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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

âś– THE CARNIVAL


â… . ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



â…ˇ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



â…˘. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



â…Ł. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

howlett: (anticipating)

[personal profile] howlett 2021-10-03 10:13 pm (UTC)(link)
Forgiven or not, he doesn't yet shake the feeling that he's been too familiar and the cautious way he carries himself now is undoubtedly an effort to course correct.

"Not for nothin', but you don't exactly look distressed." Maybe her isolation should tell him otherwise, but he's too introverted himself to take being a long as a sign of trouble.

He shuffles close enough that the overhead lights finally expose more of his face. His brow is knit together— one part confusion and one part earnest concern. "Truthfully darlin', you all right? You need some sorta help? I'm not much of a doctor or a tinkerer, but if there's something I can do..."
Edited 2021-10-03 22:13 (UTC)
neverwither: (I’m never sure of myself)

[personal profile] neverwither 2021-10-04 03:31 pm (UTC)(link)
She has to smile a little, though it has a wry edge. Proper ladies don't display their distress on the outside. But it's rude to wear such an expression when someone is only trying to show her some kindness and so she replaces it with one that's neutral. "It's more distress in the sense of critical errors. Programming not operating the way it should."

Oh. The look on his face makes her want to offer all the empty reassurances she can think of. With the words not coming as easily as they should, she instead shifts herself to make more space. "Would you like to sit?"

The red light blinks faster for a beat or two, until she lets out a soft sigh. "No, no, it's alright. I'm just... Do you ever have nightmares?"
howlett: (calm3)

[personal profile] howlett 2021-10-05 07:37 am (UTC)(link)
"Oh," he mumbles a little. He often does. But it's not out of some dejectedness. Just some uncertainty he's still trying to manoeuvre around. Critical errors don't sound good, but who is he to assume what kind of a fuss she should be kicking up about an issue with programming?

"If you're not opposed to the company," he says taking up that space she's offered him. The changing pace of that little light doesn't go unnoticed, but he bites his tongue before he can ask about that too. Little early to go outing himself as a total luddite.

He chuckles to realize there's no answer to that question that doesn't sound like a bit of an understatement. "I do," he nods. "More than I care to admit. Is that a programming error? Nightmares?"
neverwither: (I think of things I wish I didn’t)

[personal profile] neverwither 2021-10-07 06:57 pm (UTC)(link)
She offers him a little smile and a shake of her head. "I'm not opposed. Though I am sorry that it's not more upbeat company for you." She pauses for a moment, catching herself before any further prattling can commence. "I'm Chloe. Thank you, for sitting with me." When he'd asked if there was anything he could do, he probably hadn't mean to sign up for a performance from the pensive android theatre.

Though it's soon her turn to look to him with concern. Looking for any of those telltale signs of a person who hasn't been sleeping. She doesn't have those herself, fortunately, but she's more than familiar with them. "I'm sorry to hear that. If you'd ever like a cup of lemon balm tea, I'd be very happy to make one for you. It's supposed to help." She nods. "Technically an error. It's, well, sort of a long story." Which she also sounds apologetic for.
howlett: (lonewolf)

[personal profile] howlett 2021-10-11 01:59 am (UTC)(link)
He chuckles a little. "No apologies needed. I don't think I ever been described as upbeat on my best day." There's something to be said for finding someone who can appreciate a little peace and quiet too.

"Chloe," he nods like he's committing it to memory. "Pleasure. I'm Logan."

He's not apt to show too many signs of tiring either, but her concern strikes him as genuine and sincere all the same. "Might well take you up on that some time," he warns.

"Technically?" he wonders in what way it wouldn't be technical and offers a little shrug in contrast to her apologies. "So far as I can tell about this place, I got nothing but time, darlin'. Shoot. What's your long story?"
neverwither: (Shy away)

[personal profile] neverwither 2021-10-14 05:02 pm (UTC)(link)
"Well. For what it might be worth, I find that quite reassuring. Not that I wouldn't want you to feel upbeat, of course. Just that your present company can lean towards the far too serious." The last three words are said with some exaggeration, clear self-mockery as well as a bit of a warning of her own. Though that may be a case of shutting the stable door after the horse has bolted.

"Lovely to meet you, Logan. You're more than welcome to take up the offer any time you like." It really is the least she can do.

He's very understanding company, and she's grateful for it. Plenty of things are strange to say aloud, but just saying them is perhaps a step forward. Or so she would like to think, at least. "It isn't dreaming, as such..." It just serves as an easier way to frame it. "It's a construct, really. Something to occupy rest mode rather than it being... empty, I suppose..." But she digresses, and shakes her head. Time to get back to topic. "So where someone would dream, I'm able to access a garden. There's a degree of randomisation in what might be present, out of a number of preset things, but it's essentially a constant. A lovely spring day, where it's filled with life..."

A pause. If only for a second. "Except it's winter there now. Which it shouldn't be. A degree of unintended influence on my part, you could say." She glances to him, checking it's making any sense at all.
howlett: (wiley)

[personal profile] howlett 2021-10-17 03:17 pm (UTC)(link)
"I won't hold it against yuh," he promises. He's no stranger to being accused of a certain moodiness either. Logan and the company he keeps tend to be a bit too morose for most people's liking. Having someone to brood with makes him feel right at home.

As for her explanation— that's a bit more foreign to him. He smiles sheepishly, "I think I getcha. But I'd be embarrassed to say what sorta dopey parallels come to mind," he chuckles. "Sounds kinda like a screensaver. One of the ones that feel a little random, but ain't really. 'Cept yours is throwin' in some curveballs, s'that right?" Even to say it makes him wince a little, half expecting to be chided for such a base level comparison.

"S'that happened before? Some... unintended change in the garden?"
neverwither: (I think of things I wish I didn’t)

[personal profile] neverwither 2021-10-24 07:24 pm (UTC)(link)
"Well. In that case, if you ever need someone to ponder with, my door will always be open." She's chipper enough as she says it - some throwback to being an eternally welcoming hostess - though it isn't said purely for the sake of it. Having someone to brood with can make a difference, sometimes.

She's quick to shake her head, wanting to dispel notions of being dopey. "There's no need to be embarrassed. It isn't exactly the most usual topic of conversation. I appreciate the efforts you're making." In both making sense of what she's rambling on about and for letting her ramble to begin with. "And you're not far off, really. Although to expand on your analogy, I'd liken it more to virtual reality. The environment can be traversed and interacted with. So you could even say it's a little like lucid dreaming, as I can choose where to go and what to do..."

Necessary as it might be to provide further background, there's definitely an element of delaying answering his question about the change. Looking down, she nods. "It has. Once before. The same change. The same winter."