Entry tags:
- ! event log,
- a discovery of witches: kit marlowe,
- detroit: become human: chloe,
- detroit: become human: connor,
- final fantasy: sephiroth,
- locked tomb: harrowhark nonagesimus,
- marvel: jennifer walters,
- marvel: loki odinson,
- marvel: thor odinson,
- my hero academia: takami keigo,
- oc: elenore evans,
- prodigal son: malcolm bright
Something in the air...

✖ The Isle That Blooms
Ⅰ. ARRIVAL
You can read all about your character's arrival in the game lore.
This is the first isle you can smell before you see it rising on the island. It starts with the faint hint of growing things that blossoms into a floral scent that teases you with the combination of familiarity and the unknown. The next breeze seems to carry you closer even as it coats everything in a delicate wash of golden pollen that only the Ferryman seems to be able to avoid.
Do you like your lips to taste the gritty sweetness? Or are you already starting to sniffle? Either way, the island starts as a smudge then turns into a riot of color as it reveals itself.
The Isle that Blooms lives up to its name as flowers vie in a silent war of roots and strangling vines to cover every viable surface with sprays of color and vibrant pulsing life. There are signs of human life in the form of a village built on stilts and full of little anachronisms like a glowing neon sign that hint that the island sees a large number of Travelers come through this place.
And who wouldn’t be drawn to the abundant flora, brightly painted houses, and lively locals?
Everyone seems to be glowing with health as the locals gather near the dock to welcome the latest set of tourists. They come with arms full of flower wreaths and friendly smiles, clearly in control of their faculties and interested in trade. Their clothing is as bright as the paintings on their buildings, as the flowers that surround them, and perfect for the warmth of the day.
Do you notice, though, the absence of any babies or prepubescent children? Or that while there are old people, no one shows signs of the infirmities that come with age? It might be easy to miss, especially as the Isle starts to affect you, too.
The ache in your back from that terrible fall, the craving for that next drink, the trauma that’s too close to the surface, all the petty hurts the build up in a lifetime start to fade as you, too, start to bloom.
Ⅱ. THE TEMPLE
Orchids in shades of yellow and pink so bright they glow have been trained to grow along the walkways and bridges of the elevated village to guide Travelers to this island’s Temple. The building stands alone at the edge of the Village, extending out in the ocean of flowers that fill most of the isle.

The temple is made of simple stout wood that has been carved and painted in patterns ornate and lovely in a way that speaks of hundreds of hours of creation and maintenance. The same orchids that guided you here gild building and act as camouflage the sleeping porches ring the outside. They are kept private and safe from insects by fine netting, and you will find the bedding soft and fine.
This Temple’s Guardians are a pair of lazing cats with strange spots and scaly wings that regard you with affectionate disinterest as you explore the facilities. There are toilets and sinks, but no baths or showers. The pantries are stocked with edible flowers and fresh fish and the space and tools to cook. If you are brave enough, the Guardians will probably give you practical advice on how to use those supplies. There are new clothes and sandals better suited to the heat, and even practical machetes.
Ⅲ. THE LOTUS BATHS
CW: fantasy setting drugs.
There’s only so long a person can stand to be covered in pollen, and when you ask the locals, they grin. Oh, you want a bath? There’s a path back to the ground and through the tall flowers to a natural spring. Make sure to head out early, they warn.
It’s always better to be in the village before nightfall, and you are clearly going to take a while.
As you walk the winding path to the baths, the everpresent flowers seem to thin out and even disappear as ground warms and rock rises from rich soil. You can smell the mineral richness of the bright blue pools that form waterfalls over a series of rising ledges. There is life, though, even here, in the form of delicate lily pads that float in rafts around vivid lotus flowers.
If you test the water, you’ll find it’s warm enough to melt the knots out of muscles and make it easy to understand why the few bathers seem to be so languid and relaxed. If you sink all the way in, well, not only will you manage to get clean, but you might find yourself mellowing out even more. So mellow you’ll hardly notice when the pleasant hallucinations start.
You’ll find yourself drawn into visions of your most private joys and of the pleasures you keep to yourself. Maybe it’s a matter of shame or maybe it’s because they’re too precious. There’s one small problem, though. If someone else gets in the same pool, not only will they start to share the same vision, but you’ll start to see theirs too.
Will the fantasies become a nightmare or will you manage to navigate them together? Will you ever be able to look at each other the same way again?
Ⅳ. NIGHTBLOOMING
CW: abduction, violence.
You are warned to stay in the elevated village at night. The flower fields are safe enough during the day, but things happen at night. It’s hard to imagine during the day when stingless bees that glitter in jewel colors bumble along and hummingbirds the size of chihuahuas feed from the abundant flowers while squeaking their strong opinions at each other.
But as the moon rises, and most of the flowers close, there’s rustling sounds that make it clear that there are big things moving through that growth. Things that make the hair rise up on the back of a person’s neck. It would take a big prize to make it worth finding out what makes those sounds. A big prize or a reason to face your fears.
There’s a scream in the night. You can ignore it, of course. Not everyone is meant to run towards the scream. It might not even change the color of your ScryWatch.
But if you go to the source of the sound you’ll find a mother weeping openly while other locals gather around to comfort her. It seems her teenager decided that the best way to woo their lover was with glowing flowers that only open under a full moon. The teen has been gone for hours, and the grim expressions on the people around you say his chances aren’t good.
You have a choice to make. Will you go into the dark to face the unknown dangers? Will you offer some other form of comfort? Or will you go back to hide in the safety of the Temple?
Ⅴ. SPECIAL EVENT: THE FLOWER ORACLE
In the center of the village, there is a giant flower bud that is bigger than a man is tall. The villagers tell you that you are lucky. You will be here when the Flower Oracle blooms. You will have a chance to speak directly to the Ancient One through the Oracle, and She even answers. All it takes is a little sacrifice.
Bonus: music to watch the flowers bloom to.
You can read all about your character's arrival in the game lore.
This is the first isle you can smell before you see it rising on the island. It starts with the faint hint of growing things that blossoms into a floral scent that teases you with the combination of familiarity and the unknown. The next breeze seems to carry you closer even as it coats everything in a delicate wash of golden pollen that only the Ferryman seems to be able to avoid.
Do you like your lips to taste the gritty sweetness? Or are you already starting to sniffle? Either way, the island starts as a smudge then turns into a riot of color as it reveals itself.
The Isle that Blooms lives up to its name as flowers vie in a silent war of roots and strangling vines to cover every viable surface with sprays of color and vibrant pulsing life. There are signs of human life in the form of a village built on stilts and full of little anachronisms like a glowing neon sign that hint that the island sees a large number of Travelers come through this place.
And who wouldn’t be drawn to the abundant flora, brightly painted houses, and lively locals?
Everyone seems to be glowing with health as the locals gather near the dock to welcome the latest set of tourists. They come with arms full of flower wreaths and friendly smiles, clearly in control of their faculties and interested in trade. Their clothing is as bright as the paintings on their buildings, as the flowers that surround them, and perfect for the warmth of the day.
Do you notice, though, the absence of any babies or prepubescent children? Or that while there are old people, no one shows signs of the infirmities that come with age? It might be easy to miss, especially as the Isle starts to affect you, too.
The ache in your back from that terrible fall, the craving for that next drink, the trauma that’s too close to the surface, all the petty hurts the build up in a lifetime start to fade as you, too, start to bloom.
Notes:
1. NO GUNS are allowed on this island. The Ferryman will keep them safe for you.
2. These residents of the island are normal humans. Killing them is possible and may affect the color of your Scrywatch.
3. Any type of flower could exist on the island, blooming somewhere, regardless of its real world requirements. Rare ones are difficult to find and magical ones need a check in with the mods.
4. There is nothing preadolescent of any animal species on the entire island, including insects.
5. The island’s ability leaves people as the healthiest, most energetic version of their current selves. Examples: A blind person in otherwise good mental and emotional health would notice minimal changes. A person with a disorder would find themselves having a string of good days. A 50 year old probably hasn’t felt this good since their thirties.
Ⅱ. THE TEMPLE
Orchids in shades of yellow and pink so bright they glow have been trained to grow along the walkways and bridges of the elevated village to guide Travelers to this island’s Temple. The building stands alone at the edge of the Village, extending out in the ocean of flowers that fill most of the isle.

The temple is made of simple stout wood that has been carved and painted in patterns ornate and lovely in a way that speaks of hundreds of hours of creation and maintenance. The same orchids that guided you here gild building and act as camouflage the sleeping porches ring the outside. They are kept private and safe from insects by fine netting, and you will find the bedding soft and fine.
This Temple’s Guardians are a pair of lazing cats with strange spots and scaly wings that regard you with affectionate disinterest as you explore the facilities. There are toilets and sinks, but no baths or showers. The pantries are stocked with edible flowers and fresh fish and the space and tools to cook. If you are brave enough, the Guardians will probably give you practical advice on how to use those supplies. There are new clothes and sandals better suited to the heat, and even practical machetes.
Notes:
1. The Main Temple is still open to those who are brand new to PM.
2. There are paints and carving tools if you want to add to the temple decorations. (Maybe mention it during the Oracle Event if you do.)
3. All fabric items are ridiculously bright and vaguely tie dyed.
4. The marker orchids have a distinctly strong smell of vanilla with a hint of lime.
Ⅲ. THE LOTUS BATHS
CW: fantasy setting drugs.
There’s only so long a person can stand to be covered in pollen, and when you ask the locals, they grin. Oh, you want a bath? There’s a path back to the ground and through the tall flowers to a natural spring. Make sure to head out early, they warn.
It’s always better to be in the village before nightfall, and you are clearly going to take a while.
As you walk the winding path to the baths, the everpresent flowers seem to thin out and even disappear as ground warms and rock rises from rich soil. You can smell the mineral richness of the bright blue pools that form waterfalls over a series of rising ledges. There is life, though, even here, in the form of delicate lily pads that float in rafts around vivid lotus flowers. If you test the water, you’ll find it’s warm enough to melt the knots out of muscles and make it easy to understand why the few bathers seem to be so languid and relaxed. If you sink all the way in, well, not only will you manage to get clean, but you might find yourself mellowing out even more. So mellow you’ll hardly notice when the pleasant hallucinations start.
You’ll find yourself drawn into visions of your most private joys and of the pleasures you keep to yourself. Maybe it’s a matter of shame or maybe it’s because they’re too precious. There’s one small problem, though. If someone else gets in the same pool, not only will they start to share the same vision, but you’ll start to see theirs too.
Will the fantasies become a nightmare or will you manage to navigate them together? Will you ever be able to look at each other the same way again?
Notes:
1. The hallucinations will end when you leave the water, but only once you and your bathing partner are both out.
2. The flowers are magical and will affect everyone, even robots or super powered people.
Ⅳ. NIGHTBLOOMING
CW: abduction, violence.
You are warned to stay in the elevated village at night. The flower fields are safe enough during the day, but things happen at night. It’s hard to imagine during the day when stingless bees that glitter in jewel colors bumble along and hummingbirds the size of chihuahuas feed from the abundant flowers while squeaking their strong opinions at each other.But as the moon rises, and most of the flowers close, there’s rustling sounds that make it clear that there are big things moving through that growth. Things that make the hair rise up on the back of a person’s neck. It would take a big prize to make it worth finding out what makes those sounds. A big prize or a reason to face your fears.
There’s a scream in the night. You can ignore it, of course. Not everyone is meant to run towards the scream. It might not even change the color of your ScryWatch.
But if you go to the source of the sound you’ll find a mother weeping openly while other locals gather around to comfort her. It seems her teenager decided that the best way to woo their lover was with glowing flowers that only open under a full moon. The teen has been gone for hours, and the grim expressions on the people around you say his chances aren’t good.
You have a choice to make. Will you go into the dark to face the unknown dangers? Will you offer some other form of comfort? Or will you go back to hide in the safety of the Temple?
Notes:
1. The danger in the flowers consists of six foot tall nocturnal orchid mantises who have the teen pinned in a tree. They are currently singing a human language lullaby to the kid to get them to go to sleep and fall out of the tree.
2. The mantises have a hive mind and will retreat if one of their number is killed, but can also be talked to and negotiated with. They will be willing to trade a regular supply of fish for no longer hunting people.
Ⅴ. SPECIAL EVENT: THE FLOWER ORACLE
In the center of the village, there is a giant flower bud that is bigger than a man is tall. The villagers tell you that you are lucky. You will be here when the Flower Oracle blooms. You will have a chance to speak directly to the Ancient One through the Oracle, and She even answers. All it takes is a little sacrifice.
Notes:
1. During the week of July 12-18, there will be a special event post where characters can choose to interact with the Flower Oracle for a chance to be rewarded, get an answer, get silence, or get punished by the Ancient.
2. Any starter posted during this window will be honored, specifics to come.
3. This event is optional!

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[He follows after Sephiroth, moving past the first and onto the second, landing a forceful punch to what he thinks is the face. It bursts an eyeball, causing goop to go flying. Thor takes a moment to wipe some of it off before making contact again, this time to one of his weirdly bent arms.]
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Though the machete's range is... limited. It takes more doing to dodge in close past those long spiny arms and take a strike at the actual body.
He did forget how messy insect murder can be when you can't just zap them all. Auditorily, it isn't great either. The bugs are screaming, though whether from pain or outrage, it's unclear. He doesn't speak bug.]
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[As he goes to move onto the third, the remaining insects begin to scramble, scurrying away, all covered with the guts of their fallen comrades. Thor himself is taking the opportunity to wipe some more of the sticky slime from his body, though it's viscous enough that it mostly clings like film.
He groans before turning towards Sephiroth.]
I don't think they'll be back, but we should still try to get him out of the tree as quickly as possible in case they do the stupid thing and try again.
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Oh, right. The boy in the tree. Well, as long as they're here...]
I suppose we should.
[He gives Thor a quick look of appraisal. He tends to intimidate civilians, especially after they've seen him fight, but Thor is looking particularly disgusting right now. He'll... make the attempt. He approaches the tree, and the boy does seem conscious, so hopefully he can just climb down on his own.]
...come down. We'll escort you back.
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Don't mind my appearance. I promise that I don't normally look like this. I usually look like a normal person who's not completely covered in the innards of strange, alien creatures. [He hesitates, tilting his head.] Actually, that's not entirely true. But don't be frightened either way. We're here to help you get home to your mother.
[He looks to Sephiroth with an encouraging nod of his head.]
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Let's go. Stay close in case we should encounter any others.
[...they won't be able to return as quickly as they came out here, will they? The boy wouldn't be able to keep up. A little unfortunate; he really wants to wash his hair.]
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He's always keeping an eye on the boy, but he turns his attention to Sephiroth with a tiny smile.]
You are a formidable fighter, like you'd been raised to do it. It takes a certain skill to be good with a bladed weapon.
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The compliment is not so well-received. Raised to do it... Thor probably doesn't realize how accurate that is, but Sephiroth's expression remains stony. Possibly stonier.]
...I have had years of training. Not long to a god, I imagine.
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I, myself, was raised to be the same. I didn't have much of a choice in the matter. [There's an equal mix of pride and remorse in his statement; he can't say much because he's known no other life, but he has, on occasion, wondered about what that other life could've been, had he been given the chance.]
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And yet you say you were the god of thunder, not war.
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1,500 years is a long time to make stupid decision. I tried not to wage war, but I wasn't always successful, especially in my younger years. I was arrogant and entitled because of how I was raised, destined to be King of Asgard. But one banishment to Earth without my hammer and without my powers gave me an attitude adjustment, as my father knew it would.
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...I see. [That's a lot of sharing. Sephiroth glances behind them, in the direction of the bug carnage now out of sight. Clearly he hasn't chosen to stop fighting.]
Then you would consider yourself a different sort of fighter now?
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Yes. I'd like to think I'm more selective about when and whom. Most of the wars I've had to wage have been ones wrought on me first or on my friends or on Midgard. Earth, that is. Most recently, I was trying to get back to Asgard in order to stop Ragnarok, the destruction of my home, at the hands of my stupid sister. [Thor's face brightens slightly.] My brother told me that we were successful and managed to save it, so at least I have that going for me.
But here I am, talking and talking about myself. You don't exactly seem like you want to share a whole lot about yourself, which I can respect, but .. I don't want to sound like I'm monopolizing the conversation, either. So .. if you want to share things, I'm all ears. I'm sure he doesn't mind. [He gestures towards the boy who seems mostly dazed from the night's events.] .. Yeah, I'm sure he's fine.
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Whatever the intent behind the lie--kindness or self-deception--it isn't Sephiroth's place to reveal it. So he says nothing of it.]
I don't mind it. [Thor monopolizing the conversation, that is.]
Though I will say that I am not from Earth, like most other humans here. If you've spent time there... [He shrugs.] It is foreign to me.
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You know, there are many wonderful things about Earth—we call it Midgard—like coffee, waffles, deep-fried Twinkies, dogs. But the universe's aliens really seem to hate it and are always invading. It's really something.
But tell me! Where is that you come from, if you're a human not from Earth? If you want to share, that is.
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Ironically, my city is called Midgar.
It still has coffee. And dogs. Though it seems to have escaped alien invasion. [He's not sure about the other two. Has Zack mentioned waffles? Maybe.]
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He smiles at how there might've been some Asgardian influence, even in this unknown world.]
They're wonderful! .. Not the alien invasion part, but the other things! Coffee made me feel like I was vibrating for hours. [He lets out a two-note chuckle, amused.] Also dogs are some of the best creatures! I love them. Maybe I should figure out how to get a dog.
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Perhaps you'll find one here; there were dogs on the previous island.
But, are you really so enamoured with Earth? [Loki definitely doesn't seem to be a fan.]
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[He squints, mulling the question over.] I wouldn't say enamored. It's easy for me to sit in my godly status and judge the world of mortals as though we don't have a history of questionable deeds, but I would say that humans are wonderful creatures. Or can be. Not all of them are. But I've met and become friends with some who are good, down to their core. They care about others and want to do what's best for everyone. It's not always possible, but they try.
And it's more than I can say for some of my fellow Asgardians.
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[He spares a glance for the poor human teenager, his tone and expression saying he doubts that.]
Still, I would question a favorable comparison over your own people.
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But no one should have blind faith in anything or anyone; there are good and bad of every race. Asgardians are no exception.
I no longer try to speak in absolutes. It's why some humans are wonderful and some Asgardians aren't.
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He's not going to ask to be directed to these so-called wonderful humans either.]
I suppose you're entitled to your opinion.
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They're contradictory ways of thinking. There's simply no real way to determine which is accurate.
[One of them is wrong. He thinks it's Thor.]
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[He looks to the boy who, still dazed, is slowly starting to come back to himself as they near the village. Thor is grateful for it.]
We're almost there. Your mother will be happy to see you.
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