polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

THE CARNIVAL


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



Ⅱ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



Ⅲ. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



Ⅳ. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-12 04:07 am (UTC)(link)
[ Anders shrugs, no more interested in delving deeper into that feeling. Besides, there are more important things to be concerned with, as he leans over the railing cordoning off the line, watching the train empty. ]

You called this something, before— A rolly-whatsit? Does that mean you've been on one, before?
unkindled_madness: (ping)

[personal profile] unkindled_madness 2021-09-12 02:31 pm (UTC)(link)
A roller coaster.

But no, I haven't. [He's seen them pictured in advertisements. Things he had no interest in.

A potential issue has just occurred to him, however, so he's pulling his hair over his shoulder to put it into a loose braid. Still working on that as the attendant opens the gate for them.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-13 08:04 pm (UTC)(link)
Oh good. I was starting to think all your big talk meant you had more experience with this sort of thing, too.

[ It's just a little more intimidating, up close. Exciting, too, of course. But all the gears and wheels and bars are so much more complicated-looking, as they approach.

Speaking of - good idea. Half of this thing looks like a potential trap for loose, windblown hair, and Sephiroth certainly has quite a lot of it to potentially whip about. Anders reaches back and pulls the leather tie from his own (which is no longer than his shoulders, and poses far less a hazard, down) and elbows Sephiroth again as he offers it. ]


Here. Wouldn't want that coming undone at an inopportune moment.
unkindled_madness: (ping)

[personal profile] unkindled_madness 2021-09-13 08:49 pm (UTC)(link)
My big talk?

[Focused on his hair, Sephiroth jerks away from the elbowing this time, looking at Anders with a frown-- but then he sees the hair tie.]

...thank you.

[He accepts it and moves on to take a seat in the coaster while he ties off the braid. Then it's getting tucked into the front of his robe. That should keep it safe for... however this goes. Probably like driving very fast? It does seem a little... rickety.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-16 02:05 am (UTC)(link)
Yes, that, Mister Don't-Hold-My-Hand-If-You-Get-Scared.

[ Anders slides into the seat alongside him, examining his surroundings with interest - and probably a little less trepidation. He's never seen a machine that wasn't at least a tad rickety, though. Perilously untrustworthy would be cause for alarm, maybe, but the last run appeared to go fine. Why should their turn be any different? ]

For the record, you're welcome to hold my hand, if you get scared.
unkindled_madness: (unimpressed)

[personal profile] unkindled_madness 2021-09-16 02:49 am (UTC)(link)
You were the one who described this as terrifying. I think I've survived worse than a pointless sort of train.

[Sephiroth, by contrast, is accustomed to being around the state-of-the-art technology of his world, and his job requires him to know something about its workings. Rickety says this thing could use maintenance, if not an outright overhaul, but he doesn't expect it to kill him.

The attendant comes by, pulling down and securing the safety bar, and in short order they're pulling out of the station and moving on to the lift hill. There are a few anxious murmurs from the other passengers who know better what to expect at the top of it.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-17 03:11 am (UTC)(link)
Oh, fine, maybe thrilling would have been a better choice?

[ It certainly is that, at any rate, as they start to rattle their way up the hill. Anders may be invested in enjoying the view as much as possible, on the way, but he doesn't intend to let that subtle brag lie, either. ]

What could you have survived that's worse than this?
unkindled_madness: (unimpressed)

[personal profile] unkindled_madness 2021-09-17 03:23 pm (UTC)(link)
[Is it a brag? He thought he was just stating fact. War would be the obvious answer, but it's also a boring sort of answer.]

Hmm... Meetings with the Human Resources department. A malboro, once. [That's a brag, but requires knowing what a malboro is.]

As for thrilling, we'll see.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-19 01:35 am (UTC)(link)
[ Anders doesn't know what a malboro is, so he can't really comment on what a truly harrowing feat that is - and the former is clearly the more impressive, anyway. ]

'Human Resources'? Sounds unpleasant.
unkindled_madness: (talking)

[personal profile] unkindled_madness 2021-09-19 01:47 am (UTC)(link)
The worst sort of tedium.

[Slow as their climb up the lift hill is, this shouldn't prove tedious. The front of the car approaches the crest. He checks to make sure his hair is secure.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-22 11:12 pm (UTC)(link)
Not like this, eh?

[ Clearly thinking the same, Anders leans forward in his seat, clinging to the lap bar as he tries to peer past the hill they're just beginning to crest to the tangle of track that lays ahead. ]
unkindled_madness: (ping)

[personal profile] unkindled_madness 2021-09-22 11:26 pm (UTC)(link)
Not at all.

I would recommend leaning back.

[And then the back of the car clears the top and they're off! Accelerating down the first hill as the riders around them shriek in delight. Sephiroth doesn't get the shrieking.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-25 05:07 pm (UTC)(link)
But I can't see—

[ And while the view of the sky is wonderful, he'd still much rather get a look at where they're going. Not that that sharp, sudden acceleration gives him much choice in the matter. He's bumped back against the seat as they roll rapidly down the other side of the lift hill, but it hardly even registers.

Anders doesn't join in the shrieking, either (he'd shriek if one of the Children leapt on him, or if he were caught in a Deep Roads cave-in, or if Ser Pounce-a-Lot dug his claws in while hiding in his jacket - but not over this), though he lets out an excited whoop. Finally, they're moving! When they hit the bottom of the hill only to be launched up another, he clings to the lap bar, laughing. ]
unkindled_madness: (relaxed)

[personal profile] unkindled_madness 2021-09-25 07:06 pm (UTC)(link)
[Sephiroth has to admit, it is somewhat... invigorating. His braid remains secure inside his robe, but the rush of air blows his bangs back from his face. The sense of speed is much stronger than from any practical conveyance. He doesn't laugh, but his expression eases as they fly over the next hill and towards the corkscrew.

It's... a complete waste of time, but what about this place won't be?]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-30 12:03 am (UTC)(link)
[ The speed they've picked up is more than enough to propel them through that shocking inversion, though Anders can hardly believe it as it happens. It's thrilling, and he's laughing as they come upright again, rolling into a wide, banked turn.

A complete waste of time, but a completely excellent one, in his opinion. ]
unkindled_madness: (ping)

[personal profile] unkindled_madness 2021-09-30 12:48 am (UTC)(link)
[There's only that brief sensation of being upside down, and then all too soon it's coming to an end, their momentum slowing as they approach the station.]

...was it as thrilling as you hoped?
mewnifestos: (Default)

[personal profile] mewnifestos 2021-10-02 02:03 am (UTC)(link)
[ Anders swipes his thoroughly windblown hair out of his face as they roll back to a stop. Quicker than he'd hoped, but not at all a disappointment. ]

Well, it wasn't unthrilling. Sort of an interesting feeling, excitement without some imminent danger to my life. I might try that again.
unkindled_madness: (curiosity)

[personal profile] unkindled_madness 2021-10-02 01:42 pm (UTC)(link)
[Excitement without imminent danger. It is strange, isn't it? He does feel almost keyed up for a fight--not a bad feeling, for him.]

The line isn't as long, at the moment.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-10-03 08:33 pm (UTC)(link)
It isn't, is it?

[ He takes a considering glance, before turning his attention back to Sephiroth. ]

Well, maybe just one more time. [ Then he's going to try everything else. ] But, of course, you're free to go. The deal was just the one ride, after all. Unless you want to come with?
unkindled_madness: (awkward)

[personal profile] unkindled_madness 2021-10-03 09:14 pm (UTC)(link)
[He balks at being asked outright. Does he, Sephiroth, want to ride a roller coaster? He shouldn't. It's an absurd use of his time, even if he really has nothing better to do at the moment.]

...it was only an observation.

And, it certainly didn't seem to frighten you.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-10-04 09:40 pm (UTC)(link)
Hm, no. I'm afraid not. I'll just have to keep trying these rides until one does!

[ But in the meantime, yeah, he's definitely going on this one again. Slipping through the loosely conjoined railings separating the entrance from the exit, Anders shrugs as he glances back at Sephiroth. ]

Don't wait up. Though you are welcome to come with.
unkindled_madness: (reading)

[personal profile] unkindled_madness 2021-10-05 12:24 am (UTC)(link)
Ah... no. You go on.

[He's going to default to his original plan: ride one ride and then be done with it. He experienced it, going twice is just unnecessary.]
mewnifestos: (Default)

[personal profile] mewnifestos 2021-10-05 01:53 am (UTC)(link)
Your loss!

[ In jest. It's a gentle ribbing, this time, and Anders waves as he heads back around to the line. ]

I'll let you know how it goes!