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✖ THE CARNIVAL
Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.
The carnival is in town.
Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.
Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.
The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.
Step right up.
Ⅱ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."
The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.
Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.
At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.
Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.
One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.
Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...
Guess you'll have several years worth of bad luck.
Ⅲ. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.

Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.
When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.
You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.
The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...
Ⅳ. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.
It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.
At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.
The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?
SEND IN THE CLOWNS!
The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.
One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...
Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.
Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.
Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"
The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.
It wouldn't be a party without some jams.
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.
The carnival is in town.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.
The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.
Step right up.
Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.
2. These prompts are a jumping off point - how they affect your character and their development is up to you.
3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.
4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.
5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.
6. Any food found on the midway is safe to eat, and is consumable by non-human entities.
7. Have fun!
Ⅱ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."
The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.
Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.
One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.
Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...
Guess you'll have several years worth of bad luck.
Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.
Ⅲ. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.
You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.
The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...
Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.
2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.
3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.
4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.
Ⅳ. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.
It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.
At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.
The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?
SEND IN THE CLOWNS!
The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.
Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.
Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"
The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.
Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.
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"Um," he says as the carny starts to go off, "Well that's creepy. Does that normally happen when you pretty literally give the guys blue balls?"
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"Tres creepy." She agrees and cracks a smile when he asks her about blue balls, she doesn't respond but looks at the carny who has lapsed into muttering the same poem over and over. "....captive on the carousel of time hrm?"
She drops the carny onto the ground as he is of no help anymore and then looks at Wade, "You game to give another one of my ideas a try?"
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Oops. He was doing so well, and then his vocabulary slipped back to late 80s, early 90s.
(What are we, a Teenage Mutant Ninja Turtle?!)
"There goes that text in the air again..." He frowns in confusion, trying to poke at it. Naturally, for Roxy, there is nothing there to see. But interestingly, this shows that when it manages to break through, his parenthesis are not affected by the time regression.
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"All right, hop on the carousel then my friend." She says and motions for him to climb up onto it while it's not moving, meanwhile she goes over to the controls. They don't look too hard, after all you don't have to be a genius to work the carnival, a large lever that controls the speed and another that makes it go in reverse or forwards. She pulls the lever to the forwards motion and looks up to see if Wade is ready before putting it into motion.
"I'm going to start it on slow and let me know if you feel anything kay? Good or bad."
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Wade shifts, perhaps feeling his unusually fourth wall breaking narration but unable to see that particular text (yet...give him another Carousel ride). Perhaps it's just anxiety over getting on that ride again? Sure. He'll think that. With some trepidation, he clambers back onto the ride, choosing the rainbow unicorn. again.
"Sure thing."
As if suddenly realizing what's about to happen, a look of panic crosses the carny's face. Ironically, in this situation he might be the hero? Not that anyone knows it. His jaw drops, and he looks so much more terrified than he did at Roxy's threats. Things are about to go very, very badly for him and he knows it.
"NO!!," he yells, crawling towards her in attempt to ward off his own impending doom.
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The carousel starts back up, the calliope music warbling into tune, and it starts to slowly move forward.
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"Faster," he pushes out through gritted teeth, "Faster! Get it over with, please."
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"Yell when it feels normal!" She hollers at him, "Or just jump off!"
[cw: Rapid aging, decomposition, death]
"YIPPEE KIYAY MOTHERFUCKER!!!"
And, because he's Deadpool, he just rides the shit out of that unicorn for funsies for a while. Past a certain point, time means nothing to the merc with a mouth. He's an immortal, and all of his experiences happen in nebulous comics time.
"FASTER!!! FASTER!!!!"
It seems he's just having fun, and he is. He's no longer in that horrific time in his life between being Wade and being Deadpool...that time when he was just a sack of cancer cells still aware enough to see his old life crumbling and dying.
But then. Then. His head snaps to the side and his eyes seem to burn holes into the carny each time he swings around to see him. The carny trembles and pisses his pants and looks at Roxy. "No, see what you've done, no. We'd gotten rid of him. I'd gotten rid of-"
The carny is cut off as Deadpool leaps from the carousel and lands on him with precise aim like a chaotic, insane predator. A startled yelp escapes the man, but before anyone can react, Deadpool has thrown the man up onto the carousel. He shrieks, and it has that fading and growing audible quality of a man on a spinning carousel. As it happens, he's landed on a pig, and is holding on for dear life.
And Roxy finds a gloved hand over hers on the speed controls. If she tries to reverse it, she finds that he won't let her, at least not willingly. Her gravity powers are most certainly stronger than he is. If anything, he pushes her hand up, making it go faster and faster as he stares at the carny with a very serious, deadly look not often seen in him. He watches as the carny ages, and ages more, and faster, and faster his body starting to rot around him as his shriek becomes more and more garbled.
"That's not a period of my life I want to think about," he says, "Find another lesson to teach, asshole."
cw: Rapid aging, decomposition, death
"Holy shit." She has time to say before he is throwing the carny up and onto the carousel, cranking the speed up to watch him wither and die.
"Wade stop it!" She yells and elbows him in the stomach, "You'll break the damn thing and there are other people who need to get fixed!"
Re: cw: Rapid aging, decomposition, death...now with added dismemberment!
For several moments, he still watches the carny after she elbows him, then he glances at her. On his own, he was a terrible person. However, when he had a good influence, he could be a great person. At the moment, here was Roxy offering a good influence. And yet... He nudged the lever up another notch, and then hardly reacted as the carny's aged, decrepit body flew apart, showering them and the surrounding area with gross, dried out chunks.
Then he slides the lever back down, slowing and stopping the carousel. There are definitely a few children with new trauma now to go with whatever trauma the carousel had rewound them to. One even has a chunk of creeper carny flesh splatted against the side of her face.
"Yeah...yeah, you right, you right." He makes a face. "Nobody deserves to be stuck in the most embarrassing moment in their childhood when they literally wet their pants while asking out the girl of their dreams." He pauses. "That's not oddly specific at all, and definitely doesn't apply to me, let's get ON TO HELPING PEOPLE YAY!" And he leaps away to start tossing people back on the Carousel.
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Cautiously she pops her head back up, "Please be gentle with them Wade."
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And then he's off on his mission to help all of the other victims. Does it say something that he exacted his vengeance on the carny before helping the people? Maybe. But it perhaps also says something that he's so eager to help everyone - albeit with prompting to nudge him out of his dark place.
But when she asks him to be gentle with them, he pauses and actually listens. And he is more gentle with them at her request. She perhaps doesn't get how unusual it is for someone's voice to pierce his enthusiastic madness. Sure, there was a short list of people who could, but he'd technically just met her.
And she'd been kind to him in his lowest moment, and she'd helped him out.
That meant something, and even though he was Deadpool again, he remembered it.
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"Heeeeeeeey, I'm just gonna leave this thing on!" She hollers at the people on the ride, "Just like...roll off when you feel like you're back to normal kay? Just make sure you don't stay on too long or you'll die!"
She bops over to Wade and smiles up at him, cocking her head to one side. "Why'd you put on a mask, handsome?" She asks, "I was gonna offer to buy you a congratulatory corn dog and that might make it hard to eat."
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"Yeah!"
"Gotcha nice lady!!!"
Inarticulate sobbing, probably from the one who got the face splat.
Deadpool stands off to the side, observing their handiwork approvingly. Well, mostly Roxy's. He wouldn't be standing here if it weren't for her, after all. But hey, he'd gotten a bunch of people of various younger-than-normal ages up onto the carousel, and that felt good. As she bops up to him, he glances at her with a grin. In the background, there were brief yelps and screams and thumps randomly as each person decided to get off the ride, but of course landed hard on the ground. Not their problem any more! They'd done the hero thing! It was time for CORN DOGGIES!!!
"Oh, this old thing?" He runs his hand over his face. "Well, it matches the costume that I have again thanks to...uh...staying on the carousel until I traveled into my future where I guess I get another costume? Mmm MMM, it feels good to be back in this thing. It breathes so poorly, like being marinated in my own juices. I'm like those celebrities that don't bathe." He runs his hands down over the costume all mock-sexy-like.
"And my flannel and jeans is conveniently in one of my pouches, in case I want to change back into that. Thank YOU, weird carousel magic! Don't ask about how it fits. That's pouch secrets."
He hadn't answered her question yet, but whether that was due to avoiding it or just getting lost in his rambles was hard to tell.
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"Sooo....is that a yes to congratulatory corn dogs?"
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Then he pauses and looks down at her with am more thoughtful, sober look. She does deserve to not be horribly surprised, so maybe he should answer her question about the mask.
"Just a heads up. My face and, well, my everything looks about like the inside of the corn dogs we're about to eat the shit out of. I did hit up Weapon X, and as you might expect it didn't go well. And then it went worse than you might expect. But hey! Not dying any more, at least, so there's that?"
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"Not dying is great news, I'm glad you're feeling better." She tells him sincerely but then grins, raising an eyebrow. "Buuuut are you trying to warn me that you're a wiener under there?"
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He rubs his chin in thought. "But not like an Anthony Wiener, or a Harvey Wiener. You don't whip me out at parties or send pics of me to harass people. But I guess I'm definitely not something anyone wants to see whipped out, so in that respect I'm kind of similar?"
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Once at the stands she orders them each a corn dog and a box of Churros to share, it's probably too much food and calories she doesn't need but who cares, they're celebrating!
"To your bizarre recovery." She says and clinks the tip of her corn dog against his.
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Wade nodes approvingly at her order of churros to go with the corn dogs. If there are churros, it is a written law that you must buy them. There's no debating this. It is The Way.
(Did we just cross The Mandolorian with churros?)
"Yes."
(Okay just checking.)
"Gimme gimme!" It's not polite, but he is eager for this snack. There is no such thing as too many calories to one who regenerates. "To my being ME again!"
He clinks his corn dog against hers, and pulls up his mask to shove it all up in his mouth. It's as awkward looking as you'd expect, and deeply unsettling unless you're into perverse humor. More unsettling, though, if she's not prepared for it, is his intense burn victim-like skin. He had not been kidding when he'd warned her that under the mask, he wasn't a beauty.
"NOM NOM NOM"
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She also notices the skin around his mouth, the textured scar tissue and her heart goes out to him a little more. It would seem that no matter what, Wade is always getting the short end of the stick in life. Good looking? You get cancer. Cancer free? You get covered in scar tissue.
She laughs at his loud nom nomming and takes a bite out of her own corn dog, enjoying the deep friend goodness.
"So! You mentioned before that you're from Canada, where abouts?"
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He makes short work of the first corn dog, and then another. And then he he starts on the churros. One would think that the carousel had upped his appetite, and in a way, perhaps it had?
"Um," he looks up, his mouth full and his cheeks stuffed, "You know...Canada...land? I'm from Canadaland?"
(Smooth. HEY! Roxy's writer! You from Canada! That'd make this hilarious af.)
"You stay out of this," he grumbles at his parenthesis, "Look...it's comics history. I don't think anybody's thought to mention specifically where I'm from beyond, hey, wouldn't it be cool if he was from Canada like Wolvie? And even if they had, I don't remember it. My memory is shit on the best of days for my own backstory."
ooc: I am from Canada so yes, this is extra hilarious.
She takes one of the Churros before he can snark all of them down, tilting her head and watching him ramble again. Is this a side effect of having his cancer cured?
"Ooooookay. You know what, let's skip the small talk. Better question for you, where do you want to go after we eat? Wanna try some carnival games with me?"
XD AMAZING.
(But there are clowns at carnivals.)
"Well yeah. Are you saying you doubt people are here to fuck clowns?"
(We have gone to interesting places today.)
"That wasn't a yes."
(Ugh. Why are we talking about clown fucking?)
"It's her fault. She started it!"
(I don't think that's true. But annnyways...)
Wade glances at her as she asks about hitting up the Carny games. His gaze is appraising. So far, he'd done everything he could to drive off normal people. He'd murdered someone in front of her in a truly gruesome and graphic fashion, he'd traumatized small children, he'd incessantly rambled about the most inane and vulgar topics, he'd deep throated a corn dog, he'd insulted her writer's homeland with his ignorance, and he'd finally given her a hint of what was under the mask.
The thing was, she was too good of a person to be around him and he knew it. She'd helped a poor fucker out when he'd been just about murdered by a carousel, and she'd wanted to save everyone else too. She was nice and bright and cheery. This didn't always stop him from hanging out with a person, but he owed her. She deserved better than to be drug down by him. But outright ditching her would be the wrong thing to do too. It was always easier when they avoided him of their own accord.
"I...need some more corn dogs," he says abruptly, and hurries off to buy several dozen of them. And churros. It wasn't an answer to her question, obviously.
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ooc: Roxy does have a Tunnel of Love top level if you don't feel like doing one yourself