polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-06-01 03:00 pm

Carcosa, pt. 2

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. CARCOSA
You Are Still Here.

Another month, and you’re still in the city of Carcosa! Isn’t that just wonderful?

You still have access to the city’s temple and the High Temple.

The side effects you may have suffered from throughout the month of May are now at an end - if you had a pesky mask glued to your face the whole time it will now fall off. You might need a little moisturizer, but otherwise you’ll be just fine.

You could sit around inside the relative safety of the temples, of course, but why not get out there and explore the city some more? Come on, grumpypants!



Ⅱ. SPEAK EASY
CW: Optional alcohol consumption.
What kind of pet shop is filled with rambunctious yahoos and hot jazz music at 1 AM? That's right - the best damn pet shop in town! Sidle up to the back door of Curly's Pet Shop and a panel will open enough to reveal a pair of eyes. "What's the password?" you'll be asked. Whatever word first comes to your mind, well, that apparently is correct because you're let in at once.

The front of the building definitely does indeed house fish and birds and kittens, but the back room is definitely not a good place to find a new animal companion; you find yourself in a crowded little room with low lighting and a small bar crammed into one corner. There's seats and some tables, and most importantly there's a band playing jazz music across from the bar.

Why not take a seat and have a drink? It's probably not paint thinner. Probably. Maybe you'll spot some of your fellow Travelers and you can sit and have a chat. Make a new friend who can hold your hair back if you party too hard.

And you better hope that the place doesn’t get raided!

Notes:
1. The drinks are all era-appropriate - you’re not getting Redbull with vodka here - and even if your character has non-human physiology they will work the same as they would on a baseline human. That’s right, your magic or your healing-factor or your vampire blood is no match for these Gin Rickeys!

2. If Curly’s does get raided while you’re there, you can run and hide or choose to engage with the police, who are armed and not too shy about opening fire if you go on the offensive. As with the rest of the regular residents of Carcosa, the officers are human and can be killed. Killing them may affect the colour grading of your Scrywatch depending on the situation. (Is it beneficial to personal growth to kill in order to save someone else, for example? You tell me!)

3. Did you want a pet from the front of the building? Well, just remember that baby turtles and alligators might SEEM like a good idea, but they grow up! Also any animal you take will not travel with you to the next island. So sorry.



Ⅲ. EXPRESSIONISM YOURSELF
CW: Optional paranoia, hallucinations.
If you wander the streets at night, you may find yourself getting turned around. You'll find that the streets have lost their many lights, and the beautiful and delicate art deco architecture has given way to something much more stark and heavy. The buildings are block-like, but they curve in exaggerated ways that hurt the eye if looked at too long. All are in blacks and whites and greys. Nothing looks quite real, but you can walk along just fine. Probably better not to go off alone, though.


Periodically you will encounter that pesky sign of some sort painted on the walls. If you follow the sigils, you will eventually be led to a long staircase that winds down and down until it finally terminates in a large white room lit by a few electric lanterns. There's black paint there, with brushes. Maybe you're feeling creative?

Notes:
1. You’re pretty sick of this stupid sigil, aren’t you? In fact, you consider yourself QUITE the detective and have been searching after its meaning! Or maybe you played Call of Cthulhu a lot in college, you nerd!

Painting the sigil on the wall will cause you to feel disoriented and paranoid until you leave the white room. From that point on you can discover a copy of a play entitled The King In Yellow anywhere in the city you choose. Reading the first act of the play has no effect on you, however if you choose to read beyond the first line of the second act you will spend the rest of the month suffering from periodic hallucinations, often of a tall man in a pallid mask.

2. While there is no compulsion to paint, choosing to work out any of your character’s issues through art therapy can be reflected in your Scrywatch colour if it is significant enough.



Ⅳ. AS FAR BACK AS I CAN REMEMBER, I ALWAYS WANTED TO BE A GANGSTER
CW: Optional gun violence, injury.
Art? Theatre? Music? BAH! Boring!

Maybe your tastes are a little more on the dangerous side? Whatever this island may be, it seems to offer plenty of opportunities to get into the seedy underbelly. Maybe you feel the need to steal a car, rob a bank, transport some illegal hooch for a smiling fellow in a yellow fedora. Grab your tommy guns, kids, it's time to outrun the Feds!

Naturally, you could wind up injured having all of this fun, but surely you could get some help from your fellow Travelers, either directly or by having them haul you to some sort of underground doctor. These doctors do exist, although it might take a while to get referred to one by a local.

You might also find yourself under arrest and stuck in an old-timey jail cell for a month. What fun!

Notes:
1. As was stated in the first prompt, the regular residents of Carcosa are normal humans. Killing them is possible and may affect the colour grading of your Scrywatch depending on the situation. Any weapons you find are era-appropriate.

2. You can break out of jail if you’re resourceful enough.

3. The underground doctors aren’t working in a real hospital for a reason. In fact, some of them might be less doctors and more, well. Vets.

You still jamming to that Carcosa playlist?


Network · Logs · OOC · Memes · Plurk

mewnifestos: (Default)

[personal profile] mewnifestos 2021-07-04 11:54 pm (UTC)(link)
Oh, it's not all bad. Even if it rains more often than not, and the fog's thicker than a stone wall and just as easy to see through. It's very green. And the trees that don't shamble about and attack anything that moves can be quite pretty.

[ There are few things Anders could claim to really like about Ferelden (most from simple lack of experience), but it has its nicer facets. Inoffensive, at least.

Of course, when she tells him he wouldn't want to know something, that makes him want to know it all the more. Especially when he was just kidding with that remark, to begin with, anyway. Especially when that dark cloud crosses over her cheery facade.

...But something tells him asking outright won't yield any answers. Not convincing ones, at any rate. So he follows the latter half of that thought, instead, twirling his fingers and sending the wisp rolling and bobbing the other side of the table. ]


You might be onto something, there. Whether one is fond of cats or not is always a solid test of character. Clearly, we both pass.
neverwither: (It killed the cat)

[personal profile] neverwither 2021-07-05 03:09 pm (UTC)(link)
The trees attack things? Are they trying to reclaim the land? Or are they just a little thorny?

( There's a little smile from her. Despite it not being much of a laughing matter, Anders seems like the type to appreciate a joke. Or the best approximation of a joke Chloe feels she can make.

Half expecting some questioning, she's relieved when there isn't any. Best not to get all dreary. She has a terrible habit of being so very serious. Cheery, but serious. A fine balance struck between being pleasantly personable without seeming air headed that's suitably within the parameters of her creator's personal preference.

Tests of character is another topic that makes a gloomy moment threaten. This time she manages to push it aside before it can take hold and anything can register on her face. )


Of course we do! I have no doubts about your character. Now, the question is what do we call ourselves? This kitten liberation effort needs a name, don't you think? Something catchy. For our calling cards.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-07-09 03:33 am (UTC)(link)
[ She's just lucky he's onto her, or she probably would have had to save him from choking on his drink, this time. As it is, Anders manages to hold back the laugh that threatens - at least until he's managed to clear his airway for it. ]

Just a tad possessed, actually. Some demons simply have aspirations of height none of us could ever hope to achieve, I suppose.

[ Or maybe they just thought people too potentially squishy? Who knows - he's never had the opportunity to stop and ask, so certainly not him. ]

Our calling card? Wouldn't that just be leaving a trail of kittens everywhere we go?
neverwither: (A happy curious girl)

[personal profile] neverwither 2021-07-09 04:48 pm (UTC)(link)
Demons possess trees?

() There's a lot of information to be taken in from his comment. Her processing certainly isn't up to speed at the moment, her expression cycling through bemusement and fascination. It settles on the latter. )

Go on, if you don't mind? Your home sounds... Well, I've never heard of anything like it. Not that I mean that badly, not at all.

( He could probably gather that anyway but she clarifies just in case. Her eyes sparkle with intrigue and while she idly pets the nearest kitten, her attention is on her non-feline companion. )

Leave them? Oh no, I thought we'd take them all and create a kitten utopia. A place filled with yarn balls and catnip as far as the eye can see.