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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-05-01 03:00 pm

Destination: Carcosa

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. THE TEMPLE
You can read all about your character's arrival in the game lore.
The island's harbour is full of other ships, although not a single one of them seems to actually have a human being aboard. (You could certainly try to steal one, but doing so is an exercise in futility - you will find that even if you set off into the ocean you will wind up right back in the harbour again after spending a few hours lost in the fog.) Beyond the harbour is a glittering city of glass and gold. Curving arches and sharp geometric lines are the hallmarks of the architecture - an art deco paradise that whispers of decadence and hope for the future.

The people who crowd the streets wear suits and hats, drop-waist dresses and furs. Their faces are all blank smiles. It's the roaring twenties, darling, why do you look so concerned?

If it is your first experience of the Endless Isles, you have access to the High Temple. Should you wish, you may also seek out the island's own temple as well, which is located inside the city, in a district mostly forgotten by the residents. Don’t worry - your feet will carry you there.

The building is not large, and it is old and neglected. It has a domed ceiling, with panels of glass crisscrossed with metal painted gold curving upward. Whatever fine pattern may have formed there is lost to time; the glass at the centerpoint of the dome is gone, letting in the smell of the sea.

There are rooms equipped with beds spreading out like a spiderweb from the middle of the building. The temple proper is of course in the exact center, below the broken dome. In the middle of this circular room you will find dead branches gathered together to make a vaguely humanoid shape. This crude figure has been haphazardly painted yellow. A slab of concrete sits in front of it. There is not much to explore here; it is very quiet.

Either temple is a good place to simply rest, or meet some of your fellow Travelers. The High Temple of course has the Temple Chef and its usual Guardians, Flock, and Lantern.

The Island Temple has its own Guardians, which are small, pale humanoids with perfectly blank faces and small antlers like young deer. They will leave you alone unless you try to meddle with the central room. Doing so will result in one of them approaching you, and you will find yourself falling unconscious on the floor.



Ⅱ. THE MASQUERADE
Through happenstance, you find yourself in an enormous ballroom. Low couches are dotted everywhere, and a live band plays somewhere at the end of the massive space. A long bar takes up one side of the room, bottles sparkling under the light cast from the many cut-glass chandeliers hanging overhead. Champagne flows freely, and the scent of gin pervades the air.

All of the attendees are wearing masks.

You're dressed for the occasion, of course - you will find yourself wearing something reminiscent of 1920s America, with a small yellow sigil of some sort pinned to your breast. Ask any of the guests about it and they will tell you, "ah, it's a secret." You too, of course, are wearing a mask. You did not pick this mask, but if you look in the mirror hung over the bar you will find that it nonetheless hints at some aspect of your personality.

Which would be all well and good, except that you can't take the bloody thing off.

Moving around the ballroom, you will discover that a few other people also have the yellow sigil pinned to their clothing. It probably shouldn't surprise you that these people are all other Travelers, equally unable to take their mask off.

No, you can't unmask until you share something with your new-found friend: a secret. A REAL one, the sort you'd never speak aloud.

Of course, you can choose not to share. If you choose that route, however, you'll find that the mask is fusing with your skin. Leave it on past midnight when the cries of "UNMASK! UNMASK!" begin, and it will simply become your new face for the duration of the month.



Ⅲ. THE PLAY
Maybe parties aren't your style. No fear, there's plenty more to do and see in such a wondrous city. There's a theatre - the Meliora Grand as a matter of fact - and perhaps you're just the sort of person who would like to take in the arts.

The theatre has plush seats, and fabulous electric sconces lining the wall. Once you take your seat you'll find yourself looking at the stage, where a blood-red velvet curtain hangs. The theatre doesn't seem to fill up - indeed, it really seems that there's only you and one or two other people there. Curious.


The lights go down and the curtain is drawn open, revealing... well. Not much.

There are two chairs on the stage, a table between them. On the table lays a pallid face: a mask. Just a mask. Why not go on up and take a closer look?

Should you choose to touch the mask, you will feel a deep urge to speak to whoever else is in the theatre. You will, in fact, feel the desire to act out some sort of emotional trauma with them. Perhaps they suddenly look like your mother, your father, a lover who left you. Why don't you tell them how you really feel?

Naturally, you can both just sit in awkward silence instead. You'll be waiting until the morning to be let out, if that's the case.



Ⅳ. LOST CARCOSA
CW: the undead.
You find yourself walking along the beach at night. Along the shore the cloud-waves break, and black stars rise above you.

You can't quite pinpoint when you realise you are no longer alone. Maybe there is only one other person on the beach with you, or perhaps a few; you move as one down the expanse of sand until you realise there is something laying up ahead of you.

There is a heap of yellow cloth there, dry and tattered with age. It smells faintly of spices. Nestled among it is a jewel-encrusted human skull. Its empty sockets compel you to sit down in the cool, bone-white sand, to sit and speak to those around you about loss.

Everyone has lost something important to them. A person, a thing, a place, an aspect of the self. Something that's gone and you're never getting back. The skull grins endlessly, endlessly, encouraging you to speak about something you may not have laid to rest.

You can resist this compulsion. Maybe you were never good at sharing. Refuse the skull's silent request and you may continue down along the beach, or perhaps head back the way you came. As you walk, however, you will notice that there is a fog rolling in. It comes in off the sea/sky, obscuring the beach until you can barely see.

It's a terribly handy cover for the corpses that are shambling out of the surf. Wet, bloated, with eyes that glow a dim gold, they head for you silently. They wish to drag you back with them, into the depths. Better hope you can outrun or outfight them.

Bonus: What's that? You want a Carcosa playlist? You've got it, babes!


Network · Logs · OOC · Memes · Plurk

libertalia: (104 - FaY8AmP)

II

[personal profile] libertalia 2021-05-05 06:35 pm (UTC)(link)
( lucky enough for her, sam's already managed to work out the little, ah, secret behind the mask-removing bullshit, so it's with an easy yet appraising look that he glances anne's way, not at all perturbed by the fact that she sounds like she could slam his face into the bar counter at any moment. it's almost amusing, but it would be rude to laugh at a lady's troubles when he's clearly in a position to help.

he gestures to the bartender with his glass of quickly disappearing gin in a motion that says another, and one for the lady, then turns to face anne fully, a slow smile pulling at his mouth.
)

Well, I'll tell you mine if you tell me yours.

( which is probably not the answer she was looking for, but there's no fun in playing your hand from the start is there? )
bonnylass: (pic#14716447)

[personal profile] bonnylass 2021-05-06 07:37 am (UTC)(link)
[ It's a good thing he doesn't laugh because Anne has tried to kill people while in a better mood for less. Even his easy and unbothered manner is something that feels targetted at her now since everything and everyone is more irritating to her when she's upset. It isn't rational, sure, but not too much about the way Anne comports herself around others is. ]

Tell you what?

[ She manages to make the question sound like an accusation. Since who the fuck are you? is implied, she skips that line of inquiry altogether. ]

I ain't tellin' you shit. [ But she's just unsure of herself enough that after spitting that out, she gives him a sideways look and snatches the offered drink when it arrives. ] What d'you mean?
libertalia: (47 - 7wYwnTo)

[personal profile] libertalia 2021-05-12 05:42 pm (UTC)(link)
( alright, okay, he can see she's clearly very worked up about this, so he lifts a hand in an almost apology, not quite deferential but he is backing off a little from being a complete jackass. )

I mean ... ( he downs the rest of his drink, shoving the glass aside to start in on the other. he holds out the newly filled glass, as if he's waiting for her to toast with him. ) A secret.

( and whether or not she decides to clink her glass against his, he'll take another drink anyway, nodding almost solemnly to the mask still on anne's face. )

Only way that thing's coming off your pretty face.
bonnylass: (pic#14716451)

[personal profile] bonnylass 2021-05-14 11:00 am (UTC)(link)
[ Anne is always worked up - she's basically a pistol with the trigger half-cocked during any given moment - but when out of her element everything is escalated. Even the clothes she's wearing feel like a joke is being played on her and when the man across from her continues, her eyes only narrow more. She doesn't toast him, but she waits until he drinks and then downs hers in exactly the same manner. Everyone around them sipping on their drinks are the weird ones, not them, and she can at least appreciate that about him.

And then he calls her pretty. What a big mistake that is. ]


I'll carve yours off if you'll do mine.

[ But it doesn't at all sound like an offer. It sounds exactly like a sneered threat.

Because, secrets? Even if Anne believed it, which she doesn't, she barely even acknowledges her own secrets to herself, and only when someone else has made it their business to force her to realizes she's keeping them. ]
libertalia: (15 - UePCQY1)

[personal profile] libertalia 2021-05-19 12:54 am (UTC)(link)
( you know, he can respect a woman who threatens to carve his face off. and maybe it's also a little bit of a turn on, but no one needs to know that. just means she's a strong-willed woman who ain't afraid of no man, which is certainly something to be admired. it also means he should probably stop hitting on her, but threats of violence have never stopped him before.

if he realizes the mistake, he doesn't correct it. he doesn't quite laugh it off, either, but there is an almost impressed look that crosses his face. does he actually believe she'll carve his face off? that's debatable. but he's smart enough to consider his next words wisely here. he should probably take her at least a little seriously.
)

Whoa, before we even get to know each other? Seems a little intimate. ( okay, maybe he's not that smart. ) Why don't we start with names first, huh? ( he gestures for another drink, then to himself. ) Samuel Drake.
bonnylass: (pic#14716446)

[personal profile] bonnylass 2021-05-21 05:07 pm (UTC)(link)
[ The way he handles the moment is effective enough that it sends Anne swinging in neither direction - violence or friendliness. Someone who's a threat usually doesn't have such easy joviality about them, and even though she doesn't appreciate being the butt of it, it reminds her of how Jack would have played off the same threat. ]

More intimate than sharin' secrets?

[ It's a bit snakey, the way she asks it, big, suspicious eyes peering up at him from behind the ridges of her mask, but she doesn't need to be persuaded to accept another drink when it's offered.

His name is of a familiar enough sort that Anne is unconsciously comforted by it. It sounds like an Enlishman's name, someone who could have been a pirate or a merchant seaman that she had cause to know. For that reason alone, a part of her relents. ]


Anne Bonny. Boatswain on the Lion.
libertalia: (38 - OzzqA6y)

[personal profile] libertalia 2021-05-21 08:10 pm (UTC)(link)
( he shrugs, tipping his freshened glass at her as a point of punctuation. )

Lotta things more intimate than sharing secrets.

( the suggestiveness of his tone speaks for itself, so he won't bother to elaborate. it's not hard to imagine what he means.

of course, her name is a lot more familiar than just a feeling; obviously he knows who anne bonny is, and there's no way to write this off as a coincidence even if he's never heard of the ship she says she's botswain of. the shock of it all has him nearly choking on the gin going down his throat. christ, he never thought he'd ever meet a real pirate.
)

No shit? ( he's staring at her differently now, his eyes bright with something close to awe. ) Guess Avery hasn't started his recruiting yet. ( which will probably sound completely nonsensical to her. it's fine. ) You still running with Calico Jack?