Entry tags:
Time for a Cinnabon!

✖ THE MALL
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.
Hundreds upon hundreds of people pressed up against the glass doors. With a start you see that all of them, from children to the elderly, are missing their eyes. Black, empty sockets stare sightlessly ahead. Store employees, recognisable by their red smocks, stand at the ready.
“Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration
If the two floors of the mall are for eating and shopping, where do the down escalators go? Unsurprisingly they lead to an underground parking lot. More surprisingly, if you choose to enter the lot you’ll find yourself suddenly transported to the inside of a car. What car? Any car! It sure isn’t yours! It’s locked and you can’t get the doors or windows to open. Even trying to break your way out is futile.
Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Ⅳ. MANNEQUIN
CW: automatonophobia
As you walk through the mall, you’ll see plenty of window displays. Gleaming cookware turning on pedestals under mellow lights, toys going round and round in fake wonderlands, personalised miniature license plates - although they’re all out of Borts - and of course plenty of stylish clothes draped over countless mannequins.
It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Come on Jessica, come on Tori! Let's go to the mall, you won't be sorry!
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. Any food is safe to eat, and is consumable by non-human entities.
4. The people inside the mall are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
5. Have fun!
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.

“Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Notes:
1. There may be a few Black Friday shoppers loose in the mall, but primarily they stick to the department store.
2. Your character might find a way into the mall again, or the parking lot outside. However they manage that is up to you!
3. If your character does turn into a consumer drone, they can be changed back by being taken out of the department store. Maybe go chill out by the fountain in the concourse or get some chilli fries in the food court.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration

Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Notes:
1. Your character can post/call the network or text/call an individual - in the latter case nobody else can read or hear the conversation.
2. The car might have some goldfish crackers or something in the glove box, or maybe an old gatorade bottle on the floor, but there’s not going to be enough to survive on for any length of time.
Ⅳ. MANNEQUIN
CW: automatonophobia

It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Notes:
1. Stating how you have wronged the person the mannequin resembles and apologising will cause the guilt and paranoia to vanish. But then, so will breaking them.
2. Could the mannequins sneak up on you? Move when you’re not looking? Sure! the floor, but there’s not going to be enough to survive on for any length of time.
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It's all a little play to take the nerves out of Kyle who definitely keeps glancing around to see if they're alone. Sitting up, his restrains dissolve and he reaches for his boyfriend. "It's ok. There's no one in here. I cleared it. I promise."
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When Quentin sits up he goes to him easily, hands moving to slip Quentin's shirt off of his shoulders. "I know," he says. "I believe you. I can tell when you're lying, for one thing. For another you have no reason not to clear the place. I'm cool."
He nuzzles into Quentin again. "For seriously. Plus it's like... I'm a little nervous, but in a fun way." He rains kisses all along Quentin's neck to his shoulder.
"I have stuff in my bag."
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He kisses Kyle's face and his ear and his neck as he pushes the shirt off his body. "Can you? Tell when I'm lying?" he asks. "How?" One part delighted and one part skeptical he flops back and wrestles with his pants while awaiting his answer.
"It's ok. Nervous and excited are like roommates," he assures moving on to Kyle's pants when his own are out of the way. "I thought you would. You boy scout," he pecks Kyle's cheek. "Jew scout. I know. But like I don't think I can go around saying that without coming off as antisemitic..."
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"I can," Kyle insists. He watches with equal parts amusement and lust at all of Quentin's wriggling. "You get like, even MORE flippant than usual. And there's this weird like, brittle quality to your anger? I don't know how to describe it better than that. Not that you lie to me very much at all, actually."
He worms out of his jeans and boxer-briefs. Feeling a little exposed, he tugs up the display blanket. It's very soft. "No, I guess not. It does sound bad. I'm sorry I got so mad about it when we were still like, getting to know each other. I didn't realise at the time how it sounded, I just thought you were making fun of me."
He kisses Quentin's lips softly. "I know you're not like that. For the record. You make fun of me for much BETTER reasons."
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He watches Kyle shamelessly when the man gets undressed too. He is perhaps a little bit more bold about these things than Kyle. His choice in swimwear a testament to that. But mostly he's just committed to proving to Kyle his own attractiveness. "You've got great legs, you know? And most skinny guys have flat butts. But you don't. You have an adorable butt," he says, pressing immediately up against him as he slides under the blankets.
"Course I do. It's just a bad look on a punk-adjacent dude with a shaved head." He points out. "I tease and I pester out of love, though." Like Kyle doesn't know that already, when it's probably the key to tolerating Quentin.
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He can feel his skin flush pink when Quentin watches him. "Thanks. I've always kinda known my ass is my best quality."
He grins. "Yeah. Yeah, I know. And you know what else? I'm glad you do. I think it would be harder for us if we didn't both enjoy a little antagonism."
He kisses Quentin again. "Your butt is cute, too. I promise to be nice to it."
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He gives Kyle a funny look. Although it's not without a smile it seems to be biting back some remark about Kyle's best assets. "It's a great ass for sure but there's a lot of great things about you, dummy." He reminds, wrapping his legs around Kyle when he slides a little closer, until he's got something warm and sturdy to writhe against.
His cheeks go a little pink and his breath comes out in soft warm puffs when he loses himself for a moment, grinding against Kyle. "I hope so. This is officially its first rodeo. I said that right? Not that it matters. I think I said that."
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Kyle truly doesn't understand the look. He considers asking about it, or explaining that he thinks his brains and personality are attractive enough, but wrapping himself around his wriggling boyfriend is more appealing. Maybe later.
"You did. I haven't forgotten. And no pressure, okay? We don't have to. I'm perfectly happy doing whatever, as long as it's with you and we both have fun."
Kyle sneaks a hand between them to grip Quentin's cock and stroke slowly.
"You're pretty when you blush, Q."
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"No pressure," he chuckles looking adoringly at Kyle as he realizes he can't imagine the man pressuring him into anything. His hands in Kyle's hair, he pulls him in for that kiss again. That one that's soft but filthy that Kyle's so good at, even if he doesn't know it. "I want to. If you're not feeling it, right here, I get it, but I definitely, totally, absolutely, want to."
That intense focus of his that always keeps him talking fractures a little when Kyle wraps a hand around him.
"Shuuttuppp..." he groans turning his head as far as he can in a lazy attempt to bury his embarrassed face in the pillow. A few slack jawed breaths later he manages to blink up at Kyle again and smiles a wobbly smile. "I think you... you just like to see if you can uhm... shut me up a minute.""
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Kyle loves kissing Quentin, taking his time while an incredible and simple horniness bubbles just below that patience.
He gnaws gently at Quentin's throat when he turns his head. "Is that what you think?" He lets go of Quentin and pecks him on the cheek.
"I'm just gonna grab my bag to put stuff closer." He slides out of bed to do just that, sitting on the edge of the bed as he rummages for lube and sexy wet wipes. Yes, he bought special wipes. He sets both of these on the display night stand before burrowing back under the covers.
"We'll go slow, I promise."
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Quentin's own patience is running thin. He hates to be the first one to show signs of a faltering willpower but Kyle has a penchant for pushing the buttons that leave him mewling when Kyle pulls away. He drops back to the pillow with a huff and tries not to touch himself. An ambitious effort that lasts about thirty seconds. Right up until he finds himself watching Kyle's adorably perky butt.
He drags a hand down Kyle's lower back and pulls himself across the mattress to look at everything his partner's squirrelled away in his bag. It's a sight that seems incredibly optimistic about their future.
He kisses Kyle's hip. You don't have to go too slow. I can take it. He promises.
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"I know you CAN," Kyle says as he runs a hand through Quentin's hair. His hips rotate very slightly towards him.
"But I want it to be good. Better than my first time."
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"It's always good," he reminds, kissing down Kyle's thigh and running his hand along the soft inside of his leg, teasing his way closer to Kyle's hard on. All it takes it that little movement. That little stretch of his hip to set Quentin's mind spinning like a slot machine, scrolling through every potential option at hand. Images of Kyle's cock in hand. In mouth. Kyle on his feet. On his back. On his knees. Hands on Quentin's head, his back, his butt.
"Was your first time crappy?" he asks. His fingertips graze up the length of him.
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"Not crappy," he focuses on. "But nerve wracking. Partly that's my fault for fucking an almost total stranger. But it was also kinda rushed, and kinda scary. It was mediocre. You deserve more than that."
He sighs and trails his fingers along the back of Quentin's neck. "What's comfortable for you? When you like, fuck yourself?"
cw: nsfw
"Your first time was with a stranger?" It's a bold move he didn't see on Kyle. Or he sort of did. The man did allude to that. But some part of Quentin struggled to believe it. Someone as emotional as Kyle seeking something rather transactional feels like an ill fit. "You've already got that beat by a million miles, babe." He smiles and looks up at Kyle as his hand closes around his partner's cock and steers him in for a lick.
"Uhmmm," he admires Kyle's cock as he contemplates that between tastes. "I'm usually on my back. Mostly because I'm lazy. But sometimes I'm on my knees. You know..." out of demonstration he shuffles his knees in until he's bunched there with his head in Kyle's lap and his ass in the air. "Get up here more, let me blow you a bit." He sways his hips a moment as he lowers his open mouth around Kyle.
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His blush only deepens, partly out of embarrassment and partly because watching Quentin is hot. "Second date," he admits. "I. Wanted to try it to see if I liked it. I was figuring a lot of stuff out at the time."
He snickers a little bit because Quentin is ridiculous, but he does as he's told and shuffles up. One of his hands rests on Quentin's shoulder, the other pulling at the sheets.
"Okay," he whispers. "Then. Uhm. Whatever position you want. I want you to be... oh, yeah. Uhm. Comfortable."
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"And did you like it?" he asks. He thinks he knows the answer, but he likes hearing Kyle explain things in his own way.
Perhaps he's stoked to have the comfort of a big, excessive bed to be with his boyfriend in. Perhaps he's just horny. Whatever it is, he's eager to take Kyle in his mouth and already slipping into his partner's mind for memories of the last time they fooled around. Picking out the moments that sit closer to the surface because they've been revisited most often.
Missionary? So we can make out? he says. At least for a little bit.
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He nods. "Yeah. The, uhm, next time I tried it it was better, because I was less nervous, but it still wasn't amazing. It's, uhm. Never been amazing until I met you."
Kyle gulps air when he's swallowed, fingers gripping Quentin's shoulder. His most recently accessed memories are mostly of Quentin's face the last time they'd managed to have sex on the carnival island, thoughts of how he'd tasted and how good it felt to be pressed so close to him Kyle thought he might die happily suffocated by his warmth.
"Yes," he gasps softly.
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"You can't just say that!" he repeats, sitting upright just to climb back up Kyle's prone body and kiss him on the mouth. "God you're so stupid sappy and sickeningly sweet I swear I could just—" whatever violence he was envisioning finds frustrating satisfaction in a force, hungry kiss instead.
"You're so fucking cute it makes me furious," he says through gritted teeth.
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"I'm just being honest," he insists, hands finding Quentin's face and holding it gently. He smiles. "It's because I care about you. That's the difference. I didn't care about any of those people."
He tugs him forward to kiss him again, slowly, tongue doing decidedly lewd things to Quentin's mouth. "Lay down," he says softly.
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"You ARE," he accuses. "oh my Gooood there you go again!" between the groan in Quentin's voice and the delighted smile his antics try to hide, this criticism comes off more like he can't decide if it's the kind of saccharine that's worthy of mockery or if the way it makes his heart feel overstuffed that drives him nuts about it.
Whichever is more true, Kyle knows how to salve his uppityness. For once, he does as he's told. Melting back into their bed and trying to drag Kyle along with him.
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"So pretty," he says between kisses. He drags a hand lower and takes hold of Quentin's cock, stroking firmly.
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A pained little mewl escapes him when that touch gets firmer. He gasps a shallow little breath against his boyfriend's lips and rocks into the Kyle's fist, shameless and greedy about it. He blushes deeply at those words that seem so mismatched to the way he feels— horny and eagerly fucking Kyle hand.
"Pretty what? Pretty pervy?" he smirks. The mischievousness of that smile loses it's edge when he's so red-faced and distracted. His fingers curl in Kyle's hair to hold him there where he can kiss him. "Careful. I've been thinking about this for weeks. Don't let me finish too fast."
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"Have you? I'm flattered." He nibbles at Quentin's pulse. "I want you to be really turned on before I start, you know. I think it makes it easier. But you tell me what you like, okay?"
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"Of course I have," he sighs, smiling when he can feel Kyle's stiff cock press against his belly. "Uh huh..." he agrees more easily with that request than he ever agrees with anything, but rather than keep talking he draws Kyle in with another kiss and another until their foreheads rest together and room around the bed they share falls dark. The shuttering sound of an old timey projection occurs somewhere in the dark and where the head of their bed once was there's now a grainy screen playing back Quentin's dirtiest thoughts like some kind of grindhouse theatre.
On screen he wrestles Kyle to the bed only to be held down and kissed obscenely. In one moment he's wrapped snugly around the man nestled tightly between his thighs and in the next he's gasping into a pillow while Kyle's hips slap roughly against his ass. The scenes are brief but frequent and snap unexpectedly between point-of-view shots, wide angles and graphic close ups. Some of them plucked from memory. Some wholly imagined. No matter what position thought the feeling is the same— heady and humid and drunk and wanting.
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