Entry tags:
Time for a Cinnabon!

✖ THE MALL
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.
Hundreds upon hundreds of people pressed up against the glass doors. With a start you see that all of them, from children to the elderly, are missing their eyes. Black, empty sockets stare sightlessly ahead. Store employees, recognisable by their red smocks, stand at the ready.
“Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration
If the two floors of the mall are for eating and shopping, where do the down escalators go? Unsurprisingly they lead to an underground parking lot. More surprisingly, if you choose to enter the lot you’ll find yourself suddenly transported to the inside of a car. What car? Any car! It sure isn’t yours! It’s locked and you can’t get the doors or windows to open. Even trying to break your way out is futile.
Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Ⅳ. MANNEQUIN
CW: automatonophobia
As you walk through the mall, you’ll see plenty of window displays. Gleaming cookware turning on pedestals under mellow lights, toys going round and round in fake wonderlands, personalised miniature license plates - although they’re all out of Borts - and of course plenty of stylish clothes draped over countless mannequins.
It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Come on Jessica, come on Tori! Let's go to the mall, you won't be sorry!
You can read all about your character's arrival in the game lore.
You step off the ferry and find there is no beach. No, the concrete wharf opens up to a vast, flat plain of pavement. It goes on, and on, and on. Sodium lights on tall poles are spaced at regular intervals, and as you move forward you notice white lines painted in neat rows.Those of you from a typical earth world might recognise almost immediately that you are, in fact, in a giant parking lot.
Up ahead you can see a vast building, a long rectangle flanked on either end by an even larger square. In the very center there is a large, triangular glass awning hanging over an entranceway composed of several automatic doors. There is neon tubing running along the inside of the awning, lighting up the glass so it is a beacon shining across the expanse of pavement you’re crossing.
That’s right, Travellers. We’re going to The Mall.
The building is huge - it takes a good hour to walk from one anchor store to the other at the opposite end. There are stores selling damn near everything - clothes, housewares, books, kitchen supplies, movies and music, electronics - as well as hair salons, nail salons, and a ton of kiosks. The merchandise being sold seems to be from different decades - anywhere from the 1970s to the late 2000s. You can find almost anything you could want!
The flooring is faux marble, the pillars decorated with brass detailing halfway up their length. Potted palms are set at regular intervals. The mall’s concourse is huge and open, with a glass ceiling criss-crossed with metal supports. A fountain jets water coloured by lights into the air over and over in the center of the concourse.
Escalators and an elevator run up and down to the second floor, where the food court is, which is a heaven, provided you’re too worried about MSG. Food from across every conceivable world exists here - no matter where you’re from, you can find a fast-food version of something you’re familiar with. And there’s an Orange Julius!
Truly, a paradise. Kind of weird that the automatic doors won’t let you out the way you came in, but you have everything you need right here! Just be really careful on those escalators - wouldn’t want to get sucked under. And by the way, what’s that noise…?
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. Any food is safe to eat, and is consumable by non-human entities.
4. The people inside the mall are normal humans unless otherwise indicated. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
5. Have fun!
Ⅱ. BLACK FRIDAY
CW: violence, mob mentality
One of the mall anchors is a huge department store that sells everything under the sun. As you walk through the empty aisles, you’ll notice that there are signs hung everywhere that read “SALE!” Indeed, prices seem to have been drastically reduced. The place seems eerily calm, however; you can’t see any shoppers anywhere.
But if you walk close to the exterior entrance on the far side of the store, you will see them if you look outside.
Hundreds upon hundreds of people pressed up against the glass doors. With a start you see that all of them, from children to the elderly, are missing their eyes. Black, empty sockets stare sightlessly ahead. Store employees, recognisable by their red smocks, stand at the ready. “Alright, let’s open her up!” one of them shouts, and the employees move to unlock the doors. Immediately the crowd surges forward. The employees pull each other out of the way moments before they can be trampled. The mob rushes through the entranceways, stampeding towards… towards…
Oh. You.
The mob lacks any empathy; people push and climb over one another, uncaring if anyone falls to the ground. You’re pretty sure several of them are actually being crushed beneath people’s feet. Oddly, they aren’t screaming in pain. People’s mouths are moving, but only to form certain words:
“FLATSCREEN!”
“INTELLIVISION!”
“TICKLE-ME-ELMO!”
They are only screaming what it is that they want. They are single minded in their purpose, and don’t care who they hurt in their pursuit.
Make your way to the entrance that opens into the mall and you’ll be greeted with a nasty sight: the gates are closed. No matter what you do to them, they won’t budge an inch, impervious to brute strength, magic, superpowers. That means you’ll have to find another way out if you don’t want to join in the bloodshed. Maybe there’s a ventilation system or a loading bay...
There’s a chance you could just hide out until the sale ends - a store this vast has more than enough food and drink to sustain you, and you could probably get a good night’s sleep in a camping display if it isn’t torn apart by rabid consumers. Just be careful, because the longer you spend trapped in the department store the more likely you are to turn into one of them: mindlessly screaming what it is you want as you tear the store apart.
Notes:
1. There may be a few Black Friday shoppers loose in the mall, but primarily they stick to the department store.
2. Your character might find a way into the mall again, or the parking lot outside. However they manage that is up to you!
3. If your character does turn into a consumer drone, they can be changed back by being taken out of the department store. Maybe go chill out by the fountain in the concourse or get some chilli fries in the food court.
Ⅲ. UNDERGROUND PARKING
CW: potential starvation, dehydration
If the two floors of the mall are for eating and shopping, where do the down escalators go? Unsurprisingly they lead to an underground parking lot. More surprisingly, if you choose to enter the lot you’ll find yourself suddenly transported to the inside of a car. What car? Any car! It sure isn’t yours! It’s locked and you can’t get the doors or windows to open. Even trying to break your way out is futile. Thank goodness you have a way to call for help: your ScryWatch! Although you can still access the public network, your ScryWatch will also now function as a private one-to-one device like a phone or a walkie talkie. You can ask a friend to come and help you!
The second person entering the lot won’t be magicked away, but a friendly mall employee will stop you and hand you a set of keys. Clearly they go to a car… but which one? Better start pressing that alarm button, huh?
The parking lot is massive. The party in the car would be wise to describe what they can see to their seeker. After all, teamwork makes the dream work! You sure don’t want to be stuck in a warm car for a couple of days!
Notes:
1. Your character can post/call the network or text/call an individual - in the latter case nobody else can read or hear the conversation.
2. The car might have some goldfish crackers or something in the glove box, or maybe an old gatorade bottle on the floor, but there’s not going to be enough to survive on for any length of time.
Ⅳ. MANNEQUIN
CW: automatonophobia
As you walk through the mall, you’ll see plenty of window displays. Gleaming cookware turning on pedestals under mellow lights, toys going round and round in fake wonderlands, personalised miniature license plates - although they’re all out of Borts - and of course plenty of stylish clothes draped over countless mannequins. It’s always fun to window shop, isn’t it? Which is how you will come to notice that some of the mannequins look awfully familiar.
Everyone has, at some point in their life, treated someone like they weren’t real outside of what you wanted them to be. The romantic interest you put on a pedestal, the friend you only called when you needed them, or the poor bastard in the office who never did anything to you but who you hated on because it made you feel better. The mannequins greatly resemble that person or persons.
No matter which window you pass, they’re there. It looks like they’re watching you. But that’s silly, isn’t it?
With every mannequin you pass, the more your unease grows. Eventually the feeling of being watched is so great that it’s overwhelming. A sense of guilt grows alongside your paranoia, gnawing at your guts until you feel physically ill. Maybe if you apologise to the dummies for treating them like objects?
Or maybe if you just break all of them into pieces.
Notes:
1. Stating how you have wronged the person the mannequin resembles and apologising will cause the guilt and paranoia to vanish. But then, so will breaking them.
2. Could the mannequins sneak up on you? Move when you’re not looking? Sure! the floor, but there’s not going to be enough to survive on for any length of time.

Sephiroth
[Is it appropriate to carry a 7-foot sword around a mall? Probably not, but Sephiroth doesn't exactly have anywhere to put it. At least he is being responsibly conscious of the space around him, carrying it with the blade angled up close behind his back, and not so much in danger of impaling anyone.
Meanwhile, while he isn't excited about shopping, he can recognize an opportunity to obtain some practical items. Perhaps you spot him puzzling over the menswear section (Shinra had most of his clothing tailored, he doesn't understand sizes), or browsing the shampoos at a salon. Maybe even discreetly poking his head into a LensCrafters?
Inevitably, it's the bookstores where he will opt to spend most of his time this month, treating them like libraries and reading plenty of books without buying them. On his first visit, he begins a cursory perusal of the available sections, skimming some of the titles-- but at some point, something brings him up short. An unexpected familiarity: a book he recognizes from home. Instead of pulling it off the shelf to inspect, he quickens his pace, searching intently for a Science section. There is a very specific author he is looking for on those shelves.]
II. Underground Parking (Closed to David)
[Sephiroth's priority on arriving at each new island is to assess his surroundings. Why wouldn't that include taking the down escalator? As is unfortunately common here, the simple action triggers some kind of magic, which whisks him away to... a car.
The make is unfamiliar, but they do have cars on his Planet. He has never driven one himself, but he's ridden in them. The Masamune manages to fit with its hilt resting on the dash and its blade extending into the back between the two front seats. Of course Sephiroth attempts all manner of escape on his own first, from simply trying all the doors to slamming the Masamune into the windshield to searching the car over for any sort of clue. The car offers him nothing but some old receipts and a bag of Cheetos that he very much doesn't want.
Ultimately, he is at a loss. His imprisonment is clearly magical, which feels even more absurd than usual. He considers his options for a time, then sends a message to David:]
There is some magic which traps individuals in the parking garage.
Do you know how to start a car with no key?
((Hoping to do something else with Seph? Hit me up at
i. shopping!
[ Ignoring the fact that he's here, too, idly perusing titles that aren't at all familiar, many of them nearly indecipherable. Or leaving off that, anyway, as he slips out of his aisle to trail after Sephiroth - who looks like he's on a mission, presently, so maybe he's on to something more interesting than a bit of light reading? ]
no subject
[He's already been forced to occupy his time with things other than his
onlyfavorite hobby. Let him have this.He finds a section labeled "Biology" and slows again, looking for something around the Fs... Is this even alphabetical by author? The answer seems to be "loosely." Clearly the staff could take better care.]
no subject
[ Still, he's not taking it back. It's less about actually being bothered and more about playfully needling Sephiroth, at this point, anyway. ]
Are we looking for something specific?
no subject
At the question, he pauses. Would it hurt anything to say? He hasn't precisely been making a secret of his search.]
...anything by Gast Faremis. A notable scientist of my world.
no subject
Anders should be asking how that's spelled, with the intention of actually helping - but something else grabs his immediate attention, before he can think it through. ]
There are books from your world here?
no subject
[And, he's read enough that he can identify another name here, even if it's not the one he's looking for. He doesn't call attention to it.]
Do you see any from yours?
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Parking ^_~
I half feel like teaching someone to hotwire a car is going to get me in more trouble. Have you tried breaking a window?
lol
[He's tried breaking everything.]
Running the car may not provide a solution but it seems the next available option.
no subject
I need descriptions of the interior, especially the steering column and key mechanism.
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Also, can you find a screw driver?
no subject
The seats are upholstered in grey fabric and seem to have belting mechanisms. The dashboard has A/C vents, a radio, a cassette tape player. There are three circular dials set behind the steering wheel. The first displays numbers 0-8, the second 0-120, and the last F-E. There is a symbol on the wheel similar to an H inside a rounded square. The keyhole is located on the lower right of the wheel.
I have a utility knife. [No, there are no screwdrivers.]
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I. Shopping Buddies!
Yet.
Going over to him, she’s all smiles and obviously just about to ask if she can help him. Except he isn’t so fond of that behaviour and so she reframes the question. )
Are you looking for something specific? Or just adrift in the sea of v-necks and crew necks and scoop necks?
no subject
Does he even want a shirt? They might go someplace where it's winter, so maybe. He's definitely only looking at the black ones.]
...it seemed prudent to obtain a few changes of clothing, while we have the opportunity.
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( Chloe looks between the styles on offer in their immediate vicinity and him. Colours of choice would be a good place to start, but she can guess what the answer to that might be. As ever, staying on the path of practicality seems best with him. )
Do you have any thoughts on what might be the most necessary items?
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[These are the essential articles of clothing, right? That's a complete outfit.]
...I assume a "capsule wardrobe" is a small one?
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( She smiles encouragingly. And doesn't mention anything about the pants. )
Has anything caught your eye so far?
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...not really. Much of it seems similar. How does one choose?
[They have definitely swung from "not enough options" to "too many options."]
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( i )
What are you doing?
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...looking for pants.
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Or someone would, at least.
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[It also didn't occur to him.]
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