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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

THE CARNIVAL


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



Ⅱ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



Ⅲ. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



Ⅳ. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

queenking: ([up] little pep talks)

[personal profile] queenking 2021-09-19 01:55 am (UTC)(link)
Oh, hell yeah, you definitely know more rhymes than me. Like what even rhymes with "ancient"? Nothin'. Absolutely nothin'.

[Chloe is a literal certified genius, and Saxsice is going to duct tape a stuffed duckie to a cowboy hat, just you wait. But junk food comes first, so she pauses for a moment, thinking.] I want...a corndog wrapped in an elephant ear with mustard. And sprinkles.
neverwither: (Shy away)

[personal profile] neverwither 2021-09-19 07:27 pm (UTC)(link)
True. Though it seems fitting for things to be awkward and more difficult than they should be. But I'll do my best to put something together for you. What's your singing voice like? ( This may or may not be a serious question.

For a second Chloe just kind of blinks at her as she tries to figure out how that combination could possibly taste. )
That sounds... adventurous. Would these be chocolate or rainbow sprinkles? Or both?

queenking: ([up] smirky face)

[personal profile] queenking 2021-09-22 03:29 am (UTC)(link)
Ever hear a pack of dogs howlin' at an ambulance siren? [Saxsice nods, sedately, fully at peace with her singing ability.] Kinda like that.

[Then she grins toothily, before turning right back to all seriousness.] Rainbow, a'course, I'm not totally out there. Besides, chocolate ain't too good for me, y'know? Dog anatomy.
neverwither: (A happy curious girl)

[personal profile] neverwither 2021-09-23 05:27 pm (UTC)(link)
( Chloe is not laughing at that description but looks like she kind of wants to laugh at that description. ) You could always be the face of the jingle and I could be the voice? Especially if you have some sassy dance moves.

( She nods, like chocolate sprinkles would be the most outlandish addition. ) Oh, I didn't realise there would be that sort of carry over. Though it does make sense. Is there anything else I should know? So I don't ever accidentally give you something I shouldn't.
queenking: ([neutral] ew no why)

[personal profile] queenking 2021-09-25 11:50 pm (UTC)(link)
Oh, you know I got those! [Saxsice looks triumphant at the thought, striking a pose and almost swatting a passer-by in the face.] They're sassy as hell.

Mmmm, chocolate's the big one. Silver gives me hives. Anddd...I'm color-blind, but that isn't gonna kill me, it's just annoying.
neverwither: (It killed the cat)

[personal profile] neverwither 2021-09-26 06:28 pm (UTC)(link)
I would love to see these moves some time. I bet you could teach me a thing or two. ( Is that Chloe giving Saxsice a wink? That would be Chloe giving Saxsice a wink. )

Duly noted. If I can ever assist you with identifying colours, don't hesitate to ask. Or if your wolf-self ever fancies a grooming session. ( The last part is not entirely a joke. )
queenking: ([up] laughing at u)

[personal profile] queenking 2021-09-27 04:12 am (UTC)(link)
[Saxsice is thrilled by the wink, grinning broadly and even bouncing on her heels a couple times.] Darlin' I will teach you all my moves, you'll be unstoppable on the dance floor.

Definitely wouldn't say no to either of those. Specially the second bit. [Very seriously:] Ain't no joke, tryin' to reach that one itchy spot with no fingers.
neverwither: (A happy curious girl)

[personal profile] neverwither 2021-09-27 04:08 pm (UTC)(link)
( The novelty of people being responsive to her dorkier moments instead of looking at her like she's defective hasn't worn off yet. For a brief moment, it makes her look at Saxsice like she doesn't get it. At all. But then she's smiling back at her. ) Correction - we will be unstoppable on the dance floor.

Really? ( She might be just a little intrigued to see her wolf form but is too terribly polite to say it. ) Without wanting to make anything sound weirder, I'd love to. I mean, it's fun to pamper people. And wolves.
queenking: ([neutral] i mean u said it not me)

[personal profile] queenking 2021-09-30 01:57 am (UTC)(link)
[Saxsice waits patiently, knowing from experience that it'll just take a beat or two for Chloe to smile again. When she does, it's met with a hundred-watt smile in return.] Damn skippy we will.

Oh yeah, right about here. [She taps the back of her neck, near her ears.] Can't reach it at all. And I'm real fluffy when I'm wolfy, so stuff gets tangled in it all the time. [A pause, then she notes, suddenly:] You haven't seen it yet, have ya? The change.
neverwither: (A happy curious girl)

[personal profile] neverwither 2021-10-02 06:01 pm (UTC)(link)
( Chloe gives a genuinely enthusiastic nod. ) Maybe the next island will be disco island. You never know.

( Her gaze follows Saxsice's hand, logging the indicated spot. Then she shrugs a shoulder, looking a tad embarrassed. ) I haven't, no. I mean... I didn't want to bring it up and have you feel like... You know.
queenking: ([up] double eyebrow arch)

[personal profile] queenking 2021-10-03 04:21 am (UTC)(link)
Hell yeah, we're gonna conquer disco island! [Saxsice says this emphatically, even though there's...literally no guarantee disco island exists. Whatever!!]

Make me feel...bad about it? [She's guessing, both eyebrows arching. Then she lets out a bemused chuckle.] I'm not ashamed of it. Or, y'know, feelin' like it's some deep dark horrible secret. The one decent thing my momma did was make me feel special about it, not like some kinda freak. I don't mind showin' folks, as long as they don't try to throw holy water on me or somethin'.
neverwither: (Smile for the cameras)

[personal profile] neverwither 2021-10-03 04:03 pm (UTC)(link)
I've already got Night Fever at the thought of Funky Town. I'm So Excited. ( Chloe shakes her head and laughs softly at herself. But there is the thought that any island could be disco island with the right tunes. )

There is that, yes. But also... I wouldn't want you to feel like it's a trick to perform on command. ( Which Chloe can relate to. ) I promise there wouldn't be any holy water. And, redundant as it might be to say, I don't think you have any reason to be ashamed of anything.