polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2022-02-01 12:51 pm

Bang Up To The Elephant

POLYMYTHOS: VICTORIA'S SECRET

VICTORIA'S SECRET


Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
The fog that has blanketed the city for a month finally lifts a little - there are days with actual sunshine now! Not many, and the sky is still frequently thick with smog, but every so often light pours through the holes in the clouds. The river that flows from the sea into the city still smells foul, but maybe you’re starting to get used to it.

Walk the cobbled streets and you will find that the city is crowded and filthy, but full of merchants, pubs, and theatres. Vast wealth and extreme poverty exist side by side.

In the center of the sprawling city is a temple with towering gothic spires and huge stained glass windows depicting all manner of beings that might be gods or angels or monsters. You could look for hours and still be finding new figures plucked straight from books of myth and religion. Inside, the main chamber has a grand vaulted ceiling, and dozens of pews line the aisle up to the altar, which is oddly anticlimactic compared to the lavish surroundings: just a plain stone table with a lit oil lamp in the centre. Two hallways branch off on either side of the room: one leads to private baths and a communal kitchen, the other to monastic style chambers with thin beds. Not the most comfortable place to stay, but it’ll do in a pinch!

The High Temple has also reappeared at the edge of the city, with its considerably more comfortable lodgings.

Alternatively you can venture into the city and find yourself some other lodging - every Traveler has been supplied with some pocket money. Just be careful that it isn’t stolen by some street urchin. Travelers can also find an era-appropriate outfit that will fit them perfectly laid in the first sleeping chamber they visit.

Notes:
1. The High Temple and anything you may have stored there is available to all characters this month.

2. Please remember to mark threads appropriately with Content Warnings when necessary.

3. The city greatly resembles Victorian London, and the technology and general way of life is all of that era. Feel free to explore the city! These prompts are a jumping off point - how they affect your character and their development is up to you.

4. Most food is safe to eat, and is consumable by non-human entities. Most. Some of it’s going to be pretty gross or cooked improperly, so be careful.

5. The people in the city are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Have fun!



Ⅱ. COME UNDONE
CW: dead bodies, archeological graverobbing.
Somehow, some way, you find yourself with an invitation card:

Lord Trewlaney at Home: the Unwrapping of
THE JEWEL OF THE SEVEN STARS!
Half-past Eight

Unwrapping? How saucy! Or perhaps you have an inkling of exactly what that means.

The invitation gets you entry to a well kept home on the more well-to-do side of the city. There are plenty of servants circulating with food and drink of which you are welcome to partake. Society’s elite chatter and mingle all around you; maybe you fit in, and maybe you don’t.

Regardless, you don’t have to wait very long for the main event. The host of this little soiree - presumably Lord Trewlaney himself, a little man with a weak chin and an impressive mustache - stands at the front of the room and holds his hands aloft.

“Ladies and gentleman,” he says in a clear voice. “BEHOLD! We shall now commence with the unwrapping of this, a fine example of Egyptian mummification, who was once called the Jewel of the Seven Stars!”

A wheeled table is brought forward, covered in a purple velvet cloth. Dramatically, Lord Trewlaney flings it back to reveal a body wrapped in ancient linen bandages. The crowd sighs, and Trewlaney’s eyes scan the crowd.

“Ah, you there!” he cries, pointing at you. Or maybe the person beside you.

“You folk there! Here, come up, my friends! You may have the honour of being a part of history!”

The crowd pushes you and your companion forward with excited murmurs. Soon enough the two of you are beside the mummy, and Trewlaney is handing you a pair of scissors. Up close the body smells of cinnamon and something else, something familiar.

“Reveal its face!” he urges you. And so, you cut.

Much to your surprise what is revealed is not a desiccated corpse, but your own likeness. Before you have time to react the mummy sits up and turns to face the audience, who oohs and ahhs.

The mummy’s lips part and it speaks. What does it say? Something extremely revealing; in plain terms, the mummy reveals something an aspect of yourself that you would rather have kept hidden.

Oh dear! You can shut yourself up, of course, but before you do maybe you ought to consider that interfering with a mummy was considered a surefire way to fall under a curse…

Notes:
1. What is revealed can of course be of any degree of seriousness. Murder? Or do you just secretly enjoy RomComs?

2. Shut the mummy up before it has its say and you will suffer the Mummy’s Curse: bad luck that will plague you for the rest of the month!



Ⅲ. IMAGINARIUM
The sign above the door simply reads Cabinet of Curiosities. How intriguing! And at the very least you can get out of the chill.

Inside there are dozens of wooden cases with glass fronts, each filled with shelves of all manner of objects. Some look expensive and exotic, while others are almost painfully mundane. There are taxidermied animals, wet specimens, fossils, glass eyes, rocks and crystals, pottery, statuettes… There’s a little of everything.

As you peer amongst the stuffed ducks and fossilized plants, you’ll spot something familiar. It’s an object that you recognise as personally significant whether because it’s from your life back home, or because it’s symbolic. It represents a dream or a hope you have for the future.

If you take the object out of the cabinet for a closer look, you and whoever happens to be standing nearby will instantly be transported to a hazy vision of what that lovely dream is. It won’t last forever - indeed, maybe only a moment. Depending on what that hoped for future is, you might have some explaining to do.

Notes:
1. All futures are something hoped for. They may be completely unrealistic and bittersweet, but they are something wanted and not feared.



Ⅳ. GARDENS
CW: mind altering substances.
If there’s one spot within the city where you might be able to find some refuge from the dank scent of ocean rot and the sour smell of body odour, then it’s going to be the Gardens. A jewel toward the west side of the city, you will find a greenhouse containing all manner of tropical plants, and a rose garden with over a 100 different types available for you to enjoy.

But why stop there? There are also areas where you can stop and have tea with a friend. They even have those little sandwiches with the crust cut off! They have cucumber, egg, and cream cheese. Each of these has a different effect: cucumber sandwiches will provide a mild sense of euphoria, while the egg will give you a lot of energy (and maybe some gas). Cream cheese will make you very relaxed and prone to oversharing. There are also perfectly regular cakes and biscuits available, as well.

Maybe you’re feeling a bit more somber. In the northeast end of the park there is a secret pet cemetery with over 300 tiny tombstones paying tribute to the tragic losses of many much-loved pets. The area is disused, overgrown with ivy and ferns. Sitting there evokes a sense of peace.

Prefer to see some living wildlife? Fear not, the park seems to attract several different types of songbirds which makes it a hotspot for birdwatching. There are binoculars available to use for that purpose. Or you could use them to peer into the city’s seamy underbelly. Just don’t get isolated and weird about it.

Sometimes I can still hear his voice...


Network · Logs · OOC · Memes · Plurk

necrosavior: (Default)

[personal profile] necrosavior 2022-02-06 08:35 pm (UTC)(link)
"You say that," Gideon grins, "but if we end up with signs floating above our heads, I'll know who to thank." It's also a joke. She's not sure how much the Ancient cares about their theorizing beyond how it affects their standing in the color swatched watches. Gideon's has stayed a very Seventh green the entire time. She's not sure what to make of that.

Gideon shrugs. "We get what we take out of it. Whether that's a bloody fist or changing habits," she says. "I don't know. It's kind of a nothing's changed but everything's changed kind of thing. At the same time." Do not ask her to explain how that's possible. She's using the best words she has. "Doing nothing. Interacting with nothing and no one. Ignoring the 'how don't you starve to death' issues, it's still a choice. No matter how contrived any of this is, we always have a choice." That's the truth, end of the day, no matter how pinned and cornered life gets.

"Lets just say my reaction to all this would be a whole lot different if there wasn't a choice and leave it at that," Gideon says. She nudges her shoulder against Chloe's since touch is something welcome. At least a little. "You can probably guess how that'd go, given all—" Gideon waves one hand.

"And there's a lot of us. I doubt we're all taking anything the exact same way."
neverwither: (A curious girl)

[personal profile] neverwither 2022-02-21 04:44 pm (UTC)(link)
Gideon's take on the situation has Chloe nodding enthusiastically. Perhaps a touch too enthusiastically, but she appreciates hearing a viewpoint that mirrors her own. Others are always valid and welcome, of course. It's just nice to meet someone who might be on a similar wavelength.

"Exactly! I've thought of it as the Ancient setting the stage but, ultimately, we're the players, not puppets. If it really was a case of forced engagement, one would think there would be more, well, force." Yes, there have been consequences, punishments, however one might like to think of them. Still, they haven't been made to do a single thing. Not really. Chloe knows about following scripts someone else has written all too well.

She smiles at the nudge, though it fades as the expression isn't in-keeping with what she wants to convey when she speaks. "If it's any sort of consolation, I can understand. For some, the smallest of choices can hold weight." She doubts she has to spell out that she considers herself amongst them.
necrosavior: (Default)

[personal profile] necrosavior 2022-02-21 05:34 pm (UTC)(link)
Don't get her wrong. Gideon knows someone setting this entirely much of a stage isn't the freest or most informed of decisions. A light touch doesn't mean something isn't taken away. Getting hung up on that part isn't going to help Harrow. Focusing on that—that's another way to get manipulated and not actually make decisions for herself. Personal awareness sucks ass.

"Some of those people might be amateurs," Gideon says, "compared to someone like the Ancient. But I'll still take whatever length of leash I have and do what I choose to do." Harrow's the tightest leash of all, but the Ancient probably already knows that.

Gideon doesn't know Chloe well enough to know how a hug would go over. "If it helps, you made a good one," she says, "Coming over and talking with me."