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polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-06-01 03:00 pm

Carcosa, pt. 2

POLYMYTHOS: CARCOSA

Carcosa


Ⅰ. CARCOSA
You Are Still Here.

Another month, and you’re still in the city of Carcosa! Isn’t that just wonderful?

You still have access to the city’s temple and the High Temple.

The side effects you may have suffered from throughout the month of May are now at an end - if you had a pesky mask glued to your face the whole time it will now fall off. You might need a little moisturizer, but otherwise you’ll be just fine.

You could sit around inside the relative safety of the temples, of course, but why not get out there and explore the city some more? Come on, grumpypants!



Ⅱ. SPEAK EASY
CW: Optional alcohol consumption.
What kind of pet shop is filled with rambunctious yahoos and hot jazz music at 1 AM? That's right - the best damn pet shop in town! Sidle up to the back door of Curly's Pet Shop and a panel will open enough to reveal a pair of eyes. "What's the password?" you'll be asked. Whatever word first comes to your mind, well, that apparently is correct because you're let in at once.

The front of the building definitely does indeed house fish and birds and kittens, but the back room is definitely not a good place to find a new animal companion; you find yourself in a crowded little room with low lighting and a small bar crammed into one corner. There's seats and some tables, and most importantly there's a band playing jazz music across from the bar.

Why not take a seat and have a drink? It's probably not paint thinner. Probably. Maybe you'll spot some of your fellow Travelers and you can sit and have a chat. Make a new friend who can hold your hair back if you party too hard.

And you better hope that the place doesn’t get raided!

Notes:
1. The drinks are all era-appropriate - you’re not getting Redbull with vodka here - and even if your character has non-human physiology they will work the same as they would on a baseline human. That’s right, your magic or your healing-factor or your vampire blood is no match for these Gin Rickeys!

2. If Curly’s does get raided while you’re there, you can run and hide or choose to engage with the police, who are armed and not too shy about opening fire if you go on the offensive. As with the rest of the regular residents of Carcosa, the officers are human and can be killed. Killing them may affect the colour grading of your Scrywatch depending on the situation. (Is it beneficial to personal growth to kill in order to save someone else, for example? You tell me!)

3. Did you want a pet from the front of the building? Well, just remember that baby turtles and alligators might SEEM like a good idea, but they grow up! Also any animal you take will not travel with you to the next island. So sorry.



Ⅲ. EXPRESSIONISM YOURSELF
CW: Optional paranoia, hallucinations.
If you wander the streets at night, you may find yourself getting turned around. You'll find that the streets have lost their many lights, and the beautiful and delicate art deco architecture has given way to something much more stark and heavy. The buildings are block-like, but they curve in exaggerated ways that hurt the eye if looked at too long. All are in blacks and whites and greys. Nothing looks quite real, but you can walk along just fine. Probably better not to go off alone, though.


Periodically you will encounter that pesky sign of some sort painted on the walls. If you follow the sigils, you will eventually be led to a long staircase that winds down and down until it finally terminates in a large white room lit by a few electric lanterns. There's black paint there, with brushes. Maybe you're feeling creative?

Notes:
1. You’re pretty sick of this stupid sigil, aren’t you? In fact, you consider yourself QUITE the detective and have been searching after its meaning! Or maybe you played Call of Cthulhu a lot in college, you nerd!

Painting the sigil on the wall will cause you to feel disoriented and paranoid until you leave the white room. From that point on you can discover a copy of a play entitled The King In Yellow anywhere in the city you choose. Reading the first act of the play has no effect on you, however if you choose to read beyond the first line of the second act you will spend the rest of the month suffering from periodic hallucinations, often of a tall man in a pallid mask.

2. While there is no compulsion to paint, choosing to work out any of your character’s issues through art therapy can be reflected in your Scrywatch colour if it is significant enough.



Ⅳ. AS FAR BACK AS I CAN REMEMBER, I ALWAYS WANTED TO BE A GANGSTER
CW: Optional gun violence, injury.
Art? Theatre? Music? BAH! Boring!

Maybe your tastes are a little more on the dangerous side? Whatever this island may be, it seems to offer plenty of opportunities to get into the seedy underbelly. Maybe you feel the need to steal a car, rob a bank, transport some illegal hooch for a smiling fellow in a yellow fedora. Grab your tommy guns, kids, it's time to outrun the Feds!

Naturally, you could wind up injured having all of this fun, but surely you could get some help from your fellow Travelers, either directly or by having them haul you to some sort of underground doctor. These doctors do exist, although it might take a while to get referred to one by a local.

You might also find yourself under arrest and stuck in an old-timey jail cell for a month. What fun!

Notes:
1. As was stated in the first prompt, the regular residents of Carcosa are normal humans. Killing them is possible and may affect the colour grading of your Scrywatch depending on the situation. Any weapons you find are era-appropriate.

2. You can break out of jail if you’re resourceful enough.

3. The underground doctors aren’t working in a real hospital for a reason. In fact, some of them might be less doctors and more, well. Vets.

You still jamming to that Carcosa playlist?


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bookerlesigh: (:})

[personal profile] bookerlesigh 2021-07-02 06:36 pm (UTC)(link)

Drunk as he is, he still catches that - the hesitation, the surprise, a sentiment that resonates with him. Not one of them is perfect, all of them live in regret, whether you have horns, or just a life that doesn't end. Or even a life that does, every one of them is too fallible.

But if she doesn't want to admit it, that's not his problem, and grins back at the severity of her look, too jovial to take any sharpness to heart. He doesn't fear physical hurt, and the wound on his heart is too severe to be matched by near strangers.

The demand doesn't ruffle him, and he nods amicably. "Sure." He downs the rest of his drink and slips off his stool, still fairly coordinated for all the fuzziness of what he sees. "Come on," he says, and he holds out his hand for her to take.

There's two ways of doing this, and she doesn't seem the type to be content to throwing it all back up. So dinner it will be, and they won't find the likes of heavy, alcohol seeping food here.

medeiun: ᴛʜᴇ ʜᴏʟʟᴏᴡᴇᴅ ᴀʀᴛɪsᴛs (pic#14828240)

[personal profile] medeiun 2021-07-03 02:29 am (UTC)(link)
Maleficent doesn't know what she's expecting, but it certainly isn't that. She blinks as the man slides from his perch, and holds out his hand to her. For a long moment she just stares down at it, more bewildered than she'd care to admit. She still isn't used to how the humans here are so.... accepting of her, far more than any where she comes from. (Of course, he's had drink and is clearly not his usual self; for all she knows, he may be seeing her as something else altogether).

There's another glower, and she looks around for a moment, almost as though to check and make sure there are no other options instead of this one. But she has asked (...demanded) for his assistance, and she's becoming painfully aware that her own strange state is not relenting. She's feeling a tad more light-headed, even.

"....All right," she drawls with displeasure, but she lifts her hand and slips it into the man's, eyes sharp and watching him carefully. "Where are we going?"
bookerlesigh: (booker smile)

[personal profile] bookerlesigh 2021-07-03 03:29 am (UTC)(link)

There's something weird going on here, but there's also a chance that his own inebriation is warping his perception of time. Does she really stare at his hand that long like she has no idea what he's put it there for? Maybe, but there's a small chance that it's just his head playing tricks on him so he stays still and waits with practiced patience.

Not like they're in a rush to get... anywhere important.

Finally, though, she takes his hand, and he's warm from the drink and the bar, and the skin on his hand is smooth and unmarred. Gripping it confidently (how many thousands of hands has he held, over the years, that little bit of connection that always makes him feel more human. even if the other has horns and may not be entirely human-)

He talks as he leads her out of the bar, onto the street, steady and sure on his feet, "To find the best remedy out there, that there is for it. I know just the place. Not the fanciest place, but if you're willing to mingle with the every-man, we should get you feeling better soon."