Carcosa, pt. 2

✖ Carcosa
Ⅰ. CARCOSA
You Are Still Here.
Another month, and you’re still in the city of Carcosa! Isn’t that just wonderful?
You still have access to the city’s temple and the High Temple.
The side effects you may have suffered from throughout the month of May are now at an end - if you had a pesky mask glued to your face the whole time it will now fall off. You might need a little moisturizer, but otherwise you’ll be just fine.
You could sit around inside the relative safety of the temples, of course, but why not get out there and explore the city some more? Come on, grumpypants!
Ⅱ. SPEAK EASY
CW: Optional alcohol consumption.
What kind of pet shop is filled with rambunctious yahoos and hot jazz music at 1 AM? That's right - the best damn pet shop in town! Sidle up to the back door of Curly's Pet Shop and a panel will open enough to reveal a pair of eyes. "What's the password?" you'll be asked. Whatever word first comes to your mind, well, that apparently is correct because you're let in at once.
The front of the building definitely does indeed house fish and birds and kittens, but the back room is definitely not a good place to find a new animal companion; you find yourself in a crowded little room with low lighting and a small bar crammed into one corner. There's seats and some tables, and most importantly there's a band playing jazz music across from the bar.
Why not take a seat and have a drink? It's probably not paint thinner. Probably. Maybe you'll spot some of your fellow Travelers and you can sit and have a chat. Make a new friend who can hold your hair back if you party too hard.
And you better hope that the place doesn’t get raided!
Ⅲ. EXPRESSIONISM YOURSELF
CW: Optional paranoia, hallucinations.
If you wander the streets at night, you may find yourself getting turned around. You'll find that the streets have lost their many lights, and the beautiful and delicate art deco architecture has given way to something much more stark and heavy. The buildings are block-like, but they curve in exaggerated ways that hurt the eye if looked at too long. All are in blacks and whites and greys. Nothing looks quite real, but you can walk along just fine. Probably better not to go off alone, though.

Periodically you will encounter that pesky sign of some sort painted on the walls. If you follow the sigils, you will eventually be led to a long staircase that winds down and down until it finally terminates in a large white room lit by a few electric lanterns. There's black paint there, with brushes. Maybe you're feeling creative?
Ⅳ. AS FAR BACK AS I CAN REMEMBER, I ALWAYS WANTED TO BE A GANGSTER
CW: Optional gun violence, injury.
Art? Theatre? Music? BAH! Boring!
Maybe your tastes are a little more on the dangerous side? Whatever this island may be, it seems to offer plenty of opportunities to get into the seedy underbelly. Maybe you feel the need to steal a car, rob a bank, transport some illegal hooch for a smiling fellow in a yellow fedora. Grab your tommy guns, kids, it's time to outrun the Feds!
Naturally, you could wind up injured having all of this fun, but surely you could get some help from your fellow Travelers, either directly or by having them haul you to some sort of underground doctor. These doctors do exist, although it might take a while to get referred to one by a local.
You might also find yourself under arrest and stuck in an old-timey jail cell for a month. What fun!
You still jamming to that Carcosa playlist?
You Are Still Here.
Another month, and you’re still in the city of Carcosa! Isn’t that just wonderful?
You still have access to the city’s temple and the High Temple.
The side effects you may have suffered from throughout the month of May are now at an end - if you had a pesky mask glued to your face the whole time it will now fall off. You might need a little moisturizer, but otherwise you’ll be just fine.
You could sit around inside the relative safety of the temples, of course, but why not get out there and explore the city some more? Come on, grumpypants!
Ⅱ. SPEAK EASY
CW: Optional alcohol consumption.

The front of the building definitely does indeed house fish and birds and kittens, but the back room is definitely not a good place to find a new animal companion; you find yourself in a crowded little room with low lighting and a small bar crammed into one corner. There's seats and some tables, and most importantly there's a band playing jazz music across from the bar.
Why not take a seat and have a drink? It's probably not paint thinner. Probably. Maybe you'll spot some of your fellow Travelers and you can sit and have a chat. Make a new friend who can hold your hair back if you party too hard.
And you better hope that the place doesn’t get raided!
Notes:
1. The drinks are all era-appropriate - you’re not getting Redbull with vodka here - and even if your character has non-human physiology they will work the same as they would on a baseline human. That’s right, your magic or your healing-factor or your vampire blood is no match for these Gin Rickeys!
2. If Curly’s does get raided while you’re there, you can run and hide or choose to engage with the police, who are armed and not too shy about opening fire if you go on the offensive. As with the rest of the regular residents of Carcosa, the officers are human and can be killed. Killing them may affect the colour grading of your Scrywatch depending on the situation. (Is it beneficial to personal growth to kill in order to save someone else, for example? You tell me!)
3. Did you want a pet from the front of the building? Well, just remember that baby turtles and alligators might SEEM like a good idea, but they grow up! Also any animal you take will not travel with you to the next island. So sorry.
Ⅲ. EXPRESSIONISM YOURSELF
CW: Optional paranoia, hallucinations.
If you wander the streets at night, you may find yourself getting turned around. You'll find that the streets have lost their many lights, and the beautiful and delicate art deco architecture has given way to something much more stark and heavy. The buildings are block-like, but they curve in exaggerated ways that hurt the eye if looked at too long. All are in blacks and whites and greys. Nothing looks quite real, but you can walk along just fine. Probably better not to go off alone, though.

Periodically you will encounter that pesky sign of some sort painted on the walls. If you follow the sigils, you will eventually be led to a long staircase that winds down and down until it finally terminates in a large white room lit by a few electric lanterns. There's black paint there, with brushes. Maybe you're feeling creative?
Notes:
1. You’re pretty sick of this stupid sigil, aren’t you? In fact, you consider yourself QUITE the detective and have been searching after its meaning! Or maybe you played Call of Cthulhu a lot in college, you nerd!
Painting the sigil on the wall will cause you to feel disoriented and paranoid until you leave the white room. From that point on you can discover a copy of a play entitled The King In Yellow anywhere in the city you choose. Reading the first act of the play has no effect on you, however if you choose to read beyond the first line of the second act you will spend the rest of the month suffering from periodic hallucinations, often of a tall man in a pallid mask.
2. While there is no compulsion to paint, choosing to work out any of your character’s issues through art therapy can be reflected in your Scrywatch colour if it is significant enough.
Ⅳ. AS FAR BACK AS I CAN REMEMBER, I ALWAYS WANTED TO BE A GANGSTER
CW: Optional gun violence, injury.
Art? Theatre? Music? BAH! Boring!

Naturally, you could wind up injured having all of this fun, but surely you could get some help from your fellow Travelers, either directly or by having them haul you to some sort of underground doctor. These doctors do exist, although it might take a while to get referred to one by a local.
You might also find yourself under arrest and stuck in an old-timey jail cell for a month. What fun!
Notes:
1. As was stated in the first prompt, the regular residents of Carcosa are normal humans. Killing them is possible and may affect the colour grading of your Scrywatch depending on the situation. Any weapons you find are era-appropriate.
2. You can break out of jail if you’re resourceful enough.
3. The underground doctors aren’t working in a real hospital for a reason. In fact, some of them might be less doctors and more, well. Vets.
no subject
...how long do they last? Your constructs. They follow your command or do they have some autonomy without you?
no subject
[ Harrow is trying to learn to be nice. She can answer questions about necromancy all day, too. ]
Essentially they do the task for which they are constructed. Farming, or defending me in battle — the latter will wear on me, though, as they aren't very intelligent so I have to direct them necromantically to some extent.
no subject
[Sephiroth is not trying to learn to be nice, though it's true he rarely gives genuine compliments.]
But, I suppose they don't know anything of what they once were.
no subject
I have seen them ensouled, but they needed souls to place there. If you have a spare soul, I might put it in a skeleton, but unless you had both parts it would not be its own.
no subject
I had wondered if there was anything to be learned from the undead on the beach. I assume you encountered them?
no subject
[ Now, Harrow smiles proudly. ]
It turns out if you stab them in the head with tusks—apparently the skeleton was called an "elephant," if you know those—they die again.
No souls to speak of there either. I did get a couple of phalanges though.
no subject
[He pauses for a moment, thoughtful.]
Can you discern any difference between the bones of those undead, and those of the inhabitants of this city?
no subject
The water may have, it could have been infectious.
[ Harrow may have no idea where they came from, but it didn't stop her from keeping some of their bones. Just in case! It might be useful someday. And it makes her feel whole again, to have a collection. ]
no subject
Or at the least, it was a necromancy unfamiliar to you. None of the magic I've seen here is what I know.
no subject
It seems that 'it takes all kinds' is a truth.
no subject
...I suppose. The universe is certainly more varied than I imagined.
no subject
I would prefer not to meet other necromancers, I think.
[ They might challenge her ego. ]
Other types, rather; others from the Nine Houses would be fine.
no subject
Do you imagine you would find yourself unable to learn from them?
no subject
No, I was concerned about the types who people apparently think evil who would just keep trying to challenge me to duels. I find dueling tiring, and my cavaliers aren't even here. Exchanging information would be enjoyable.
no subject
But, I wonder if the Ancient would see fit to bring such a person here.
no subject
Unless you ask the Eighth House, then it does, but that's the same as saying being able to do anything has an inherent moral: some believe that every act is to do good. I use my necromancy neutral to positively, but I am certain there are some who do not.
no subject
Actually, I simply meant someone who didn't present any challenge. Our abductor seems to favor those with unique or unusual abilities.
The morality of necromancy... [He shrugs.] I expect it's as subjective as anything else.
no subject
[ That's okay too! Just trust Harrow to lecture before she's sure about what she's talking about ... ]
I would agree. Oh, is that a cat? Someone compared me to a feral one.
[ It's not a cat. It's a ferret. ]
no subject
[He is also wrong, but at least he knows it isn't a cat.]
The cats are this way. [He'll lead her towards a somewhat larger area which is mostly full of kittens. They're adorable, if you're into that. Sephiroth appears unmoved.]
It usually seems to be an insult, being compared to a cat. [Which has definitely happened to him, especially with those weird eyes of his.]
no subject
Oh no. [ Harrow has processed the kittens. ] They're cute. Maybe it was not the hissing, maybe it was my size--did someone mean to call me cute? The nerve.
no subject
...I imagine it was the hissing. I doubt anyone has ever compared me to a cat for my size.
They're generally thought of as solitary and standoffish. ...but also cute, I suppose.
no subject
[ Well, it bothers her to be called cute! ]
no subject
You've mentioned cavaliers several times. They are your subordinates?
no subject
[ It hurts her to not say like me. She has neither. Technically, she never had both of her cavaliers at once. She's not allowed to think about that. ]
The brawn to the necromancer's brains, essentially. I've ... had two of them. Now I am but myself. [ She's a Lyctor now. She is necromancer -- but she is not cavalier, and she is certainly no one's vengeance. Harrowhark the First is but a broken fist, a meaningless gesture. ]
no subject
[He isn't really picking up on her sense of loss. Perhaps he's had and lost too many men for it to register.]
Well, you're at little disadvantage now. Regardless of our previous attachments, very few of us arrived here with allies.
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