polymods: (Default)
polymods ([personal profile] polymods) wrote in [community profile] polylogs2021-09-01 03:51 pm

🤡🤡🤡

POLYMYTHOS: THE CARNIVAL

THE CARNIVAL


Ⅰ. ARRIVAL & THE TEMPLE
You can read all about your character's arrival in the game lore.
You can see the lights of the Ferris wheel from the water, and by the time you pull into port you can smell popcorn, cotton candy, grease, sawdust. Music drifts on the air, interspersed with screams from the rides.

The carnival is in town.

Not just any carnival, either - the carnival. The one to end all others. Every circus you ever read about or saw in a movie, with striped tents filled with acrobats and sideshows, midway games complete with carnival barkers in straw boater hats. But it's also every shitty fair that ever rolled through your hometown, with unreliable looking men with greasy mullets smoking as they jockey the Wild Mouse, the Gravitron, the Zipper, the Corkscrew. There's a constant stream of 80s hair metal playing underneath the roar of the rollercoaster tracks, blending somehow with the traditional piping organ of the carousel.

Experienced Travelers will know by now that every island has its own temple, and this one is no exception. It’s not in the carnival proper, though; if you step away from the lights of the midway and tents, you’ll notice dozens of old wooden circus trailers, arranged in a circle, growing tighter together the closer to the center you walk. The trailers are functional living places, with built in beds - sometimes one, sometimes two - and a small table and an old wood burning stove with a cooking top just big enough to boil a kettle on. There’s a toilet, but if you want a shower you’ll have to go outside and find a tent set up at the outskirts of the makeshift trailer park where there are tent showers set up, locker room style.

The clearing in the middle of the parked caravan is completely empty except for a solitary midway game: a towering high striker. It must be at least twenty feet tall, surmounted by a round, red bell. A wooden mallet is leaned against a sign next to the game that reads, predictably, TEST YOUR STRENGTH.

Step right up.

Notes:
1. Please remember to mark threads appropriately with Content Warnings when necessary.

2. These prompts are a jumping off point - how they affect your character and their development is up to you.

3. The island temple is accessible to all. The High Temple is only accessible to new characters this month - it will re-open to all others next month.

4. The Test your Strength game can be played by anyone. How well your character does is entirely up to you, but the game does not necessarily measure physical strength.

5. These residents of the island are normal humans. Killing them is possible and will affect the colour grading of your Scrywatch depending on the situation.

6. Any food found on the midway is safe to eat, and is consumable by non-human entities.

7. Have fun!



Ⅱ. HALL OF MIRRORS
When it comes to amusements, the Hall of Mirrors has always been second-fiddle to the Haunted House. But the line for the former was shorter, so here you are. The guy working the door has weasel eyes and is smoking. He gestures for you and whoever is behind you to enter together; "No singles. For safety."

The lights are a dull neon, cycling from deep blue to cyan to purple and back again. You find that your outstretched fingers will bump against smooth, clear glass as often as not. The mirrors reflect the maze back into itself over and over, disorienting and strange.

Some of the mirrors are convex, some concave, and as you pass them your reflection warps and bends alongside that of whoever you're stuck inside the maze with.

At some point you will realise that the reflection looking back at you isn't quite right. It's still you, sure, but it's not how you really look, not on the outside.

Looking back at you from the cold glass is how you perceive yourself. Perhaps that's stronger, perhaps uglier, perhaps as a sniveling child or an ancient hag. And this reflection is going to follow you from mirror to mirror as you desperately try to find your way out.

One of you spots an exit sign, bleeding red light. Only catch is that it's behind a pane of glass. And another. And another. You could break your way through all of them, certainly, but it's not as if there's anything laying around for you to use to do so. Just yourself, which might work in action movies but tends to cause a lot of physical damage in the real world.

Above the glass someone has placed a sticker that reads, “who are you really?” in black sharpie. Answer it, and the glass will swing open. Don't, and well...

Guess you'll have several years worth of bad luck.

Notes:
1. Yes, characters can bash their way out of the maze, but it is real glass and will cut anyone who isn’t invulnerable. There is a first aid station run by extremely unreliable carneys on the premises, so hopefully they can patch themselves up enough there.



Ⅲ. THE CAROUSEL
CW: childhood trauma
Old fashioned organ music and a million flashing lights draws you to the carousel. It's a vintage delight: huge, with ornate animals carved out of wood and lovingly hand painted. There are horses, of course, but also lions and leopards and birds and rabbits and wolves... any animal you could want! In fact, you'll see an animal that looks perfectly YOU. You just have to climb up on it for a ride.


Settled on your mount, the ride begins to move. To your surprise, it begins to move backwards. You can't seem to ungrip the pole you're hanging on to, so you're helpless to escape as the ride spins again and again.

When it stops and you step off, you will be younger. You will in fact be the same age you were when a formative event happened to you.

You're a kid at a carnival! How fun! Well, maybe you're not that young, and it's probably not very fun at all considering that now your trauma is fresh.

The only way to become your proper age again is to get on the carousel and get it to run forward. Depending on your age, you might not be able to figure any of that out, but surely one of the other Travelers can help you. You'll definitely need someone to man the carousel controls. Oh, and be careful not to knock it into overdrive...

Notes:
1. If your character does not get back on the carousel and ride it in reverse, they will revert to their actual ages at the end of the month.

2. Please be especially mindful of content warnings with underage characters. A reminder that the game does not allow explicit sexual content with minors.

3. You do not have to regress your character to childhood - if a very formative event happened at age 20 for example, you can choose that route instead.

4. Speeding up the carousel while it is moving forward will result in, you guessed it, aging your character UP. Obviously you can ride it backwards again to fix this, or again the aging will be reversed at the end of the month.



Ⅳ. COULROPHOBIA
CW: clowns, suffocation
Who can possibly resist the big top? Not you! You're ushered into the tent and you take a seat in the stands, where you have an excellent view of the huge ring before you. The excitement in the air is palpable, and even if you're the grouchy type you'll find yourself a little bit thrilled.

It's a little surprising when the lights go up to the sound of screaming guitars. Mist belches from hidden foggers, and flames shoot from near the center of the ring. The lights stutter red, blue, green. The whole thing is a lot more rock show than it is Ringling Brother's.

At any rate, even if the ringmaster looks like a reject from a trailer park metal band and the music is liable to burst some eardrums, it's still a circus. There are trained horses and riders, contortionists, and a score of talented trapeze artists. It's all sparkling and impressive and terrific fun.

The trapeze artists take their bows, clearly ready for a break. And if a break is needed at the circus? You know what happens next, don't you?

SEND IN THE CLOWNS!

The clowns spill into the ring, all sorts of them! There's Harlequin and Pierrot, Auguste and Tramp. There's Bozos and Ronalds and Clarabelles and Krustys. Hopefully no Gacys, but there's so many of them that it's hard to know for sure.

One of these clowns - the one you hate the most, of course - approaches you in the stands. With comically exaggerated movements, it leans close to you and whispers...

Well. It whispers horrible things to you, really. It recounts to you some instance in your life where you delighted in the suffering of another, a moment where you really and truly were happy that somebody else was hurt. It's not a moment to be proud of, for sure, but as the clown tells your own secret shameful joy to you, you start to laugh. Really laugh - soon you're bent over double, tears running down your face, absolutely howling with laughter.

Your stomach hurts, and you're running out of breath. Very soon you won't be able to breathe at all.

Eventually, one of your fellow travelers won't be able to resist asking you, "What's so funny?"

The only way to stop laughing is to tell them. Otherwise you're going to pass out right where you sit, a creepy clown leering over you the whole time. Maybe your fellow traveler will be nice enough to drag you out of there if that happens, because if you're left alone? Everybody knows clowns get so much scarier alone in the dark.

Notes:
1. What happens if you really do get ditched with the clowns? Great question. Maybe they make you one of them. Maybe they eat you. Maybe you just wake up in the Big Top dressing room and see all the clowns smoking cigars and taking their floppy shoes off to film Clown Foot Erotica.

It wouldn't be a party without some jams.


Network · Logs · OOC · Memes · Plurk

mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-04 08:37 pm (UTC)(link)
Well, where's the fun in that?

[ But fine, since Sephiroth was gracious enough to at least have an opinion on what their next activity should be, Anders can be gracious enough to narrow it down. After a moment's consideration of those towering, colorfully lit behemoths standing above the tents and booths surrounding them, he points out one of the rollercoasters - the corkscrew. ]

How about that one? It looks exciting. And perhaps even brief enough you won't tire of it by the end. Or... Oh! That. [ Pointing to another flat ride, this one less involved. ]

You wouldn't even have to sit down. You could pretend you were somewhere else the whole time. Alone in some dreary library, perhaps.
mewnifestos: (Default)

[personal profile] mewnifestos 2021-09-04 08:38 pm (UTC)(link)
Only the good kind, of course. How about a demonstration?

[ He sees that skepticism, but it only serves to encourage him. Showing off is something he's so rarely had the chance to do, outside the Circle - let alone in a place where magic isn't so stringently persecuted. ]

Choose your game. I'll be your good luck charm.
neverwither: (Smile for the cameras)

[personal profile] neverwither 2021-09-04 08:38 pm (UTC)(link)
( Chloe can see echoes of herself in him. Where does the caged bird go when the door is open? What else does it know other than the confines its always resided in?

It isn't something she wants to let show. Not when he seems like he wants to engage with the world rather than cynically push it away. More unsure of the rides than the rest, she drifts them towards a few of the games. They aren't too busy, flashy or loud. )


It looks like this one is knocking down bottles with a ball... What do you think? Shall we give it a try?
motiontostrike: (pic#14745405)

Matt Murdock | Marvel 616 | OTA

[personal profile] motiontostrike 2021-09-04 08:49 pm (UTC)(link)
THE MIDWAY
It's not exactly remniscent of home, but Matt will take the stench of a knock-off Luna Park over the sickly bouquet of the previous island any day. He's no more pleased to find himself once again herded like a strange, amoral bit of livestock, but it's all starting to become par for the course.

And for a man who's known to treat the streets of New York as his own personal jungle gym, there are plenty worse things than being stuck in the midst of a 24/7 carnival.
ACROBATICS

Under the big top is a veritable playground for the agile, and it's not long at all before Matt is helping himself to the unattended equipment. The trapeze, the still rings, and the tightrope are all favorites of the man who's been yearning to stretch and push himself. Late at night one might even catch him on the wheel of death, testing his skill in tandom with one of the carnival's trapeze artists. Matt's not trying to get caught in the act. He's not eager to explain just how a blind man can twist and contort and fling himself through midair quite so well. But if he happens to get caught? Well, he'll try to spin a tale as impressive as his tumbling.

BOOTHS

Of course the games are rigged, but that's not going to stop Matt. With no particular need for currency, what does he have to lose anyway? The game jockeys don't hassle him too much when they see him with the cane, but he doesn't need coercing anyhow. He's happy to wander up to any booth he passes by and play ignorant to hear a fumbling explanation of the objective. Rings, baseballs, squirt guns, or darts... just stand back and watch him take aim.

STRENGTH

While the other games may be the answer to his bored amusement, this one calls to Matt like a siren's song. It's as irresistable as the speed bag in the corner of his father's old gym, and he lingers nearby and listens as others take their turn hefting the mallet and trying their luck. Matt bounces on the heels of his shoes and tries not to seem overly-eager. When the wooden bludgeon is offered out to him, he spreads his hands in a shrug. "Oh, me? I'm not so sure..."

THE CAROUSEL
Not unlike the city itself, it seems the carnival never sleeps.

All hours of the day and night, the air is layered with a bright tune of calliope madness, the gyration of steel against a wooden track, the screams and jeers of the chumps, and the shifting of hooves in the dirt. It's not difficult to find a way up above it all, but even on the top of the carousel Matt's struggling to get his bearings. It shouldn't be that difficult to find the end of the tent city, but even up here the boundaries of the island seem to stretch on endlessly.

If nothing else, it's at least a bit of a reprieve from the shoving and the insisting and the chaos. He kicks his feet over the edge of bunted cresting and lets it all wash over him. When the ride jerks and comes to life, Matt can only hang on as the twirling reaches a crescendo.

It's not an easy thing to pitch Matt Murdock off his equilibrium, but the longer the ride spins the more rattled he finds himself becoming. When it finally churns to a halt, he somersaults from the upper frame and lands on both feet just in front of someone else stumbling off the ride.

Only Matt isn't himself. Rather, he's a different form of himself: a slight boy of no more than nine, with bright red hair and glassy eyes, looking startled and fearful.

THE WILDCARD
Don't see anything here that interests you? Please feel free to hit me with anything! I'll gladly play along. You can catch me at [plurk.com profile] stickyholograms for plotting, or just dive right in.
neverwither: (Are you absolutely sure about that)

[personal profile] neverwither 2021-09-04 08:51 pm (UTC)(link)
Oh, no, I didn't think that you were. I just like to offer.

( It's not the first time someone has found what she regards as basic niceties to be bizarre or suspicious. Hasn't stopped her yet, though.

With a smile and a nod, she gestures for them to set off in their venture to find whatever fried creation he'd like. She moves the stuffed dog so it's cradled under her arm instead of clutched to her. )


My name's Chloe. And you?
unkindled_madness: (skeptical)

[personal profile] unkindled_madness 2021-09-04 08:54 pm (UTC)(link)
[Yes, it was gracious of him, wasn't it?

He looks skeptically between the corkscrew... and the other one, which seems to involve being voluntarily put in a cage? No thank you.]


The roller coaster, [he says decisively, starting in that direction. Look, he even knows what it's called.] And I don't know what you have against books.
unkindled_madness: (teen - SOLDIER)

[personal profile] unkindled_madness 2021-09-04 09:09 pm (UTC)(link)
[He's never even walked on dirt before... It feels different under his feet.

The bottle game looks simple, comprehensible. He's confident he can hit the target, and that relaxes him some.]


I can do that.

[If only the game weren't rigged. His first attempt knocks over the top bottle, but the others just wobble, and he frowns at the unexpected failure.]
neverwither: (Are you absolutely sure about that)

[personal profile] neverwither 2021-09-04 09:21 pm (UTC)(link)
( Chloe is frowning right along with him. A game of skill was one she thought would be a good choice. Only the game doesn't want to follow her plans. )

I'm sorry, Sephiroth. Those clearly should have fallen too.

( She isn't one for going full 'I want to speak to the manager' mode but this is supposed to be a nice time and she doesn't approve of underhanded tactics ruining it. Time to address the worker running the booth. )

Excuse me. I don't think the game is set up correctly. Could you check it, please?

( They get a look and a shrug from the guy then he tinkers with the bottles. Whether he cares he's been rumbled or if it's for show is anyone's guess. )
unkindled_madness: (teen - well then)

[personal profile] unkindled_madness 2021-09-04 09:36 pm (UTC)(link)
[Sephiroth is quietly astounded because he clearly made a mistake, and then she apologized to him, and that doesn't make any sense.

And then the booth worker, even though he gives her that look, he doesn't argue it. He checks the bottles.

Not that he's really changing anything about them, but in watching him handle the bottles, Sephiroth understands the problem: they're different weights. He adjusts his next throw accordingly, and this time he knocks them all down.]


There.

[Is he smirking? Maybe. Almost. ...he has no idea there's meant to be a prize involved.]
neverwither: (All smiles all the time)

[personal profile] neverwither 2021-09-04 09:51 pm (UTC)(link)
What an excellent shot! ( She can't help her megawatt smile. Or the brief round of applause.

The booth worker looks to Sephiroth expectantly, waiting for the kid to pick out his prize. Again, Chloe steps in. )


Let's give him a moment to decide, shall we?

( Then she goes back to Sephiroth and gestures to the stuffed creations on offer. ) Has one of the prizes caught your eye...? You can pick any of them.
unkindled_madness: (teen - surprise)

[personal profile] unkindled_madness 2021-09-04 10:14 pm (UTC)(link)
What?

[Well, they're both waiting on him, it's what's expected, so he quickly scans the prizes overhead and points to the only one that's black. The booth worker retrieves it for him (though Sephiroth could probably have reached it more easily), and now he has... a plush dog. It's cheaply made, and a little angry-looking, and he's not sure if he actually wants it in the long run, but...

Hold on. He turns aside to Chloe and asks quietly:]


...do I return this later?
extrasensory_problems: (huhn?)

[personal profile] extrasensory_problems 2021-09-04 10:21 pm (UTC)(link)
Carter looks at David confused, "You...catered some of their dates?? Like got them cheese platters and stuff?"
neverwither: (100% interest 100% of the time)

[personal profile] neverwither 2021-09-04 10:23 pm (UTC)(link)
( Her own voice is hushed, not wanting to cause him any embarrassment. ) It’s yours to keep. When you win at the games, you get to choose one of the prizes. There might be different ones on offer at some of the other booths.

( Though Sephiroth with the plush dog is kind of cute. )
unkindled_madness: (teen - surprise)

[personal profile] unkindled_madness 2021-09-04 10:31 pm (UTC)(link)
[Sephiroth looks out at the other booths in sight. Most of them are of a kind, but that's still a lot of prizes, and he's pretty good at winning things.]

You mean, I could have all kinds of unnecessary things.

[They're stupid, and pointless, and Professor Hojo would hate them.]
neverwither: (It killed the cat)

[personal profile] neverwither 2021-09-04 10:40 pm (UTC)(link)
( That sounds more like the Sephiroth she knows. How sad that such thoughts seem ingrained in him at so early an age. It makes her wonder what sort of childhood he had. Or how much of one he had. )

I suppose it depends what one considers ‘unnecessary.’ Sometimes it can be nice to have a memento of a nice time. Or to have something simply because you like it. Or because you chose it for yourself.
gravity_grrl: (shine_smile)

[personal profile] gravity_grrl 2021-09-04 10:46 pm (UTC)(link)
Roxy snorts and waves a hand dismissively at the topic of being uncomfortable with death, which is ironic if she actually took the time to think about what happened in her life right before she got here but she won't be doing that for a while thank you very much.

"You aint never gotta walk on eggshells with me." She says and then laughs merrily when Olivia apologizes, again.

"Don't worry about it, we are way less impressive when you meet us in person. Trust me."
gravity_grrl: (curl up)

[personal profile] gravity_grrl 2021-09-04 11:02 pm (UTC)(link)
Roxy has to pause before answering, moving back and forth to make sure that she is seeing what she thinks she is.

"This is fucked." She says, her voice sounding small and choked. She turns towards Chloe and looks into that mirror, trying desperately to see if it's different. It isn't. Looking back at her from all angles is someone who looks like her but is about 100 pounds overweight, with a flat chest and buck teeth.
She looks like trash.
White trash.

Roxy runs a hand through her hair, backing up and looking around for the exit. "This isn't funny. Are you seeing anything weird or did someone slip me drugs?"
extrasensory_problems: (not sure)

baaaaaaaaaaby bois

[personal profile] extrasensory_problems 2021-09-04 11:06 pm (UTC)(link)
Carter isn't afraid of the startling blue eyes, nor the direct contact, something about it seems...familiar and he wipes at his face with the back of his hand.

"Boys can too cry." He says a tad defensively, and then because it seems like an important point to make. "My mom says it's healthy to cry."
unkindled_madness: (teen - surprise)

[personal profile] unkindled_madness 2021-09-04 11:06 pm (UTC)(link)
[That's nice, Chloe. He's not really following. He shows her the dog, as if she's unaware of exactly what they're talking about.]

You can't use this to do anything.

[Except make Hojo mad. That's something.]


You said this is an island. Can we get back to Midgar?
speed_of_snark: (Default)

[personal profile] speed_of_snark 2021-09-04 11:07 pm (UTC)(link)
Jean-Paul is not a subtle personality.

"Non. Should I?" he asks, eyebrows lifting.
speed_of_snark: (thought)

[personal profile] speed_of_snark 2021-09-04 11:10 pm (UTC)(link)
The kid shakes his head, as if to say, well, I'm not going to call your mom a liar but she's clearly mistaken.

"I'M not going to cry," he says proudly. "I'm very big. I'm six. That's big."
extrasensory_problems: (crooked)

[personal profile] extrasensory_problems 2021-09-04 11:11 pm (UTC)(link)
Carter turns and offers the voice of the newcomer next to him a small smile, "That would be pretty mean wouldn't it? Like here, have all these fun rides but you can only go on them if you pay. Hope you like getting a job as a carnie or popcorn vendor."

He looks at her, noting the Scrywatch that she has on her wrist. "Guess there's only one way to find out. You wanna try it and see?"
extrasensory_problems: (suit smile)

[personal profile] extrasensory_problems 2021-09-04 11:43 pm (UTC)(link)
Carter smiles and nods, "Six is pretty big. I'm thirteen, that's almost a teenager."

Although being a teenager feels very far off right now, right now he feels like he's the same age as the boy in front of him.

"My name is Carter." He says, remembering his manners and sticks out a hand for the other boy to shake.
helpdesk_hero: David Alleyne  / Prodigy - From Young Avengers (Not So Sure Here (Nervous))

[personal profile] helpdesk_hero 2021-09-05 12:00 am (UTC)(link)
Yep. Something is wrong here. Very wrong. So he raises his own eyebrow right back.

"Something is wrong here. This isn't you as I know you. I'm David, by the way."