Entry tags:
Time for a Cinnabon!

✖ THE MALL
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.
Hundreds upon hundreds of people pressed up against the glass doors. With a start you see that all of them, from children to the elderly, are missing their eyes. Black, empty sockets stare sightlessly ahead. Store employees, recognisable by their red smocks, stand at the ready.
“Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration
If the two floors of the mall are for eating and shopping, where do the down escalators go? Unsurprisingly they lead to an underground parking lot. More surprisingly, if you choose to enter the lot you’ll find yourself suddenly transported to the inside of a car. What car? Any car! It sure isn’t yours! It’s locked and you can’t get the doors or windows to open. Even trying to break your way out is futile.
Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Ⅳ. MANNEQUIN
CW: automatonophobia
As you walk through the mall, you’ll see plenty of window displays. Gleaming cookware turning on pedestals under mellow lights, toys going round and round in fake wonderlands, personalised miniature license plates - although they’re all out of Borts - and of course plenty of stylish clothes draped over countless mannequins.
It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Come on Jessica, come on Tori! Let's go to the mall, you won't be sorry!
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. Any food is safe to eat, and is consumable by non-human entities.
4. The people inside the mall are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
5. Have fun!
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.

“Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Notes:
1. There may be a few Black Friday shoppers loose in the mall, but primarily they stick to the department store.
2. Your character might find a way into the mall again, or the parking lot outside. However they manage that is up to you!
3. If your character does turn into a consumer drone, they can be changed back by being taken out of the department store. Maybe go chill out by the fountain in the concourse or get some chilli fries in the food court.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration

Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Notes:
1. Your character can post/call the network or text/call an individual - in the latter case nobody else can read or hear the conversation.
2. The car might have some goldfish crackers or something in the glove box, or maybe an old gatorade bottle on the floor, but there’s not going to be enough to survive on for any length of time.
Ⅳ. MANNEQUIN
CW: automatonophobia

It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Notes:
1. Stating how you have wronged the person the mannequin resembles and apologising will cause the guilt and paranoia to vanish. But then, so will breaking them.
2. Could the mannequins sneak up on you? Move when you’re not looking? Sure! the floor, but there’s not going to be enough to survive on for any length of time.
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When David asks her if she's met Wade her eyes fly open and her cheeks turn bright red. Giving her away, because oh yes. She's met Wade.
"...uh yeah."
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There was plenty of ability to be spiteful in David, but nothing to keep him from wanting someone he loved to be happy.
But there was something else to address in that blush. Geez, this was going to be like talking to Kyle about Quire all over again.
"And you have a crush on him, yeah? Can't read that blush, or the massage book, any other way."
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"It's more than a crush, I like him. He's nice to me." She says in a small voice and glances up into David's eyes.
"He...urm. We...." She stammers and manages to go even more red.
"We had sex."
David did a meme
"Of course you have. Because there is something about the people around me who look like train wrecks waiting to happen but who also joke around with me that means they have an obligation to sleep with the disaster superheroes from my world who I can only moderately stand. I swear to god Julian Keller is going to show up this month and Anders is going to sleep with him!"
All of this was punctuated by David throwing his arms up in exasperation. And then a deep breath before he forced himself to calm down and look at Roxy.
"I'm sorry. That wasn't fair. But seriously if I had a nickel for every time that happened then I'd have two nickels. Which isn't a lot but it's fucking weird that it's happened twice."
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"You know what?" She says and shoves her collection of books at him, not caring if he manages to catch them or hold them at all.
"Go fuck yourself." She says and turns on her heel and strides away.
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"Roxy, wait. I'm sorry."
Yeah, he's an asshole and deserves her ignoring him.
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"Fuck your sorry! First of all, where the hell do you get off calling me a train wreck waiting to happen?!" She demands, her head tilted up defiantly at him.
"And second of all, there is never any obligation to anyone when it comes to who I choose to fuck!"
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"You are completely right. In every possible way. And I know you have no obligation to accept an apology. Or care that I'm giving it. Which doesn't change the fact that I owe you probably a dozen. I was unfair to you and unkind. It stems from my own issues and was cruel and just completely wrong after you were being nice and friendly. I probably deserve to have my ass kicked."
And he knows no level of contrition means she would ever have to take his apology or his presence.
"I apologize. Which is worthless after being shitty. But you deserved an apology that was more than a hastily shouted 'I'm sorry.' There is no way I have a right to comment on your life, your actions, who you socialize with, or have feelings or even just relations with. My comments were a complete dick move and lacked any consideration for another person."
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"You only owe me one apology David, but now you have to back it up. If there's one thing I've learned after having so many shitty boyfriends is that apologies come real easy but actions and amends are where you actually prove it."
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"Apologies mean nothing without action to back it up. Yeah. I, uh, I just don't think there is an immediate action to prove it, and a single immediate action in no way proves a change of behavior patterns. It can be seen as merely..."
No. Stop.
"Sorry. I've told you about my powers before, right? I've got the knowledge of way too many shrinks and I sorta fall back on it when stressed by situations I don't know how to handle."
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"How about you just ask me how you can make amends instead of trying to dissect it?"
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But her point was a good one and he took a deep breath. He could do this.
"Is there any way I can start to make it up to you? The whole being a jackass part."
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"Yes. You can give me a hug and then go get my books."
One thing he's going to learn about Roxy is that her heart is huge and forgiving, which makes it more a pity that it has been taken advantage of by so many rotten boyfriends.
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He gave her the hug and just like that, unexpectedly, some little label on a little box in the back of his mind marked 'Roxy' had a change of note on it. Gone was Rhe note of 'acquaintance' and it was replaced with 'friend?' It was a question he would answer later. For now he just hugged her tightly and then slipped away to gather her books, tutting over each one as he made sure it was in good enough condition. His own were left behind as he made the stack and moved to Roxy's side.
"Books recovered."
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Her tone is light and sincere, it's as if he hadn't upset her only a few moments ago. After he's gotten his books and returned to her side she motions towards the other book aisles.
"Is there anything else you're looking for? Cookbooks?"
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"Already a chef, and there isn't a good place to cook here."
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"The... last time I was in a mall before here, I had been thrown back to the 1960s. Which weren't fully friendly for guys that look like me. I have some very serious nerves about doing illegal stuff here?"
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"Then come look at astrology books with me. I'm guessing you're a Virgo or a Taurus...."
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"Libra actually."
Not that he put the greatest stock in all that stuff. Then again with magic and the like he couldn't fully rule it out.
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"Do you know what Wade is? I would guess he's a Scorpio. I know Kyle's Gemini and Carter's gotta be a Cancer...."
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Because of course David could get birthdays from his ability. People could rattle their own off by rote usually. Especially by their twenties from paperwork alone.
"I could tell you Jean-Paul's, but that's about it for people here. Oh, and that Anders has a world with a different calendar so equivalency might not be possible."
Yeah, some friend he was, not figuring out birthdays.
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"I'm still a semi newb remember, I haven't met everyone yet."
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So there a primer on two people.
"I'm sure Wade could give you a far deeper explanation of Jean-Paul, now that the boss has, well, recruited him to our team."
Without telling David. He was still testy over that. Wade was X-Force, not X-Factor. Blurring the lines was rude.
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Roxy notes the slightly testy tone in David's voice when he mentions that Wade is now a part of X-Factor and raises an eyebrow.
"You guys have a team now? Why?" She asks, "It's not like there's a lot of crime to fight or bad guys to thwart around here."
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cw: referenced demons/murder
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Stupid typos
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Yeah