polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

âś– THE CARNIVAL


â… . ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



â…ˇ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



â…˘. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



â…Ł. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

neverwither: (Are you absolutely sure about that)

[personal profile] neverwither 2021-09-05 11:53 am (UTC)(link)
( Chloe doesn't look entirely convinced by the claim, but sympathetically so. )

Shall we try to find the exit? It might be less time-consuming than breaking every mirror.

( Her smile is lopsided. She isn't great with jokes at the best of times. Though she does her best to ignore it, the red light within her reflection pulses and more tiny cracks appear. )
dothelokimotion: (And now the weather)

[personal profile] dothelokimotion 2021-09-05 11:59 am (UTC)(link)
[ loki could break every mirror. a fit of temper would be easy to explain but more damaging, he reasons, to the facade he presents himself with. and he doesn't like losing to omnipotent mirrors.

best not to lose face. ]


Yes, I do believe this place has lost its . . . charm.
neverwither: (I’m never sure of myself)

[personal profile] neverwither 2021-09-05 12:20 pm (UTC)(link)
( Chloe could bust some but the results wouldn't be too pretty. Androids not feeling pain doesn't mean they don't get damaged.

Finding her focus, she nods to a route not yet taken. A few annoying twists and turns later, the exit sign glows into view. The relief is short lived as she realises that glass now stands between them and getting out of this awful attraction. )


...Are you also getting close to considering smashing as a valid option?

( The android who always searches for the bright side sounds fed up, tired and a tad afraid. )
dothelokimotion: (It’s not other people that hurt us)

[personal profile] dothelokimotion 2021-09-05 12:28 pm (UTC)(link)
[ loki scowls at the mirror. ]

I'd hate to lose my temper over an inanimate object.
neverwither: (Uh oh)

[personal profile] neverwither 2021-09-05 12:41 pm (UTC)(link)
( Above the glass are the ominous words - who are you really? The answer is one she's avoided looking at for a long time now. Thank you obnoxious carnival island for putting it directly in her face.

She gestures to the sticker. )


Then I suppose it's question time.
dothelokimotion: (One arc to a finish)

[personal profile] dothelokimotion 2021-09-06 12:28 am (UTC)(link)
[ well, that is just annoying. loki doesn't mind soul-searching but he despises being told what to do and this situation is no different. ]

Or we could keep looking.
neverwither: (I’m never sure of myself)

[personal profile] neverwither 2021-09-06 03:23 pm (UTC)(link)
We could. Although... I can remove my audio processors if it would make you feel more comfortable in doing as has been asked?

( She assumes it's the being seen and heard that's an issue as opposed to it being one of control. Chloe's used to a distinct lack of that. )
dothelokimotion: (All is fleeting)

[personal profile] dothelokimotion 2021-09-07 03:27 am (UTC)(link)
[ loki squints. ]

That sounds deeply uncomfortable.
neverwither: (When you stare into the abyss)

[personal profile] neverwither 2021-09-07 11:57 am (UTC)(link)
Oh, no. Androids don’t feel pain so it really isn’t as bad as it might sound.
dothelokimotion: (The curtain is raised a few inches)

[personal profile] dothelokimotion 2021-09-08 12:54 am (UTC)(link)
[ loki remains unconvinced. ]

It may not be painful but it still sounds, for the lack of a better word, dehumanising.
neverwither: (It killed the cat)

[personal profile] neverwither 2021-09-08 04:02 pm (UTC)(link)
I appreciate that, Loki. It's kind of you. ( The smile is small but grateful. )

We could try backtracking and leaving the way we came in? Buck the system and all? I have the route.
dothelokimotion: (You are indistinguishable from a fire)

[personal profile] dothelokimotion 2021-09-09 12:26 am (UTC)(link)
[ he's not sure if he's being kind or just doesn't want to be worse than he already is. or maybe there are lines he doesn't want to cross ever. ]

Yes. Let us try all options first.
neverwither: (When you stare into the abyss)

[personal profile] neverwither 2021-09-09 04:59 pm (UTC)(link)
( Whatever the case may be, Chloe interprets it as kindness. There are plenty who wouldn't consider the dehumanisation of an android and while this place is very different, she appreciates it nonetheless.

Going through the maze with purpose, she stops after a while and frowns. )
This isn't right... () By her internal map, they should be back at the entrance. Unless said mapping is faulty. Possible, considering where they are. )

We can keep trying but if the only way out is to do what's been asked, I'll do it. We might both be able to use it to get out, if we're quick.
dothelokimotion: (Money doesn't grow on trees)

[personal profile] dothelokimotion 2021-09-10 09:06 am (UTC)(link)
[ loki reaches out for his teleportation magic but . . . nothing. he sighs. ]

Very well. If there is no other option.
neverwither: (When you stare into the abyss)

[personal profile] neverwither 2021-09-10 09:57 am (UTC)(link)
( Out of ideas for how to cheat the machinations at play, Chloe cycles back to the mirror. The pathing issue doesn’t seem to be a problem on the route back there. Somehow that doesn’t surprise her. )

Get ready to move quickly, okay? Assuming this works.

( Standing in front of her reflection, Chloe stares at it a moment. They need to get out and so she needs to do what must be done. )

Who am I really… An android who hasn’t broken all her programming because without it… I don’t know who I’ll be. If I’ll be anything like myself. If I’ll be able to be anything at all.

( She seems to have done enough as the glass opens up. She darts through and quickly turns to see if Loki’s been able to slip by too. )
dothelokimotion: (I can’t find a trace of you anywhere)

[personal profile] dothelokimotion 2021-09-11 01:39 am (UTC)(link)
[ the glass is coming down quickly as loki attempts to sneak by, but he's fed up at these places trying to force confessions out of him. he releases a blast of magic, making it shatter and he shields himself from the glass, making it through.

he straightens his clothes with a scowl. ]


These places are taking its toll on me.
neverwither: (You can tell me all your sins)

[personal profile] neverwither 2021-09-11 10:00 am (UTC)(link)
( The tight, but not unsympathetic, smile suggests he’s not alone in that. )

Are you alright?
dothelokimotion: (No mask will help you)

[personal profile] dothelokimotion 2021-09-12 12:46 am (UTC)(link)
[ he dusts any potential pieces of glass that may have caught in his clothes. ]

Merely irritated, I assure you.
neverwither: (I’m never sure of myself)

[personal profile] neverwither 2021-09-12 10:37 am (UTC)(link)
Good. I’m glad you’re not hurt.

( She leaves enough room for interpretation as to whether she means from the glass alone. )

We could find somewhere quiet to clear the head? As quiet as anywhere seems to be here.
dothelokimotion: (A thing which exists to be not known)

[personal profile] dothelokimotion 2021-09-13 12:34 am (UTC)(link)
. . . All right.

[ at least thor is not around to make a fuss. ]
neverwither: (You can tell me all your sins)

[personal profile] neverwither 2021-09-13 02:36 pm (UTC)(link)
( Peaceful places seem to be in short supply but she does manage to find a bench that's more out of the way. She sits, leaving plenty of space for him to do the same. )

I'm sorry the plans didn't really work out. But... it's okay if your temper was tested. Anything that needs to stay secret is safe with me.
dothelokimotion: (To accept it for what it is)

[personal profile] dothelokimotion 2021-09-13 11:54 pm (UTC)(link)
[ loki lets out a rattle of a breath, a snake's hiss. ]

It is not . . . a secret. I imagine it is well known by now, depending on the audience.
neverwither: (Default)

[personal profile] neverwither 2021-09-14 02:03 pm (UTC)(link)
Are they a sympathetic audience, at least?
dothelokimotion: (A joke without a punchline)

[personal profile] dothelokimotion 2021-09-15 12:22 am (UTC)(link)
That depends. My stories are known across realities. How they take to it is another matter altogether.
neverwither: (Default)

[personal profile] neverwither 2021-09-15 02:36 pm (UTC)(link)
It sounds like it could be hard, to have others potentially think they know you because they've heard a story or two.

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