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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

âś– THE CARNIVAL


â… . ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



â…ˇ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



â…˘. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



â…Ł. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

detectivemiracle: (237)

[personal profile] detectivemiracle 2021-10-01 12:06 pm (UTC)(link)
"And I'm sure you'll fall in love with a very special human," she says, almost automatically. It's almost the kind of thing she might say to her daughter, if Trixie ever expressed any interest or curiosity in it. She's twelve - and more interested in space travel than romance, which is fine with Chloe.

"I've met a couple of Lucifer's siblings," she adds. "Amenadiel is a good guy." Michael... not so much. She doesn't want to talk about him.
nanban: (75)

[personal profile] nanban 2021-10-07 06:38 am (UTC)(link)
He chuckles at that. It seems like the kind of answer you might expect from a teacher or something, or maybe a parent who might actually care enough to say such a thing. Hawks doesn't spend a lot of time bothering to think about romance. The physical aspect, okay, maybe, but the other part? He doesn't have the luxury of it. He can't let anyone get that close, especially as long as the Commission is still making him serve as a spy. It's too dangerous for him and for anyone else. He hates that aspect of his life for so many reasons but it is what it is.

"Hold up. Lucifer? Isn't that, like, the devil or something?" He hasn't heard of that other one, but he's hardly an expert on angels. He knows enough pop culture to recognise the name Lucifer, though, even if he's aware he might have this mixed up or the whole other worlds thing might be working against his knowledge here.
detectivemiracle: (246)

[personal profile] detectivemiracle 2021-10-07 12:33 pm (UTC)(link)
"Yes," Chloe says bluntly. She's still getting used to just acknowledging his true nature to strangers here, but what she's not hesitant about is sticking up for him. "And no, he's not evil. He's a good person." Her hackles aren't up - she's not offended or accusatory. Simply firm in her conviction.
nanban: (78)

[personal profile] nanban 2021-10-08 01:11 am (UTC)(link)
Hawks holds up his free hand, the one not holding his mostly empty popcorn chicken bucket, as sort of a defence anyway. He doesn't have any reason to argue or to not believe her, after all.

"Okay, okay. What do I know about the dude? Not much, honestly. So he's...not like the stories or something, huh? None of that like prince of lies business or whatever." He really has no idea about what's in the Bible and all of that, so he's mostly just saying words. "How'd you even meet someone like that?"
detectivemiracle: (024)

[personal profile] detectivemiracle 2021-10-08 01:56 am (UTC)(link)
"He's almost nothing like any of the stories," she affirms. She should know, she did a lot of research when she learned the truth. She rarely found anything recognizable in the stories. "He hates being vilified. And he never lies - I think maybe because of the whole 'prince of lies' thing."

It makes sense - he gets labeled a liar, so his stubborn insistence on complete honesty is just another way to try and buck the labels.

"And we met through my job. He was a witness to a murder, and I caught the case. He lives in LA - owns a nightclub. He made himself a nuisance, but helped me solve the case - and saved my life. Then he just kind of kept coming around until he wormed his way in as a civilian consultant. We've been partners for five years." She says all that with a sort of fondness that suggests, well - a lot of good memories. Just a normal woman, talking about how she met her normal boyfriend.
nanban: (10)

[personal profile] nanban 2021-10-08 03:08 am (UTC)(link)
Hawks tilts his head and listens to her talk about him. Well, it's sure not what he'd expect to hear about angels. Lucifer sounds like some normal dude, just hanging out, owning a nightclub, totally normal things. Her world is clearly different to his, but then, aren't all their worlds pretty different?

"I imagine he doesn't go around telling people he's an angel. Fallen angel? Something? Anyway, it's probably not something that's just, like, super common knowledge." Again, he's mostly just saying words. Hawks is talkative by nature. But he's definitely absorbing what she's saying here. He has a chill 'doesn't care much' attitude, but in the end, he's paying much more attention to things than he ever lets on.

"You're…what, a cop? You solve murders? So that's kinda like being a hero. You still go after the bad guys." Cops aren't exactly the same, even where he's from, though of course police where he's from all have quirks anyway, because pretty much everyone does. But the flashiest powers...well, usually big name heroes have them. It's easier to become a hero when you have the the flashier powers. Maybe it's set up that way on purpose. He's not in charge of that. (He's not in charge of much, really.)
detectivemiracle: (027)

[personal profile] detectivemiracle 2021-10-08 03:42 am (UTC)(link)
“No, when I say he’s totally honest, I mean it. He tells everyone who and what he is. Most people just don’t believe him.”

She didn’t, for like almost three years.

“And I guess so. I mean, I try to do good and help people get justice. I’m a homicide detective.”
nanban: (listen)

[personal profile] nanban 2021-10-13 11:14 pm (UTC)(link)
Hawks considers that answer and laughs. "Man, I guess that's one way to do it. I probably wouldn't believe it either. It would sound like bullshit, right? Someone being like hey, 'sup, I'm Lucifer, like that Lucifer. Hiding in plain sight." Actually, it sound like a good tactic to him, too. He can respect that. He's still not sure what to think about this whole thing, but he's met vampires and fae (which he's still not 100% sure what that was, but with Maleficent not having joined them on this island, he doesn't have answers on that one) and androids. So why not!

"That sounds pretty heavy, solving murders and all," he says, sympathetic. He doesn't see a ton of death in his line of work, since he's not who they call when someone is already dead. At least, he hadn't been seeing a lot of death until this past year when the big deal villains started doing what they're doing now. It's been a lot recently, but he's still not in the same line of work Chloe is.
detectivemiracle: (241)

[personal profile] detectivemiracle 2021-10-14 02:03 am (UTC)(link)
"It took me about three years to finally believe," she comments lightly.

And then she looks thoughtful. "I mean, I suppose it is, but - I'm helping people. My dad was a cop, killed almost twenty years ago. I know how it is, having your life torn apart, losing someone important like that. The least I can do is help other people in that situation get some closure. And besides, I have great people I work with."

So why is she quitting again? That's... a question for another day.