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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

epitaphs: (ten)

[personal profile] epitaphs 2021-05-07 03:56 am (UTC)(link)
[ Clarke glances up with a sigh and a weary half-smile, the spell momentarily broken enough that she pauses mid-confession. She hasn't talked about Madi much in the days that had followed her loss, the wound still too raw to touch. She wasn't dead, precisely, and she wasn't condemned to the life of silent agony that might've been her fate, but she was still gone. Clarke had still failed her. ]

Yeah, probably not.

[ She takes in the other woman's appearance with a wary sort of interest. People don't have wings, where she's from. Or horns. Perhaps she's something from the ancient myths, angel or demon or something else entirely. Clarke's seen enough by now that very little would actually surprise her. ]

I'm guessing you're not from Earth.
medeiun: ᴍᴀʟᴀɢʀᴀᴘʜɪᴄ (pic#14830123)

[personal profile] medeiun 2021-05-12 02:25 pm (UTC)(link)
[ There's a concern that whatever spell the skull emits might have ensnared the girl too powerfully for her to be reached — but thankfully, she seems to come out of it, looking up at Maleficent. The dark fairy stares intently down at the blonde's eyes, as though studying them, trying to see if the thing's affected her physically or not. Sometimes magic gets in, turns one's eyes an odd colour or shows itself beneath the skin.

Perhaps she was able to stop whatever this is before anything unfavourable could happen. ...Or perhaps this is only a temporary lapse. Maleficent will try to coax the girl further away from this display. ]


I am from Earth, [ she answers calmly, eyes still intently studying the girl. ] Though perhaps not your Earth. Is there magic where you are from?
epitaphs: (thodi thri)

[personal profile] epitaphs 2021-05-14 04:57 pm (UTC)(link)
I'd say no, but I've seen strange enough science to account for what most people would call magic. We don't have wings, though. Or horns.

[ She's not judging the other woman's appearance; if anything she sounds faintly admiring. She looks intimidating, but the fantastic features only add to her imposing beauty. Clarke wouldn't mind a set of wings, herself.

She eyes the skull with newfound wariness. Death was common enough where she's from that she hadn't associated this with any magic, but now... ]


Is that thing magic? Can you sense it?
medeiun: ᴛʜᴇ ʜᴏʟʟᴏᴡᴇᴅ ᴀʀᴛɪsᴛs (Default)

[personal profile] medeiun 2021-05-19 08:19 pm (UTC)(link)
[ Maleficent has only barely glimpsed "science" — what Mankind does with its advancements and experiments. Yet she can understand how the two might compare. Humans can do.... creative things with their sciences. Dangerous things, typically. Threatening.

She gazes down to the skull as the girl addresses it again, her sharp eyes slowly looking over its surface, the two empty sockets. She takes a moment to answer, considering it. ]


I can sense that it is... ancient. As for whether it is magic.... I am not sure. [ She admits. It seems to be beyond her capabilities. If it is in fact magic, it comes from something far greater than herself. ]

There is also the possibility it may be cursed. A dark magic placed upon it, unable to be detected....

[ ...A thought eases into her. ] You did not touch it, did you?
epitaphs: (fotin)

[personal profile] epitaphs 2021-05-21 06:59 am (UTC)(link)
[ Clarke looks at it skeptically, but can't quite suppress a small shudder at the way the thing's eye sockets seem to bore into her soul. She'd thought it was just her own melancholy paired with a natural fascination with this oddity just sitting here. Now, though? She's still skeptical, but she's not ready to rule out the possibility of curses. ]

I didn't touch it. I thought maybe it was someone's idea of art, or some kind of ritual.

[ Either way, she'd instinctively avoided touching it. Looking at the strange winged woman who seems to have far more expertise with such things, she's suddenly glad. ]
medeiun: ғʟɪᴇɴ (pic#14830183)

[personal profile] medeiun 2021-05-27 03:07 pm (UTC)(link)
You have more common sense than most humans can claim.

[ Maleficent doesn't hide the dry little touch of scorn there — clearly she doesn't have the most favourable opinion of humankind. But she has seen it, time and time again: how they reach for what they don't understand, and end up not only punished for it, but damaging other innocents in the process. ]

Whomever left this here most certainly intended for others to happen across it. [ It's too elaborate a set-up to just be something that someone carelessly left behind. And she doesn't... like that. What's their reason for putting this here? ]

I believe we should distance ourselves from it, and keep walking. [ There's no guarantee the young woman will come with her, but Maleficent will at least try. ]
epitaphs: (ten)

[personal profile] epitaphs 2021-06-05 05:44 am (UTC)(link)
[ Clarke can't help but snort mildly at that first remark. She'd love to still believe that were true, but circumstances have demonstrated emphatically otherwise. Still, she appreciates the thought. She eyes the skull again, almost staring it down in challenge -- and then somewhat reluctantly pushes up to her feet, dusting sand off her clothes with a small sign of what could be disappointment. ]

You're probably right. The fact that I want to keep talking to it seems like a bad sign, right? I'm not that desperate to tell all my secrets to the dead.

[ There's something in her that wants to tell them to someone, though, which isn't her way. ]
medeiun: ᴛʜᴇ ʜᴏʟʟᴏᴡᴇᴅ ᴀʀᴛɪsᴛs (Default)

[personal profile] medeiun 2021-06-11 03:27 pm (UTC)(link)
Indeed. Such compulsion to bear one's secrets is a frightful thought. [ And Maleficent well knows the importance of keeping secrets. She's relieved when the young woman stands up, willing to come along with her.

Though.... now she is uncertain what to do. She's successfully helped her away from the skull's trance (for what reason, Maleficent is still unsure. It isn't her responsibility to go around rescuing humans, and yet she seems to be doing a lot of that here, anyway). But now she stands for a moment, lingering there. Here is where she should make her exit, carry on her own way, yet she can't help wondering if the woman might simply be drawn back to the skull if left on her own.

So after a lengthy pause, the fae starts walking, slowly, so that the girl can stay at her pace. Away from the skull, towards the long stretch of beach. And she asks a question she hopes will keep the young woman's focus on her instead of what they are leaving behind. ]


....Who is Madi?
epitaphs: (fidi sis)

[personal profile] epitaphs 2021-06-17 03:34 am (UTC)(link)
[ Clarke should probably know better, by now. Connecting with people isn't safe, for her or for them. She ought to maintain a distance. There are ways she can contribute without becoming the kind of person who dooms the human race one more time.

None of those ways intuitively involve following the odd winged woman on the beach. And yet. ]


She was my daughter.

[ Clarke doesn't need a confessional. Everyone who knows her already knows all of her sins. But they're not here, and so --]

She's gone. Not dead, not really. But I won't see her again.
medeiun: ɪᴍᴀᴋᴇʀᴘɪᴄᴏɴs (pic#14876261)

[personal profile] medeiun 2021-07-01 08:04 pm (UTC)(link)
[ The word freezes something within her — catches it sharply. Daughter.

It's an ache, one freshly sparked now, and the fae's expression tightens slightly. Her eyes leave the woman's face, cut across to the ocean nearby, its surface mostly still except for the occasional wave rippling towards the shoreline. In her mind, she pictures Aurora dancing over the sand, barefoot and free, her long locks of golden splayed about in the wind. She had never seen the beach, but Maleficent thinks the girl would enjoy it if she could be here.

She was my daughter. Was, not is. The implication of that chills Maleficent and she finally looks back to the other woman. She asks outright, whether she'll receive an answer or not. It is a highly personal question, after all. ]


Why won't you see her again?
epitaphs: (Default)

[personal profile] epitaphs 2021-07-16 04:21 am (UTC)(link)
It's... complicated.

[ Her expression turns somber, pain flickering across her features as she remembers Madi, frozen and lifeless but fully aware. Tortured to the point where her body had given out. It had been a split-second decision made in an agony of grief, but Clarke can't help but flinch away from the memory of having almost ended her daughter's life.

What followed after was a small comfort. Not dead, but ascended. Whatever that meant. ]


She's not dead, but she's beyond my reach. She had a choice, and she chose to go where I can't follow.

[ Clarke can't even say it was the wrong choice, but it hurts all the same. ]