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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


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incelligent: by yaylikeawon @ plurk (147)

[personal profile] incelligent 2021-05-07 05:04 am (UTC)(link)
[Simon is angry, sure, and while it's not unlike him to take out his frustrations on the nearest punchable thing, he knows better than to do so.

After all, he has yet to meet a person like himself- Someone human, someone normal. With bones that break and blood that can be drained from his body, entirely free of magic or any other enhancements. It has made him feel small, something he hates, something he can't stand-
]

Yours first.

[The words are spoken through gritted teeth.

Simon turns in the other direction, hiding his own face in shame. The Mercenary's voice may be gruff, but there's a peculiar sort of assuredness in it that does seem to help, even though the frustrated teen will not admit it. Simon despises the fact that tears are flowing down his cheeks at this very moment, and that there is nothing he can do to stifle them.

His reaction will indicate that he is very young, volatile.
]

State yours first!

[He inhales sharply between sniffles. As uncouth as his reply might be, he is trying to follow the other traveler's advice. Simon reaches for a spot above his left elbow and squeezes it with his right, an old habit.

It's horrible, knowing that the feels just as weak and useless as he did before, all those years ago. He told himself that he was more than just a sniveling, helpless brat, and yet?

He's one and the same.
]
dependably: (pic#14864255)

[personal profile] dependably 2021-05-08 05:27 am (UTC)(link)
[ the Mercenary barely bats an eye at sound of that shaky response, the demand struggling to sound more confident with the next response. however, he doesn't get irked by it, or even remotely bothered by it now directed to him so sharply. use to such frazzled responses from his experiences.

and so, he brings a hand to scratch at the back of his own head just to give him an extra moment. he isn't really the best kind of person when it comes to comforting someone.. and a kid at that. if only someone like Emily or Emma were around.. they'd be sure to cheer him up from his sniffling.

well, the least he can do is give an answer. ]


Subedar.

[ Naib can feel the temple dweller's eyes on them, wary and uncertain. he gives them a look before glancing back to Simon even if the only thing he can see is the slight shake of those shoulders. at least the natives seem to start to disperse as they assume Naib has everything under control now ( he isn't sure but, at least it gives Simon some space. ) ] So what's yours?
incelligent: (31)

[personal profile] incelligent 2021-05-08 06:21 am (UTC)(link)
[But that's just it.

Simon is used to being dealt the cruelest of hands, so any touch of kindness or compassion, even the tiniest sliver, is enough. An odd variety of traumas has plagued him since he was ten, making things tricky. Playing soldier has made it difficult to tell real friends from practical alliances, and he's walked the line between life and death so often that when it comes to the safety of others, he sometimes mistakes it for a game.

Or perhaps it's really that he doesn't care.
]

Simon.

[He answers, wide-eyed, now fully grieving.]

I don't belong here and I wanna go home.

I... I'm not a bad person, I-

[He is.

He just doesn't know it.
]

They must've got their files mixed up.
dependably: (pic#14795932)

[personal profile] dependably 2021-05-10 01:40 am (UTC)(link)
Simon.

[ don't belong here, wants to go home... such familiar thoughts shared amongst soldiers back in the war. nobody really wants to be on the battlefield, missing home.. wishing to have never left it.

as for him not being a bad person? he can't confirm that. he doesn't know Simon, doesn't know what he's done. doesn't know enough of who he is as a person to disprove that and won't even bother attempting to.

instead, he presents what he does know. ]


Listen here, Simon. I was a soldier, then a Mercenary, and I did some things to just survive. Could be seen as bad. Could be seen as necessary. Can't really say, don't know what exactly is in the Ancient's thought process to say exactly. For whatever reason, I'm here too. ..What I'm trying to say is, try not to think too much about it.

Instead, just focus on getting through it. [ that this right now will be temporary. ]
incelligent: (30)

[personal profile] incelligent 2021-05-10 06:20 pm (UTC)(link)
[A soldier.

Simon's eyes widen at that, full of admiration and respect, and perhaps a little jealousy. That is something he's wanted to be all along, though he is naive, a slimy little fool with no real knowledge of what an actual war looks like. It's hard to say whether he would simply be terrified by the violence and loud noises or foolishly throw himself into the thick of it, desperate to feel power and glory at the cost of slaughtering others ruthlessly.

For now, however, he continues to sniffle, comforted by the stranger's reassuring presence and the steadfast utterance of his name.
]

But, how?

[All by himself?]

I've never been alone before.

[Not for very long, and that first time-]

How am I supposed to know if there's anybody here that I can trust?

[He had made a mistake that would've cost him his life.]