polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

fissure: little-luna @ hollow-art (3)

[personal profile] fissure 2021-05-08 02:44 am (UTC)(link)
The contortions required to see this fellow, even in part, must make Prior look like a fool. Or perhaps a bird. He bobs this way and that to hope for a more complete picture, but it's nearly impossible with the obstructions, unfortunately. He gets part of the mask, part of the face, and when he listens it really requires listening because it's m every bit like he's breathing through his ears.

"I feel as if I'm in the middle of a ritual," he notes, his best response to this man's understandable paranoia. His accent — English — isn't nearly as crisp or neat when he practically has to shout through the thick fabric of the gas mask.

"Do you think any secret will do?"
everlastingchains: (He turns his back on his own creation)

CW: childhood illness

[personal profile] everlastingchains 2021-05-08 03:28 am (UTC)(link)
It's actually almost comforting to hear a fellow countryman. Well, what he can make out anyway. Even with the yelling, that mask does make things a bit harder to understand. Victor actually leans in and really focuses.

His lips draw down into a concerned frown. He absolutely doesn't like the idea of this being some sort of ritual. To him, that means blood and violence as close at hand and he's only been on the very edges of that sort of thing.

"I should hope not. For one, there's not nearly enough chanting." But that is a question. A hypothesis to test.

"I'm not certain. There is only one way to find out. A secret then. A small one." He thinks of something harmless and innocuous. Something he wouldn't bother telling anyone. "I was often bedridden for long periods of time as a child due to terrible asthma. Even going for long walks could trigger it. I was under constant supervision and care and rarely ever left the house. Because of that, I never developed a taste for outdoor sports. To this day, I still don't understand cricket, for example."

He hopes it's enough. He reaches up to carefully pry the mask off his face. It takes a bit of a tug, but it comes off with the admissions that the know-it-all doctor doesn't actually know it all.

"I suppose that hypnosis is proven."
fissure: little-luna @ hollow-art (Default)

cw: childhood illness

[personal profile] fissure 2021-05-10 10:53 pm (UTC)(link)
The familiarity of this man's story leaves Prior a bit uncomfortable, although no nearly so much as the mask does. Still, he isn't offering up an opportunity to relate, instead wondering why this was the secret this man was keeping. Was it no obvious? Was he ashamed? Is he no longer afflicted with maladies and therefor reflects back as if forgetting the rules of cricket is some great failure?

"Yes, that looks like it worked," Prior agrees to give himself more time to explore this new fascination.

"Were your parents the type to over-worry?" That's the only reason Prior can think as to why this man's secret needs protected; he can't imagine many reasons otherwise and just because he doesn't value his family's reputation doesn't mean someone else won't.
everlastingchains: (Born in delirium)

[personal profile] everlastingchains 2021-05-11 03:54 am (UTC)(link)
He's rather glad to have that mask off. He drops it at his feet and then gives the heavy thing a little scoot to get out from under foot. He looks to the other man, a bit hopefully. But it seems he's not ready to share or perhaps interested.

"That's one theory answered then. And now you know the secret, should you wish to be rid of yours." As he speaks, he gives a little tug at his clothes. Now that the mask is gone, Victor has all new reasons to feel uncomfortable.

The question about his parents throws him a bit. For a moment, Victor looks deeply saddened. His shoulders slump inward and he looks away. "Not entirely. Father had healthy sons to care for and mother was gone too soon. She never saw me healthy. But imagine if you will, being the only boy in your boarding school that couldn't play because he didn't know how." Not that he cared. He'd hid on the libraries instead.