


An apt question. I am trying to ascertain what the fuck, which is mostly just these are dead humans who were, presumably, at one point, living. What I would like to know is how the fuck, and furthermore what can be done.

[ She crouches in the sand, starts combing through it, reaching out with every sense she's got to try to find any bone at all. And then, and then she realizes -- ]

Your knives. What are they made of.
bonnylass: (pic#14820049)

sry for the wait, this bone coincidence is amazing

[personal profile] bonnylass 2021-05-14 10:50 am (UTC)(link)
[ The first thing that flashes across Anne's mind (the part of her mind that isn't thoroughly focused on the strange, shambling and advancing threat), is that this girl talks a lot like Jack. It at once puts her on guard while also being strangely reassuring, because while anyone else who's ever talked like Jack has been some wealthy fuck she needs to watch out for or someone trying to get one over on her, there's also undeniable comfort in the phrasing - in the almost pompous way the threat before them is being assessed.

She throws a questioning glare at the girl and gives her head half a shake as if to ask 'did you really just ask what I heard you ask?' ]


What?

[ Still backing away from the walking skeletons, Anne glances down at the ivory-handled knives which she's holding at the ready, useless as they seem to her against such odds. Her hands still ache when she closes them in a tight grip but she's trying to ignore the pain, as always. ]

What the fuck's that matter?

[ So much for getting a clear answer out of Anne during a tense situation. Anne only trusts her captains in battle (when it comes to answering questions and following orders without backtalk) and this is certainly about to be a battle, as far as she can tell. ]
necrosaint: (039)

then it took me forever so no worries in any direction

[personal profile] necrosaint 2021-05-17 04:22 pm (UTC)(link)
If you'll let me hold it, I'll show --

[ Harrow says this, and then almost instantly gives up on it. She straight up has to cut herself off to get to a new, different point. This woman talks like her cavalier just enough that maybe using something that would work on Gideon will work on her. ]

-- I can control bone, so if you will lend me one, I can make us a small army of our own. I will do my best to return it to its original state.
bonnylass: (pic#14716450)

[personal profile] bonnylass 2021-05-19 12:36 am (UTC)(link)
[ Anne snaps her head around properly to look at her a second time and her face contorts in a look of: 'what the fuck did you just say?' Anne is not an imaginative woman, nor was she ever one to believe folktales, even when she was a child (as short a time as that had felt). Nothing she'd said just made sense. Except for...

If she needs a knife, it means the girl is unarmed. That is a predicament that Anne understands. Normally she wouldn't care and would never give up one of her own weapons to arm someone else, but since the enemy is almost upon them and she needs someone to watch her back, she grunts in frustration and tosses one of her stolen blades to Harrow so it skids to a halt in front of her in the sand. ]


You best be able to use it, girl.

[ To fight with, Anne means. She doesn't have the experiences to expect anything else. ]
necrosaint: (006)

[personal profile] necrosaint 2021-05-20 05:22 pm (UTC)(link)
Oh, I can use it.

[ Harrow is insistent as she picks up the knife, preparing to make from it a construct of a human skeleton. She tosses it out again, more up int he air and a little bit forward toward the approaching horde.

Unfortunately for Harrow, this is ivory.

That doesn't mean necromancy doesn't work. On the contrary, it works very well, and creates something much larger than Harrow was intending: it's just that Harrow has never seen an elephant before, and that is what she's gotten. An Indian-sized elephant, but still huge: bones and ligaments and tendons, an ambulatory elephant skeleton, awaiting her command.
]

Erm. That—that is not exactly—

[ Then she lets out an exasperated sigh and gives up. There's still an approaching zombie issue, and giant four-legged things with big sticky-out pointy teeth are going to have to do. The elephant drops a tusk, then grows it back, and it turns into another elephant, who spawns a third, and Harrow sends them running at the undead.

Somewhat snarkily, she says:
]

Will that do?
bonnylass: (pic#14820053)

[personal profile] bonnylass 2021-05-21 05:07 pm (UTC)(link)
Wha--

[ Anne is just opening her mouth to shout when she sees what seems to be the girl tossing away the knife that Anne had just thrown her, but the word doesn't make it out whole. Anne fairly chokes on it when she sees what can only be witchcraft being performed before her and her knees weaken enough that she goes down on one of them in the sand.

She can't look away from the bones spawning and reconstructing themselves on their own. Anne herself has never seen an elephant before, either, so even though some part of her knows what the skeleton must be from, given the ivory (which is recognizable enough to her), no part of her was prepared for this sight. This is the most distracted Anne has ever managed to be in a fight for her life, but any other reaction is simply out of the question.

She can't even register the snark in Harrow's question and she simply takes her hat off and drops it in the sand, the better to see the carnage the elephant bones are creating. ]


Are you... You're a witch, then?

[ For perhaps the first time in her life, Anne sounds genuinely frightened. She doesn't have the first idea of how to protect herself against witchcraft. ]
necrosaint: (031)

[personal profile] necrosaint 2021-05-22 12:15 am (UTC)(link)
[ Technically: yes. Harrowhark has been called a bone witch before; she knows what the word means, and as applied to her based on the Dominicus system's definition, it is accurate. She's a little bit busy at first, though. She's focusing on the elephants fighting zombies.

When one of them manages to pierce a tusk through a zombie head and actually knocks it down, Harrow makes the softest, tiniest sound of relief and satisfaction—she had become afraid there was a dead thing she couldn't handle, which would have been the actual end of the world.
]

Bone witch, some call me, yes. You might also try 'necromancer.'

I'm not going to hurt you.

[ Wasn't it obvious Harrow was protecting her? Non-necros, sometimes. ]
Edited (OOPS close tags.) 2021-05-22 00:16 (UTC)